We had an exclusive chat with Dead Space co-creator, Michael Condrey, on all things dead and space...
Revisting Dead Space with Co-Creator Michael Condrey
The city builder meets conquest series has been around for many years, and this new entry take the series back to the past to re-capture some magic.
Anno 1800 Review - Going Back to Move Forward
We sit down with Blizzard and the Hearthstone team to talk about what goes into designing a new card set and mechanics.
Talking Hearthstone and the New Rise of Shadows Expansion!
Does it hold up almost a decade after first exploding onto the scene?
Borderlands: Game of the Year Edition Review
Giant Mutant Battles, Gravity Guns and Flying Copter-Bikes – The RAGE 2 Handbook
Post by KostaAndreadis on 04:14pm 24/04/19.
Recently we had a chance to go hands-on with a near-final build of RAGE 2, where we were able to spend several hours in its vibrant and neon soaked post-apocalyptic world...
Exclusive: Dissecting Dead Space - A Revisit to the USG Ishimura with Co-Creator Michael Condrey
Post by Steve Farrelly on 09:13am 16/04/19.
We chat exclusively with Dead Space co-creator, Michael Condrey, and take a trip down USG Ishimura memory lane...
NVIDIA On Turning Quake II into the First Fully Ray-Traced Game
Post by KostaAndreadis on 02:24pm 15/04/19.
We chat with some of the engineers at NVIDIA and go behind the scenes of the impressive Quake II RTX mod
Talking Hearthstone and Designing the New Rise of Shadows Expansion with Blizzard
Post by KostaAndreadis on 12:54pm 10/04/19.
We sit down with Blizzard to talk about the new Rise of Shadows expansion and go behind the scenes of desiging the new set.
The Making of World of Tanks: Frontline
Post by James Cottee on 01:19pm 28/03/19.
Frontline adds massive new battlefields to World of Tanks, where 60 players can now clash in an ambitious simulation of a real armoured invasion. We talk to World of Tanks Regional Product Director Alex de Giorgio about this ambitious new game mode...
Hands-On with Sekiro: Shadows Die Twice - A Series of On-Screen Shinobituaries
Post by Grizz on 11:48am 19/03/19.
Adam "Griz" Mathew has been Gaiden to grips with a Soulsbrother spin-off...
Warhammer: Chaosbane – Attack of the Diablo 3 Clone
Post by KostaAndreadis on 12:44pm 15/03/19.
The good news is that the foundation is solid, but early game is a repetitive imitation of Blizzard's classic.
Scoping in on Rainbow Six’s Long History
Post by nachosjustice on 02:35pm 13/03/19.
A tactical peek back on the original tactical shooter that put the now popular shooter subgenre on the map...
Zombies of Agony - Hands-On with Days Gone
Post by Steve Farrelly on 08:33pm 07/03/19.
We went hands-on with one of the latest builds of Days Gone -- the open-world biker zombie action romp from Bend Studio. Read on for our full thoughts...
After Almost 6 Months I Finally Finished Red Dead Redemption 2
Post by Steve Farrelly on 12:00pm 06/03/19.
For the longest time I refused to finish Red Dead Redemption 2. Here's why...
Metro Exodus and Real-Time Ray-Tracing - A Glimpse Into the Future
Post by KostaAndreadis on 12:35pm 19/02/19.
The release of Metro Exodus sees the PC version implementing real-time ray-tracing in a way that showcases where interactive technology is heading.
Interview: Tom Clancy's The Division 2's Game Director, David Kennedy, Tells All
Post by Steve Farrelly on 03:45pm 15/02/19.
We spoke with The Division 2 game director David Kennedy on all things good and divisive in The Division 2. read on for what he had to say...
Rebuilding the Endgame – Hands-On with The Division 2’s Private Beta
Post by KostaAndreadis on 05:46pm 11/02/19.
This past weekend we had the chance to put in some considerable time with The Division 2’s Private Beta – here are our thoughts.
Practice Makes Perfect - Levelling Up Skills and Keeping Fit Both In-Game and Out
Post by KostaAndreadis on 03:22pm 07/02/19.
Playing games is certainly a great way to exercise your brain, but in-game, we push our avatars to their physical limits too. Why can’t we combine the two in the real-world?
Dragons, Cats, and the Dark Arts – The Elder Scrolls Online: Elsweyr Interview
Post by KostaAndreadis on 04:27pm 06/02/19.
We sit down with Rich Lambert, Creative Director at Zenimax Online Studios to talk about The Elder Scrolls Online's next cat-tastic and dragon-fabulous expansion - Elsewyr.
The Best Gaming Purchases Under $50
Post by KostaAndreadis on 03:32pm 04/02/19.
From blockbuster releases, indie gems, esports, and peripherals – we look at the best $50 and under gaming buys available today.
Anthem - The Big Interview: Sex, Raids and Rock and Roll Javelins
Post by Joaby on 02:27pm 02/02/19.
AusGamers' resident javelin gold medallist, Joab Gilroy, was recently invited out to Tokyo, Japan to get hands-on with BioWare's Anthem, and in between sessions of pretending to be Iron Man, also managed to speak to lead producer Mike Gamble about all manner of things, beginning with a bit of good old BioWare sexy time...
RAGE 2 - A Mutant Blend of High Octane Shooter and Open World Adventure
Post by KostaAndreadis on 12:30pm 31/01/19.
We go hands on with RAGE 2 which has the combat feel of DOOM inside a huge post-apocalyptic open world.
Sounds of Eden - Behind the Music of Mutant Year Zero
Post by KostaAndreadis on 05:17pm 30/01/19.
We chat to the composer behind one of the surprise gems from 2018.
Anthem Demo Impressions - The Good, The Concerning, and The Server Issues
Post by KostaAndreadis on 02:51pm 29/01/19.
After playing the recent VIP demo of Anthem, we bring you these impressions of EA and BioWare's upcoming shared world shooter.
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