Bioware will be closing the Australia/Pacific servers shortly after the expansion Rise of the Hutt Cartel due to low population issues. An official statement was made on the
game's forums by Community Manager Eric Musco.
Getting to the point of being able to merge the servers is going to be a multistep process. First off we need to update our Free Character Transfer System to include the game changes that we have made recently along with the upcoming changes in Game Update 2.0 and the Digital Expansion: Rise of the Hutt Cartel. We will then offer Free Character Transfers to anyone currently playing on an APAC server to a North American server of the same gameplay type, specifically:- Mastar Dar’Nala (PvP) will transfer to The Bastion (PvP)
- Gav Daragon (RP-PvE) will transfer to Begeren Colony (RP-PvE)
- Dalborra (PvE) will transfer to The Harbinger (PvE)
We will also need to update our server merge technology at which point we will ultimately merge each of the APAC servers into the corresponding North American servers as indicated above. We are moving as quickly as we can to make this happen, but we want to make sure this is a smooth transition, so it will take some time.
The Rise of the Hutt Cartel content expansion is due to arrive on April 14th 2013.
Promoted/Edited forum item
Posted 07:51pm 27/3/13
Posted 08:09pm 27/3/13
Posted 09:07am 28/3/13
Posted 09:47am 28/3/13
Surely someone can make a good Star Wars MMO with legs? There is so much material to draw on and a cult nerdgasm following.
Posted 10:28am 28/3/13
Not on this scale, not now. The cost of producing an MMO like this is in the hundreds of millions.
Activision already have WoW, EA just got super burned on this and I bet none of the other big publishers are currently willing to take that sort of risk. The last great hope for MMOs is that the Elder Scrolls Online somehow manages to do well, but based on recent trends it doesn't seem likely.
Posted 10:38am 28/3/13
Also, I think EA at least broke even on SWTOR? They sold a s***load of boxes + a few months subs.
Posted 11:07am 28/3/13
Also here is a leaked PAX East demo of ESO, looking quite nice.
Posted 11:16am 28/3/13
It was rumoured to cost 300 million or more, and that was the price being thrown around a few years a back before a few years of additional dev and maintenance time.
From what I remember, they originally had 1 million subscribers (and I doubt they'd get the full box price, I paid $15 online last year), and I think that it was after the first month or something that a lot of people were reporting being disillusioned, and it dropped to something like 400,000 subs.
The free to play market seems to be netting them some decent sales, the servers are flooded with the gear and they've been pumping out particularly high quality stuff through it for a few solid months, which seems to indicate that it's doing well.
Posted 11:29am 28/3/13
That's what, 120M not including subs ?, if they haven't broken even it will have been close IMO. Wiki claims 150-200M dev costs:
Posted 12:48pm 28/3/13
Posted 01:54pm 28/3/13
The only truly good thing about it is the class stories and you have to endure far too many bulls*** 2000s MMO grind quests to get more story quests.
1/10 would not DL again.
Posted 02:00pm 28/3/13
Posted 02:41pm 28/3/13
Posted 09:16pm 28/3/13
If I'd sunk 100s of hours into this as an Aussie player, I'd be livid just about now.
Posted 01:10pm 29/3/13
I think it's the same thing with gamers, we keep expecting the next WoW killer so if a game doesn't dominate we think it has failed.
Posted 08:46pm 03/6/13
Posted 09:19pm 03/6/13