CoD: Ghosts
CoD: Ghosts
promo!
We are all we’ve got. Watch the full trailer for Call of Duty: Ghosts.
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last hopes
We take Naughty Dog's latest graphical masterpiece for a gameplay spin to see if it handles as well as it looks and sounds. Click here for our full hands-on preview!
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Ahead of the Xbox One reveal, AusGamers had a chance to see Call of Duty: Ghosts up close and in person. We also spoke with CoD VP of product Daniel Suarez. Click here!
Injustice Reviewed!
We take NetherRealm's Injustice: Gods Among Us for the review spin and walk away very happy with what the MK creators have built here. Click for the review!
Post by Steve Farrelly @ 02:14am 22/05/13
AusGamers had a chance to check out Call of Duty: Ghosts at a pre-E3 press event, as well as talk with VP of Call of Duty production at Activision, Daniel Suarez. Read on for what he had to say and our full thoughts...
Post by Gameboffin @ 12:53pm 20/05/13
AusGamers' Dylan "GameBoffin" Burns takes to the wasted, dangerous streets of Naughty Dog's The Last of Us. Read on for his full hands-on report...
Post by Steve Farrelly @ 04:29pm 09/05/13
We explore the survival-horror genre and its decline in recent years to a more action-oriented style of game, and why that's wrong for it. We also talk about Shinji Mikami's The Evil Within and why it might help save survival-horror. Read on for our full thoughts...
Post by ko-zee-ii @ 04:36pm 30/04/13
Proving nothing is really dead, 4A Games' Metro: Last Light, which survived the shuttering of THQ by being bought out in an assets auction to Deep Silver bills payer, Koch Media, is on-track. Ahead of the game's release next week AusGamers took the 2033 sequel for a spin. Read on for our full thoughts...
Post by NickBurns @ 04:03pm 16/04/13
We talk to Bungie about what, exactly, a 10-year long gaming experience entails, both from a player-perspective and that of development. Plus much more. Read on for our full interview feature...
Post by Steve Farrelly @ 12:42pm 15/04/13
We take a look at the videogame adaptation of the popular LEGO Marvel Super Heroes Line. Read on for our full thoughts...
Post by trog @ 10:53am 12/04/13
We go hands-on with Turbine's MOBA spin on the DC universe. Read on for our full thoughts...
Post by butters @ 11:36am 11/04/13
Videogames have been on the frontline by pro-gun groups and individuals in the wake of increased and alarming gun violence in the United States. We explore the issue, and take a look at more angles to the epidemic, including the blame of videogames...
Post by Steve Farrelly @ 03:03pm 10/04/13
With the Mass Effect trilogy wrapping up proper, we take a look at where the franchise could go next by exploring five races, their potential storylines and game type would work best for each. Read on for our full thoughts...
Post by Steve Farrelly @ 04:32pm 08/04/13
We chat with Arkane Studios lead technical designer, Ricardo Bare, about their forthcoming narrative-specific add-ons for Dishonored. Read on for what he had to say...
Post by Dan @ 11:28am 03/04/13
At EA's Battlefield 4 reveal event at GDC 2013, AusGamers caught up with DICE Exectuive Producer Patrick Bach for a chat about the ambitious shooter sequel.
Post by Steve Farrelly @ 12:05pm 20/03/13
During his launch event visit to Australia, AusGamers caught up with Blizzard's Dustin Browder to talk about the release of Heart of the Swarm and where to now for the team. Read on or watch for what he had to say...
Post by Steve Farrelly @ 03:20pm 18/03/13
AusGamers recently checked out the latest build of High Moon's spin on Marvel Comics' Deadpool. Read on for our full thoughts (and concerns)...
Post by Steve Farrelly @ 04:59pm 15/03/13
AusGamers caught up with Trion Worlds' Natham Richardson to talk about the transmedia project of Defiance, and the hurdles that come with it. Read on or watch for the full interview...
Post by Steve Farrelly @ 03:47pm 13/03/13
AusGamers was given a chance to check out the ambitious transmedia project between Syfy Imagine and Trion Words -- Defiance. Read on for our full thoughts...
Post by Steve Farrelly @ 03:51pm 08/03/13
At a recent event in Sydney, Australia, AusGamers caught up with Epic Games Lead Level Designer Jim Brown, to chat about some finer points on the soon-to-be-released Gears of War: Judgement.
Post by Khel @ 04:03pm 07/03/13
AusGamers catches up with Blizzard Entertainment Lead Quest Designer, for a chat about content plans in the freshly-launched 5.2 update for World of Warcraft: Mists of Pandaria. [a special thank you to Una Harris for transcription assistance]
Post by Steve Farrelly @ 12:31pm 19/02/13
Ahead of its release, AusGamers was given a chance to chat with BioShock Infinite's design director, Bill Garnder, to talk about the challenges and triumphs of the game's development. Read on for what he had to say...
Post by Steve Farrelly @ 04:09am 18/02/13
AusGamers was recently invited out to Bungie's headquarters in Seattle, WA, to check out thier new 10-year planned venture, Destiny. Read on for our full thoughts...
Post by Adam Redsell @ 02:57pm 11/02/13
AusGamers features contributor, Adam Redsell, takes a close look at the videogame boss and asks just what his job is in the modern videogame office...
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