



![]() Rage
PC
| PlayStation 3
| Xbox 360
Rage
Friday, 3 February 2012
Post by trog @ 10:00am 03/02/12 | 12 Comments
After a delay that seemed to be quite annoying to many PC gamers, the 1.2 patch for Rage has finally arrived. The biggest new feature seemed to do with the texture detail problem that caused hassles for many at release:
Texture Detail: Enabling Texture Detail will improve up-close texture quality by performing upsampling with adaptive sharpening. This does not update or increase the resolution of the base textures included with the game but improves the perceived resolution and crispness of textures. This is an intensive operation and is only recommended if you have a quad-core CPU or higher. Please disable this feature if you encounter poor performance, stability issues or are given a notification that the game has run out of memory after loading a map. The Texture Detail option can be found in the Settings -> Video Menu.The full patch notes, including list of bug fixes, are available here. If you're interested in checking this game out, make sure you check out our buy page for the lowest prices (~$24 from ozgameshop). A Mac version of the game is also available - OS X users can check it out at the App Store or from Aspyr (no mention of Steam?). Tuesday, 25 October 2011
Post by Steve Farrelly @ 10:18am 25/10/11 | 19 Comments
Bethesda and id Software were kind enough to hook AusGamers up with a special game and swag pack for RAGE, featuring a copy of the game on all three platforms, a T-Shirt, a signed A3 poster by Tim Willits and Matt Hooper and a replica Wingstick.
These are in short supply though. In fact we only have three of them -- one for each platform -- so you need to get in quick. And how do you enter, well if you're an AusGamers regular, you know how, and we know just how much you love it, but for everyone else, just tell us in 50 words or less: Obviously we're looking for the most creative responses (because we actually wouldn't expect you to realistically ever want to throw a Wingstick at someone), and need you to remember to tell us your preferred platform of choice. Click here to enter! Monday, 10 October 2011
Post by trog @ 10:18am 10/10/11 | 57 Comments
As noted by Reverend in the forums, the first patch for id Software's recently released Rage is now available - the Bethesda blog summarises the changes:
Implemented workaround for AMD driver crash right after intro cinematic on Win 7 32-bit systems.There changes are covered in more detail on the Steam announcement. There's been quite a few complaints from PC gamers disappointed in the visual quality of the game on the PC - particularly around the texture popping issue (which seems to be a combination of driver and game issues), the appearance of lower resolution textures, and the comparative lack of ability to tweak the visual settings. id Software's Todd Hollenshead acknowledged that so far the driver updates provided haven't fixed everyone's problem but indicated that they - and the video card companies - are still working on the problem, which will hopefully bring hope to the PC gaming community. Let us know if this new patch makes a difference for you in the comments! Tuesday, 4 October 2011
Post by Steve Farrelly @ 03:35pm 04/10/11 | 176 Comments
So here it is. Our RAGE review.
The burning questions have been answered for those of you wanting to know the score. Has id managed to modernise their game-design? Does id Tech 5 live up to its promise? Is this just a Fallout 3/Borderlands clone? Is it any good? We can't answer all of those in a news post though ;) what would be the point in that. Instead, we've compiled a lengthy, in-depth review for you to digest, that goes into the game's shortcomings, where it wins, and how both sides coalesce into the final, retail product. Click here for our full review. Friday, 30 September 2011
Post by Dan @ 10:07am 30/09/11 | 15 Comments
As the global launch for id Software's long awaited RAGE draws ever closer, Bethesda have released a new trailer featuring yet another extended section of gameplay.
In this video, the Resistance has heard rumors of an Ark surfacing in Jackal Valley and they need you to search the site for a valuable data decrypter. Finding it won't be easy as the valley is home to one of the Wastelands most brutal factions, the savage Jackal Clan.Watch the traile embedded below or click here for the HD option. RAGE is due on Australian shelves next Thursday, October 6th 2011. If all goes well, we should have a launch-day review online so keep an eye out for that one and hit up our RAGE game page for our past extensive coverage. Friday, 9 September 2011
Post by Dan @ 11:43am 09/09/11 | 9 Comments
Bethesda have sent along another new gameplay trailer for RAGE, this time offering the first look at some co-operative multiplayer action in id Software's upcoming first person shooter.
Get the first look at RAGE's co-op mode as the Shrouded clan come to Wellspring to destroy the town’s water supply and two warriors join forces to fight off the invasion. It's up to a duo of heroes to disarm bombs, take out bandits and save the town once again.Watch the trailer below, click here for the HD stream, or here to download the very high bitrate source video. RAGE is due on PC, Xbox 360 and PlayStation 3 October 6th 2011. Wednesday, 7 September 2011
Post by Steve Farrelly @ 09:28am 07/09/11 | 10 Comments
Bethesda and id Software have released the minimum and recommended PC system requirements for RAGE, which we have for you below.
Minimum
Friday, 26 August 2011
Post by Dan @ 03:07pm 26/08/11 | 18 Comments
Bethesda and id Software have released another extended gameplay trailer from their upcoming post-apocalyptic shooter RAGE, showing off more lush visuals in the id tech 5 engine.
Today's clip is titled "Gearheads Vault" and takes a 4 minute stroll around an urban section of the game. Watch the video below or click here for the HD option. RAGE is due on PC, Xbox 360 and PlayStation 3 on October 6th 2011. For more details, check out our recent interviews with id Software's Tim Willits and Todd Hollenshead. Monday, 22 August 2011
Post by Dan @ 04:14pm 22/08/11 | 48 Comments
In case you didn't get enough technical inspiration from John Carmack's annual QuakeCon keynote and Q&A session, gamasutra have a new interview with the id Software programming legend, offering yet more insight into the development process of RAGE and id's Tech 5 engine.
Here's a few of the more interesting tid bits. On choosing running at 60FPS (on consoles) over prettier graphics at 30FPS: But the key point is, people might argue pro and con relative to another game, we're running at two times the framerate of almost all the competition, and that's something that I'm really personally proud of, because that was a hard-fought battle internally. Because life is just easier when you've got 33 milliseconds instead of 16, but I think it matters. I think I could have made the game look better at 30 hertz. We could have had some more design freedom.When discussing why they no longer license their engine technology, he goes on to explain some of the limitations of id Tech 5 that tailored competitors can do better: If you wanted to do the next Grand Theft Auto that had a city... It's too much surface area to MegaTexture everything at the level of detail that you want to do. If you want to do a game that's all about walking around with torches, our dynamic lighting approximations are not as good as you might want for something like that.Closing out the interview are his thoughts on Nintendo development, with respect to the Wii and Wii-U: Many, many years ago, we had negative experiences with Nintendo, but the only reason we're not doing anything with Nintendo now is just that the technologies are out of sync. It's a perfect opportunity to do PC, 360, PS3, but you couldn't have the same content base also targeting the Wii. But, you know, the new platform is probably just right there. It would probably be straightforward to target our stuff over there. It would depend on what the business case is for any of that.RAGE is due on PC, Xbox 360 and PlayStation 3 on October 6th 2011. For more details, check out AusGamers recent interviews with id Software's Tim Willits and Todd Hollenshead. Friday, 19 August 2011
Post by Raven @ 08:16am 19/08/11 | 0 Comments
Those looking for a free game to play on your iPhone or iPad this week will be happy to find id Software have reduced the price of Rage to a low, low $0.00 for this week only, as they agreed to do when the Facebook promo page for the product reached 100,000 "Likes".
That means that this week only, you can head over to the iTunes Store to grab it, if if the HD flavour is more your taste for the iPad, go here instead for Rage HD. It weighs in at a hefty 550/750MB for the standard/HD versions, so give it some time to download. Both versions need iOS 4 to run, and the HD version works with HDMI output for your TV - should be a good little teaser for the next 6 weeks or so before the PC, PS3 and XBox versions of Rage are released. Hop to it - we know everyone likes free stuff. promoted/edited forum item |
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