A lot has been said across multiple aisles in seemingly different buildings set kilometres apart where
The Last of Us Part II is concerned. Some narrative decisions have rubbed some the wrong way. Some character decisions have rubbed some the wrong way. Some gameplay decisions have rubbed some the wrong way.
But maybe those "some" are just approaching the game the wrong way.
Which is to say we've been through the torture-porn gauntlet that is
The Last of Us Part II and like other games of unrelenting and brutal nature (
Resi,
Tomb Raider,
The Evil Within etc) we pushed through and found something unique and confronting at the game's close. And while we did highlight our own issues with it, we're standing our ground on those issues being far less superficial and childish than some of the commentary doing the rounds on myriad forums and social media platforms.
With that in mind, we've collated a healthy and helpful list of reasons why you should play the game, how you could potentially find enjoyment out of it, and just why some of the issues people are having with it are out right ludicrous.
Here's a snippet:
Having Ellie come out as gay is not a reflection on her abilities; a straight Ellie and a gay Ellie are one and the same where humanistic drive and behaviour is concerned. That Naughty Dog wrote her as a gay character also has nothing to do with pandering to an audience requiring such diversity be represented. She’s just gay. It’s honestly not that hard to wrap your head around...
Click here for our helpful guide to getting the most enjoyment out of The Last of Us Part II as you can.
Posted 08:55am 23/6/20
Posted 09:19am 23/6/20
If it weren't from the noise some are making, it wouldn't have even registered as a blip to me while playing the game who Ellie is with, or Abby's frame. What's pathetically hilarious to me is people going around the net insisting Abby is trans just because what, she's well built? Don't get me started on the scene with Owen, which can only bring about laughable "you really have no idea what you're talking about, do you?" reactions.
For me the problems with the game are entirely the controls, and that's a big problem. When a game feels like it would be an achievable difficulty on a PC with a mouse and keyboard but you're dying constantly just because you keep finding yourself swapping weapons or having to re-arm a weapon you had equipped, or that you die because it won't just fire your gun when you want it to before some other prerequisite action, or you just can't turn 180 fast enough, that's a huge problem. Crap like I'm crouched up behind a wall with an opening on my left and I can't get the character to face left so I can draw my gun and point it around the corner - instead she has to just shoot in to the wall I'm hiding behind; going back in to crouch mode and staying there rather than returning to standing on certain actions, or not being able to attack or run out of certain modes.
Eventually I gave up trying to complete the game in the standard difficulty as it stopped being fun dying not because I couldn't figure out the strategy of handling a situation, but because I couldn't get my brain-controller mapping to remember which of the 10 buttons I had to combine to switch weapons quick enough, or because half-pressing a button decides to reload rather than fire, or... you get the idea. So after dying about 20 times to the Lev/Yara horde you're trapped in with I just went "f*** this" and dialed the difficulty down (and still died twice) and left it there.
I had similar problems with all the Uncharted games and TLOU1.
At this point my save file tells me I have 27h of gameplay and I'm escorting Yara.
People have similarly been review-bombing the game claiming it's "buggy" to mask their anti-gay gripes with it - the only bugs I've encountered are a couple of times I've tried to leap on to a platform and I've slid straight off, and there was a single case of an object something not drawing correctly which I can't even remember now.
One day Naughty Dog will start giving their games to playtesters who don't already have hundreds of hours being familiar with these controls that clearly work for them, but are a complete disaster for people used to other controls. But this alone is what's been ruining the game for me. Dying 20 times to the same clicker because the game doesn't do what you want it to do stops it being fun. Seeing a rainbow flag or having a playable female character have bigger arms than you? That kind of thing changes nothing about the game.
Posted 05:55pm 23/6/20
The gaming industry has not only learned nothing since Gamergate it has doubled down on s***ting on its lifeblood: the fans.
Let's not even mention the journalists of the major publications, I am thankful that Ausgamers seems to have at least a modicum of respect for their patrons.
Posted 04:23am 24/6/20
looking forward to playing this.
Posted 08:00am 24/6/20
since i'm pretty s*** at aiming with a thumb stick and i didn't want to cheese it with auto aim, i turned on bullet time when aiming. i find the gun combat after i f*** up my stealth killing a lot more enjoyable now.
Posted 08:45am 24/6/20
However, this game is built around and depends on its story telling and I am afraid this has let the game down big time.
This definitely is not a 10/10 game nor is it less then a 5/10 game. I personally would had given this game a 7/10.
Posted 10:29am 24/6/20
I actually spent some time looking at this last night after getting sick of one section, but the customization available doesn't fix the kind of things that are causing me issues. For example, it allows you do things like hold toggle (ie, tap R1 to enable listen mode then tap it again to disable, rather than hold R1 and release to disable), but it doesn't allow me to change the things that I have problems with. It's inconsistencies like say... you're standing, and you switch weapons to say a pipe bomb. Then you press R1 (listen). But that automatically makes you crouch, but *doesn't* pull you out of crouch (the state you were in before you pressed it), but it DOES put the pipe bomb away, which is not the state that element was in prior to that other action. Inconsistent stuff like that that makes fast-paced combat have very complex interactions as to your characters state depending on what you do. The aiming around corners thing I still can't figure out why it acts that way, let alone get my brain to learn it on autopilot.
What?? 'Deliberately uglify female characters'??
That's a very vague, unspecific comment. What's wrong with the story?