AusGamers received a tip off from reader Bettapust that there was trouble a brewin' at Krome once more, which was essentially
resonated by unclebobsticle in our forums, and that trouble comes in the form of more lay-offs (more than 50 in total we're being told), a loss of the license for The Force Unleashed 2 (presumably on Wii, and reportedly as a result of poor review scores for other Krome titles) and a need to rely heavily on government funding as the studio's cash-flow depletes.
The general word from within Krome suggests much of this is happening due to poor internal management and decision-making. From
this news post over at tsumea, a Krome worker bee unleashed the following:
The moment you start having passion for your work, taking pride in what the company produces and truly caring about Krome and it's staff as an entity, that's when you've made your mistake because there will be nothing you can do to change anything.
And that's just a taste of the sort of thinking seemingly circulating the developer.
For those anxiously awaiting Blade Kitten, apparently that team is still intact and the game on track. Heard anything new? Drop us a line in the Comments section.
Posted 11:01am 22/4/10
Posted 11:07am 22/4/10
I don't understand what that means. Is this meant to be a negative post because the start sounds positive and then finishes bad. It's like there's a word missing in there.
Posted 11:08am 22/4/10
Posted 11:26am 22/4/10
So you might as well not care, then you're not upset when the higher-ups decide to completly change/revamp/throw out everything you have been working on.
Like any gaming company working for EA or ActiVision. You can make the best game in the world, but you cant become emotionally invested in it, because you know that in the end, it's going to get ass-f***ed anyway.
Posted 11:49am 22/4/10
Posted 11:50am 22/4/10
Posted 12:10pm 22/4/10
The comment quoted in this post is from a month ago, and made by a guy who was made redundant in a previous "cull". He's obviously got some kind of grudge at the culture in his office - but you've got to remember that Krome is 3 studios, with different cultures in each of them.
The rumour about TFU is pretty weird too, seeing Lucas Arts hasn't even officially announced which platforms it'll be on. Plus as far as I know, Krome hasn't cancelled any projects in the lead-up to *this* round of redundancies...
Posted 12:17pm 22/4/10
last edited by thermite at 12:17:47 22/Apr/10
Posted 03:50pm 22/4/10
Posted 06:08pm 23/4/10
Posted 06:19pm 23/4/10
Posted 08:33pm 23/4/10
This I would believe, so glad i rejected their offer to work there
Posted 08:41pm 23/4/10
nah doubt id buy it, just interesting to see it i spose.
Posted 12:09am 24/4/10
What I can say, is that there are a lot of disillusioned staff after further developments today. No idea what the future holds.
Posted 12:56pm 30/4/10
Terrible artists, terrible art, terrible programmers, terrible programming.
That, and most of their artists are probably graduated TAFE students who turbosmooth everything.
Posted 02:54pm 30/4/10
Posted 12:10pm 05/5/10
Krome did some good stuff, c'mon!
Posted 07:09pm 12/9/10
I must admit that I also don't get the passion thing. all the big boys demand that you be very passionate about gaming in there recruiting sites. I couldn't understand working on Diablo 3 for example and not being 110% percent invested in the outcome.
Posted 07:35pm 12/9/10
Posted 07:50pm 12/9/10
Posted 08:19pm 12/9/10
Posted 10:19pm 12/9/10
Posted 10:36pm 12/9/10
Posted 08:10am 13/9/10