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Post by Dan @ 10:40am 07/03/13 | 1 Comments
![]() The pitch video eloquently explains the developer's justification for embarking on a new crowdfunding venture before the fruits of their Wasteland 2 project have been tasted, citing the need to keep their writing and pre-production staff on the payroll. Many key members who played a role in the Planescape setting and Planescape: Torment are involved in Torment: Tides of Numenera. Colin McComb and Monte Cook were two of the three primary writers for TSR’s Planescape setting. Colin was also a key designer on PS:T, where he worked closely with lead designer Chris Avellone. For Torment: Tides of Numenera, Colin is leading the creative vision in the setting that Monte has crafted. The two are also joined by their long-time partner Ray Vallese, who edited and wrote for the Planescape setting and who'll be editing Torment content. (That’s right – the quality of writing for Torment is so important that we have a professional editor on the team.)The team is expected to reveal stretch goals shortly, after being taken by surprise at the pace that the project passed it's initial US$900,000 goal. At the time of writing Torment: Tids of Numenera has raised over US$1.2M from over 24,000 backers, with a full 30 days left on the clock.
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Posted 10:42am 07/3/13
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