Interview: DICE's Daniel Berlin Talks Battlefield 1
Post by Steve Farrelly on 04:32pm 17/05/16.
Out at EA’s official Battlefield 1 reveal, we were also given the chance to chat with DICE’s Daniel Berlin, who serves as the game’s lead world designer. The majority of our questions were answered with “we’re not talking about that at this time”, which was frustrating, but we still managed to get a few tidbits from him on the era, the conflict, its weapons and vehicles and more.
A Fairytale Ending - Hands-On and Details for The Witcher 3: Blood and Wine
Post by Steve Farrelly on 11:16am 11/05/16.
We take Geralt for a jaunt through Toussaint in his final Witcher 3 adventure with Blod and Wine. Read on for more...
Battlefield 1 Reveal - What to Expect from World War I in a Battlefield Game
Post by Steve Farrelly on 06:22am 07/05/16.
AusGamers was invited out to EA's Redwood Shores HQ for the Battlefield 1 reveal. Read on for our thoughts...
Hearthstone's Latest Expansion is the Most Accessible Yet
Post by Joaby on 01:42pm 03/05/16.
Joab Gilroy goes back to a habit he kicked awhile ago to find that it has become a pure and infinitely fun product. Read on to learn why...
Homefront: The Revolution isn't the Shooter you Might Think it is
Post by Steve Farrelly on 03:07pm 27/04/16.
We recently went hands-on with the PC build of Homefront: The Revolution. Read on for our full thoughts...
Arena Shooter Rebirth: From Quake to LawBreakers
Post by nachosjustice on 12:04pm 22/04/16.
Developer Boss Key Productions may not be shying away from calling it an arena shooter, but LawBreakers could well be the next evolution of the beloved PC subgenre.
Overwatch this Console Space - Hands-On and Interview for Overwatch on Console
Post by Grizz on 05:27pm 04/04/16.
Adam Mathew was invited out to Blizzard's Irvine-based HQ to get some hands-on time with Overwatch on console and was also able to speak with the legendary Jeff Kaplan. Read on for what ensued...
Far Cry Beyond - You're a Far Cry from Earth, Human
Post by Steve Farrelly on 03:20pm 30/03/16.
We posit the potential future of Far Cry now that the past and present has been nailed, is space the next frontier?
The Division – Week One Impressions
Post by KostaAndreadis on 05:49pm 15/03/16.
After spending a week with full version of Ubisoft's ambitious new title The Divsion we give you our early impressions. It's a big game to say the least, and exploring the aftermath of New York City after a viral outbreak has never looked, or felt, so good.
Does Quantum Break Represent a Quantum Leap in Gaming?
Post by Steve Farrelly on 05:10pm 14/03/16.
We got hands-on with a near-finished build of Remedy's Quantum Break, and also managed to check out of the episodes of the game's TV show companion. Read on for our full thoughts...
Stockholm Syndrome - Dark Souls 3 Hands-On Preview
Post by Steve Farrelly on 05:04pm 04/03/16.
Our hands-on with Dark Souls III was more a war of uneducated attrition than anything, but we still want more...
Far Cry Primal - the Same but not the Same
Post by Steve Farrelly on 12:51pm 04/02/16.
We take a look at how Far Cry familiarity is actually working in favour of Far Cry Primal...
Down with the Sickness - Feedback and Thoughts from The Division Beta
Post by KostaAndreadis on 03:26pm 02/02/16.
The Division just had its first beta weekend, and we were there to play and share our thoughts. Does it live up to the hype? Or is it too early to tell? Spoiler alert, it's a bit of both.
Far Cry Primal Hands-On Preview – Kings of the Stone Age
Post by nachosjustice on 03:44pm 04/12/15.
AusGamers was invited out to a special hands-on preview event to see their not-so-primative design skills at work on Far Cry Primal. Read on for our thoughts...
Overwatch - Accidentally Deliberate: a Chat with Blizzard's Scott Mercer, the Game's Principal Designer
Post by Joaby on 04:19pm 18/11/15.
AusGamers' own Joaby Gilroy was invited out to BlizzCon where it was almost impossible to pull him away from Overwatch stations. He did long enough though to chat to the game's principal designer, Scott Mercer. Read on for what he had to say...
Vault-Tec's own Courtenay Taylor Talks Voicing the Female Lead in Fallout 4
Post by Steve Farrelly on 05:23pm 26/10/15.
We were given a chance to chat with Courtenay Taylor who has supplied her voice-talent to the player-created female lead in Fallout 4. Read on for her thoughts on the game, and the recording process...
Throwback Thursday - Dark Forces (1995)
Post by KostaAndreadis on 05:38pm 15/10/15.
Throwback Thursday is a weekly column here on AusGamers where Kosta opens up the proverbial gaming industry attic, has a poke around, finds dusty copies of games from a different time – and plays them!
A Time to Kill – Black Ops III Studio Design Director David Vonderhaar Talks Story, Level Design and TTK
Post by nachosjustice on 11:36am 15/10/15.
Nathan “nachosjustice” Lawrence sat down with Call of Duty: Black Ops III Studio Design Director David Vonderhaar to talk about the latest CoD’s story, how co-op impacts level design, and whether time to kill has changed in light of special abilities.
School of Rock – Guitar Hero Live Designer James Norris Talks Bringing the Franchise Out of Retirement
Post by nachosjustice on 04:43pm 13/10/15.
Before going hands-on with the latest iteration of the franchise, Guitar Hero Live, Nathan “nachosjustice” Lawrence jammed with FreeStyle Games designer James Norris about what can be expected from the impending gig.
Embracing the Name – Rise of the Tomb Raider’s Lead Designer Mike Brinker On Tomb Raiding and Increasing the Challenge
Post by nachosjustice on 04:18pm 12/10/15.
Nathan “nachosjustice” Lawrence goes on an adventure with Rise of the Tomb Raider’s Lead Designer Mike Brinker to find out more about Lara’s next adventure.