Post by KostaAndreadis @ 03:33pm 16/03/16 | 5 Comments
With an expected launch of October 2016 and a very reasonable (when compared to the other big-hitters) price-point of $549.95 AUD. With Sony aiming to release 50 VR-ready titles for the device by the end of the year (from a stable of 230 developers currently creating PlayStation VR experiences), you can be sure that this is only the beginning of a big push towards Giant Head-Goggles World by Sony. Click through to find out what in the box and some info on what's under the hood. Or, helm.
First off, here's a birds-eye view of what comes in the box.
Which includes.
1 x VR Headset
1 x Processor Unit
1 x VR Headset Connection Cable
1 x HDMI Cable
1 x USB Cable
1 x Stereo Headphones
1 x AC Power Cord
1 x AC Adaptor
For those with a keen eye you'll probably notice that the above doesn't include the PlayStation Camera, which is required for head-tracking. Something that will no doubt become a staple part of a lot of VR experiences. The PlayStation Camera will retail separately for $90. But even when you add the two up, plus the cost of a PlaySation 4 console it still ends up cheaper than an Oculus Rift or HTC Vive, even without the requirement of an accompanying super-computer.
As VR requires 120Hz to render correctly, the additional Processor unit that will come packed with PlayStation 4 will take care of all the additional grunt required. It will even power what's been called 'Cinematic Mode' which will let players sit in a virtual room and play any PlayStation 4 game on a giant virtual screen. Kind of like Virtual Virtual Skee-Ball.
As the PS4 is a standard connect-to-a-TV console, with PlayStation VR the additional screen can be utilised to display either a 2D image of what's currently being viewed in the headset or even provide a completely different perspective for multiplayer gaming. In terms of controllers most titles are expected to support both the standard Dual Shock pads plus the motion-sensitive Move controllers.
Playroom VR, a collection of games designed to introduce players to the idea of virtual reality, will be offered as a free download at launch. Check out the "in 2D but with people amazed at the Virtual Reality-ness of the 3D" trailer below.
Geez, I was worried about the ps4 even being capable of running two screens at its current level of performance, but it needs to not only run two screens but run them at 120hz as well? What the hell is in their extra processing unit that makes it capable of doing that, a Titan?
The processing unit doesn't contain anything that devs or the system can use to increase existing processing power, but it does effectively have a 30/60 to 120 fps upscaler. Its ability to receive three screens provides for WiiU-like experiences, though one wonders how capable the PS4 will be of rendering those screens; should be fine for Nintendoland style, cartoon style applications.
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