As DayZ moves into its third month of being available to eager bug testers in the Steam Early Access section, creator Dean "Rocket" Hall has revealed the newest patch making its way to the experimental server build, one that will be adding a number of new additions and fixes to the zombie survival game.
One of the biggest changes coming in this patch is the introduction of player queueing and anti-combat logging, essentially punishing those who disconnect during combat. The new queue will add a penalty waiting time to those who switch a server or disconnect within a short period of time, making you wait a currently unknown amount of time before re-connecting.
This new change is one that has already got fans celebrating as the game has been plagued with people disconnecting since launching, which causes a number of frustration namely the loss of hard earned ammo. Players disconnecting will also be kept in-game for 30 seconds, making it possible to die from either other players or zombies.
A number of other new additions are also coming in this patch, which is currently available on the experimental servers to test. These include the new machete melee weapon, the SKS rifle and its speedloader, a new "Improvised Courier Backpack" and a whole page's worth of bug fixes and engine changes. All of these can be read over at the official forums
, with DayZ creator Dean "Rocket" Hall expecting the consumer version of the patch to be available sometime around February 5th-7th.