Hands-on Preview: Destiny 2 Has a Second Shot at its Gaming Destiny
Post by nachosjustice on 02:19pm 22/05/17.
Bungie’s Destiny 2 fixes some of the core issues with the original game, and focuses on bringing in new players and teasing the already committed, writes Nathan Lawrence...
Plumbing the Depths of Star Wars Battlefront II’s Multiplayer Potential
Post by nachosjustice on 01:50pm 22/05/17.
Star Wars Battlefront II may have a Class System that mirrors the older Battlefront games, writes Nathan Lawrence after chatting with DICE at the recently-held Star Wars Celebration event where Battlefront II was officially revealed...
Talking Hearthstone with Game Director Ben Brode
Post by KostaAndreadis on 01:52pm 09/05/17.
At a recent trip to Blizzard HQ we had the chance to sit down with Hearthstone Game Director Ben Brode on the eve of the release of the latest card expansion Journey to Un'Goro.
Prey - Raphael Colantonio Interviewed
Post by Joaby on 09:58am 04/05/17.
As we already mentioned, a few days ago we had the opportunity to speak with Arkane Studios big cheese Raphael Colantonio about Prey, which is out… this week. We spoke about all kinds of things. My biggest regret is that I didn't ask him if he would say the Mimics were 'mean mugging'.
Behind the Scenes of World of Warcraft
Post by KostaAndreadis on 04:05pm 27/04/17.
On the day of the largest content patch in WoW history we sit down with the team to talk about working on one of the most popular and enduring games of all time.
Star Wars Battlefront II Hands-Off: Return of the Content
Post by nachosjustice on 05:00am 16/04/17.
A collaboration between DICE, Motive Studios, Criterion, and Lucasfilm has the potential to offer what Battlefront 2015 could not: a wealth of content.
The Surge Hands-On - The Good And The Bad
Post by Joaby on 03:43pm 11/04/17.
The Surge is a Souls clone, and unashamedly so. For the uninitiated, this means it adheres closely to the FROM Software RPG schematics — attacks bound to shoulder buttons, lock-on targeting for combat, and a punishing system of risk and reward where combatants face hefty punishments if (when) they die.
How Heroes of the Storm 2.0 Improves on its Solid Foundation
Post by KostaAndreadis on 02:39pm 04/04/17.
At the recent Heroes of the Storm Spring Summit Blizzard revealed a new look and feel for the game. Called Heroes of the Storm 2.0 we went hands-on, opened a few Loot Chests, and walked away impressed.
War Fuel - Battlefield 1 Frontlines Previewed
Post by Joaby on 07:00pm 13/03/17.
Frontlines again takes the ideas from Conquest and Rush and mashes them together — although Frontlines mercifully has a place in the server browser as well.
Prey Hands-On: A Love Letter from Arkane Studios to BioShock, Portal and Many Others
Post by Steve Farrelly on 04:11pm 17/02/17.
We spend an hour in Prey and walk away with more questions than answers, along with a little bit of nostalgia. Read on to know why...
Creating a New World - Hands-On with Guerrilla Games' Horizon Zero Dawn
Post by Steve Farrelly on 02:34pm 01/02/17.
We recently visited Guerilla Games' Amsterdam-based studios to go hands-on with a near-complete version of Horizon Zero Dawn and fought robot dinosaurs. Read on for our full experience and thoughts...
Wild four-play - Hands-on with Ghost Recon: Wildlands
Post by Joaby on 08:48am 26/01/17.
There's all the hallmarks of a open-world game in Wildlands for you to enjoy, if that's what you're about. It has a frankly astonishing amount of customisation options for players who want to hunt down new guns, or gun attachments, or whatever.
X-Ray-ted Fun - Hands on with Sniper Elite 4
Post by Joaby on 04:26pm 23/01/17.
Sniper Elite 4 isn't a serious sniper game. There is something vaguely silly about it, and Rebellion knows it.
Hands-On with the Nintendo Switch
Post by KostaAndreadis on 04:53pm 16/01/17.
We go hand-on with Nintendo's latest home console, the Nintendo Switch. And in typical Nintendo fashion it is at once impressive, charming, and confusing.
Happy Holidays from AusGamers!
Post by KostaAndreadis on 06:08pm 23/12/16.
Not exactly a best of list, we go through our picks of games from 2016 that you should play during the holiday break. And what they’ve meant to us.
Phil Spencer and Aaron Greenberg on the Xbox Business, Project Scorpio, VR, Mixed-Reality Goals and Wanting Mario on an Xbox Platform
Post by Steve Farrelly on 04:15pm 05/12/16.
AusGamers was given a chance to chat with both Phil Spencer and Aaron Greenberg about all things Xbox past, present and future. Read on for what both of them had to say...
From Warcraft III to Heroes of the Storm, Talking Art and Blizzard's Long History with Samwise Didier
Post by KostaAndreadis on 05:36pm 30/11/16.
The MOBA genre began as player-created custom game for Warcraft III. Since then it has grown from strength to strength, with Blizzard itself releasing it's own take on the genre with Heroes of the Storm. We sat down with Blizzard Senior Art Director Samwise Didier to discuss all things Blizzard.
Talking StarCraft II Multiplayer with Lead Designer David Kim
Post by KostaAndreadis on 04:46pm 24/11/16.
At BlizzCon we had the chance to sit down with David Kim, Lead Multiplayer Designer on StarCraft to chat about his background and all things StarCraft II multiplayer.
AusGamers@BlizzCon - All Our Content and Coverage of the Show
Post by KostaAndreadis on 03:22pm 11/11/16.
All of our BlizzCon 2016 content in one neat little package. Your one stop shop for all the news, announcements, and impressions from the show.
AusGamers@BlizzCon – The StarCraft II Round-Up
Post by KostaAndreadis on 03:02pm 11/11/16.
We go through all the StarCraft II action from BlizzCon 2016. From the return of Alexei Stukov to the World Championship Series finals!