We take id Software's classic on the road, literally, to see how it stacks up on the Nintendo Switch.
DOOM. Nintendo Switch. Review.
An in-depth behind-the-scenes look at the game. And bass fishing.
How Ubisoft Bottled Beauty and Batshit Crazy for Far Cry 5
Join us on a chronological journey as we go through some of the highlights from three decades of Creative Assembly, the studio responsible for the brilliant Total War.
Celebrating 30 Years of Creative Assembly
Recently we had the chance to sit down with the head of Microsoft’s indie game service ID@Xbox, Chris Charla, to discuss all things Xbox, indie, and the future of the platform.
Talking Indies and Xbox One X with ID@Xbox Director Chris Charla
Celebrating 30 Years of Creative Assembly
Post by KostaAndreadis on 05:33pm 16/11/17.
Join us on a chronological journey as we go through some of the highlights from three decades of Creative Assembly, the studio responsible for the brilliant Total War.
From Montana to Hope County – How Ubisoft Bottled Beauty and Batshit Crazy for Far Cry 5
Post by Grizz on 04:06pm 16/11/17.
Weapon X ain't got squat on one of Far Cry 5's little critters, as Adam "Grizz" Mathew found out after a recent trip to Ubisoft Montreal for an in-depth behind-the-scenes look at the game. Read on for more...
Talking Indies, Xbox One X, and More with ID@Xbox Director Chris Charla
Post by KostaAndreadis on 03:20pm 15/11/17.
Recently we had the chance to sit down with the head of Microsoft’s indie game service ID@Xbox, Chris Charla, to discuss all things Xbox, indie, and the future of the platform.
Talking Xbox One X with Microsoft’s Shannon Loftis
Post by KostaAndreadis on 01:14pm 08/11/17.
Recently we had the opportunity to sit down with general manager of Microsoft’s Global Games Publishing, Shannon Loftis, to discuss the new console and pose some questions about the past, present, and future of Xbox.
Horizon Zero Dawn: The Frozen Wilds Interview - Quest Design and Creating a Strong Narrative
Post by KostaAndreadis on 04:49pm 06/11/17.
We chat with one the lead designers of Horizon Zero Dawn about open world quest design, narrative, and the new The Frozen Wilds expansion.
A Generational Leap – Xbox One X Impressions
Post by KostaAndreadis on 06:10pm 03/11/17.
We bring you our early impressions of the final Xbox One X hardware
The Premise of Far Cry 5 is Nuts and it's “Happening Now”
Post by Grizz on 04:35pm 27/10/17.
Behind-the-scenes with the sequel that's ramping up the crazy - we chat with a real-life cultist deprogrammer who's helping Ubisoft create an authentically scary big bad for Far Cry 5...
A Happy Ending Filled with Nazis – Talking Wolfenstein II with Game Director Jens Matthies
Post by KostaAndreadis on 03:17pm 17/10/17.
We chat with one of the founding members of Wolfenstein developer Machine Games and talk about all things first-person and Nazi.
Star Wars Battlefront II Changes – If it’s Broke, Fix It
Post by KostaAndreadis on 03:40pm 06/10/17.
With the Open Beta now Live, we go through the many improvements found in Star Wars Battlefront II...
Hands-On Preview: Wolfenstein 2 is the Death Incarnate Sequel You’re Looking For
Post by nachosjustice on 04:50pm 29/09/17.
Machine Games escalates its Wolfenstein sequel in all the right ways to provide a satisfying follow-up to the rebirthed shooter...
Praise Be to Hymn: The Aural Onslaught of Far Cry 5
Post by Grizz on 01:45pm 29/09/17.
We recently travelled to cult central, aka Ubisoft Montreal. Once there we were indoctrinated into Far Cry 5's impressive new audio engine by Audio Director Tony Gronick....
Super Mario Odyssey Hands-On: The Enduring Legacy of Super Mario 64
Post by KostaAndreadis on 04:02pm 21/09/17.
20 years after our first taste of 3D Mario on the Nintendo 64, we go hands-on with one the biggest releases for this holiday season. Super Mario Odyssey on the Nintendo Switch.
Talking Total War Warhammer II with Creative Assembly
Post by KostaAndreadis on 02:28pm 21/09/17.
Researching the world of Warhammer proved to be somewhat similar to their deep dives into real world history. Creative Assembly open up about the latest Total War Warhammer.
Three Frags Left – Hands-On with Quake Champions
Post by KostaAndreadis on 05:11pm 13/09/17.
We go hands-on with Quake Champions, currently available to play as an Early Access release on Steam and via the Bethesda.net Launcher
2 Days Ahead of the Pack, Destiny 2 Review In Progress
Post by Grizz on 12:02am 06/09/17.
With the midnight launch of Destiny 2 happening right now, we bring you our review in progress. Words by Adam 'Griz' Mathew.
Sea of Thieves: Rare Studio Head Craig Duncan Talks High Seas and High Pirate Community Expectations
Post by Steve Farrelly on 06:04pm 01/09/17.
We had a very lengthy chat with Rare studio head, Craig Duncan, about their forthcoming and hotly anticipated Sea of Thieves. Read on for what he had to say...
How Destiny 2 Serves Up A Cocktail of Chaos
Post by Grizz on 11:01pm 25/08/17.
Adam 'Griz' Mathew recently decided to leave his log cabin (hence the nickname 'Griz') for the rainy streets of Seattle to see if an old flame in Destiny, with its fresh sequel, could be reignited within. Here's his thoughts and journey...
From PC to Console - Talking Path of Exile with Developer Grinding Gear Games
Post by KostaAndreadis on 03:44pm 25/08/17.
The excellent Path of Exile has been around for quite a while now, but with a new expansion and a console release we decided to catch up with its developer Grinding Gear Games.
StarCraft II WCS ANZ Season 4 Player Spotlight - Ben ‘Crimson’ Macdonald
Post by DanielDethHaynes on 06:26pm 22/08/17.
The top 8 StarCraft II players in the ANZ region will be battling it out live at the WCS ANZ StarCraft II Finals event on August 26 at ESL Studios Sydney. And with the action days away, we're bringing you interviews and a spotlight on the players.
Egyptology - Hands-On with the Impressive New Gamescom Build of Assassin's Creed Origins
Post by Steve Farrelly on 05:32pm 22/08/17.
We go hands-on with the new Gamescom build of Ubisoft's Assassin's Creed Origins
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