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Post by Dan @ 12:04pm 17/10/12 | 2 Comments
![]() From 73,976 backers, the project raised US$3,986,423 in pledges, far surpassing their already lofty initial US$1.1M goal, and ensuring the promise of a raft of stretch goals that includes, 11 classes, 6 races, 8 companions, a player house, a stronghold, two major cities, and a mega dungeon twelve levels deep. The kickstarter funds didn't quite reach the final stretch goal of US$4M, which promised enhancements to the whole game --including live soundtrack instrumentation, and in-game developer commentary-- but once Paypal pledges are added to the total, it is expected to get there. Obsidian has planned an eighteen month development cycle for the game, which will be released on PC, Mac, and Linux, with options of DRM-free via GOG.com, or Steam for those that prefer the integration that platform offers. The full details and results of the project can be found over on the Kickstarter page.
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Posted 12:21pm 17/10/12
Posted 12:41pm 17/10/12