Blizzard has revealed that the World of Warcraft team may be looking at implementing a system that would allow players of the popular MMO the chance to trade in-game gold for game time, an option that has become quite popular in the MMO market.
The concept isn't entirely new, as I stated above. Various games are currently allowing players to trade in-game currency for game time, such as WildStar, EVE Online and ArcheAge. "Our current thought on this is that it would give players a way to use their surplus gold to cover some of their subscription cost, while giving players who might have less play time an option for acquiring gold from other players through a legit and secure system," the blog reads.
"A few other online games offer a similar option, and players have suggested that they’d be interested in seeing something along those lines in WoW."
The concept was discussed within a blog post outlining the year of 2015 for World of Warcraft, which you can
check out over here to add into the discussion.
Posted 01:20pm 19/12/14
I can't say it would work for me in WoW though, the game is just not interesting enough any more despite WOD :(
Posted 08:32pm 19/12/14
The Old Republic is pretty nice to play as f2p because of a system like this (though it doesn't include subscription time, you can just buy a lot of the paid account unlocks from other players with in game credits).
Posted 09:46am 20/12/14
I thought the same thing Nerf. It's to get around gold farmers.