Post by Steve Farrelly @ 04:55pm 10/08/11 | 0 Comments
RAGE release which, while not coming with dedicated server support for the PC, will still fully support the mod community with mod-tools at launch.
However, he expressed that mods for RAGE might be different to the usual "I made a new map” because of the complexity of the tools, and type of game RAGE is. You'll need a 64 bit operating system to get you started because the new set-up features "layering technology for all the levels and areas of the game" and therefore the "technology learning-curve has definitely increased".
"You may not see someone make an entirely new map in RAGE, but you’ll probably see someone take Wellspring and The Wasteland and then change up some of the levels around there and build some other things and change some NPCs and stuff," he told us.
"So you may see more sort of campaign-style DLCs than you would see classic “I made a new map”. Because the technology learning-curve for RAGE -- just like our past games -- has definitely increased. So it’ll be more challenging, but it’ll be very rewarding."
When asked how these mods would be supported and distributed, Willits pointed to the community and organic mod sharing as key.
"Hopefully we’ll have some websites dedicated to RAGE where people will be able to go and find mods for the game," he said with a smile. "I mean heck, I got my job at id because I made Doom levels. So of all people, I think modding is very important. We’ve always given people the tools and let them do their thing. Hopefully -- as John [Carmack] said -- there’ll be a community that grows organically; that grows true grassroots. I mean look at QuakeCon.
"That’s really what our philosophy is. Because if you force a system on to people -- you say “this is where you have to go; what you have to do” -- then it becomes just “id’s mod community”. But if the mod community grows organically, it’s a much richer experience."
Stay tuned for the full video interview and transcript shortly, right here on AusGamers.
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