Want to know why DICE are continually having issues patching
Battlefield: Bad Company 2, and want said explanation on the absolute opposite end of any PR or marketing spiel? DICE's own Mikael Kalms has what ails you, which it turns out ails him a lot more.
And that's where we finally ran into real problems. It was too difficult for one person to identify which changes were required and which were not, and how to update the patch generation process to accommodate the latest set of changes. Most of the delay of Client R8 was because there are very few people at DICE who have the in-depth knowledge of the far-spanning corners of the game engine *and* the cooking tools *and* the patch generation process, to work out what is going wrong, why, and how to fix it.
This quote is one small part of Kalm's overall conclusion, but he runs you through the issue from start to finish, and does not hold back on the heavy in the process. It's not really an indication of anything good regarding patches for the future, but at least it's an honest explanation.
Click here for the full run-down.
Posted 11:07am 30/6/10
Using old tools from older games is terrible and seems to be a cost cutting exercise that has now bit them in the arse.
Posted 11:09am 30/6/10
Posted 11:12am 30/6/10
At least they think of us to an extent.
Posted 11:19am 30/6/10
Posted 12:06pm 30/6/10
Posted 03:10pm 30/6/10
though they've been regularly putting it off for weeks now.
I just want the knife fixed
Posted 03:30pm 30/6/10
Posted 03:34pm 30/6/10
Posted 04:06pm 30/6/10
Posted 05:11pm 30/6/10
thats pretty much how it seems. They used an engine designed for a console, and an updater for a different game, and tried to wack it all together, and then realised it doesnt work well, WOW, couldnt see that coming.
Sounds like they need to go have a chat to the people at valve.
Posted 05:16pm 30/6/10
http://games.on.net/article/9385/Bad_Company_2_PC_patch_due_23rd_may_be_delayed_again
Posted 05:31pm 30/6/10
I was thinking UT.. and then my subconscious reminded me that UT is played by f***
I think what he's described described most software in general.
( not that I've seen it all - it's just that bean counting seems to f*** up otherwise great projects more often than not )
dammit where's Spook to do this editing crap for me... I just bought beer and everything @#$@
last edited by koopz at 17:31:01 30/Jun/10