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Post by Steve Farrelly @ 12:46pm 29/10/12 | 7 Comments
Troubled studio, Silicon Knights, has been stripped back to just five or so active employees, a report on Kotaku reveals (via VG247), including outspoken studio head, Denis Dyack.

The report, which outlines what exactly happened to a once celebrated studio and, more specifically, why their last game, X-Men Destiny, was such a flop was handled by Andrew McMillen, the same journalist who blew the lid off the scenario over at Team Bondi. It's a lengthy read, but outlines that internal direction from Dyack and other higher-ups was to spend less time and effort on their licensed project to focus on building a demo for Eternal Darkness 2 to get off the ground.
Another source recounts an anecdote from a different theater review. "The game was an unplayable disaster [in the review], but he got fixated on a static mesh of a non-interactive grey truck in the background. He gave the company a 20 minute lecture on the fact that he'd never buy a grey truck; he wanted it painted red." Accordingly, some SK employees sniggered behind their backs at Dyack: "We jokingly coined the phrase ‘paint the truck!' for other ridiculous, off-the-hip ‘executive orders' that sprang forth from Denis' mouth," says the same source. "Incidentally, I played the game after release... the truck is still grey."
The full feature outlines that Silicon Knights had an "essentially parasitic" relationship with publishers and that they split development of XMD with a demo for Eternal Darkness 2, a process that likely had a heavy impact on the final quality of X-Men Destiny. It's a fascinating read for anyone interested in how games fail at the development level, but as McMillen points out early on, it is just one side of the story and information comes from completely anonymous sources.



silicon knightsx-men destinydevelopmenteternal darkness 2denis dyack





Latest Comments
Khel
Posted 01:40pm 29/10/12
I think Silicon Knights is like M Night Shyamalan and Eternal Darkness was the Sixth Sense, it was just a fluke. It was good in spite of its creators, not because of them.

I worked with a guy when I was in melbourne who had been at Silicon Knights and said a lot of things in the same vein as that article, about Dennis Dyack being crazy and making ridiculous requests and projects being woefully mismanaged. Suprised they held on for as long as they did cos that was back in like 2007.
Dazhel
Posted 01:52pm 29/10/12
The Kotaku article starts off with investigation into a policy to leave developers off the credits for XMD if they'd resigned, it's a s***** policy no doubt but in retrospect with the reception the game got it almost seems like SK was doing those guys a favour.
eski
Posted 02:12pm 29/10/12
haha Khel, that's an awesome analogy.

Although I still have a mighty soft spot for blood omen.
thermite
Posted 02:23pm 29/10/12
Silicon Knights has received over $7 million in Canadian government funding in the last 4 years, most of that was for hiring 145 new staff, and for continuing to employ 97 staff.
Mantorok
Posted 02:38pm 29/10/12
haha Khel, that's an awesome analogy. Although I still have a mighty soft spot for blood omen.
Yeah, but they had external help from Crystal Dynamics with Blood Omen.
Dazhel
Posted 02:40pm 29/10/12
Ouch, I can't imagine 7 million bucks goes very far with those staff levels.
eski
Posted 03:04pm 29/10/12
True Mantorok, but the only game in the Legacy of Kain series I actually enjoyed was the first. I never got into any of that Dark Zelda Soul Reaver business.

Its hard to imagine a company existing with incompetent managers for 20 years, but the kotaku story makes for grim reading.
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