A big update for Left 4 Dead has just landed; as always bounce your Steam to get the new stuff. There's quite a few changes; here's the list of Versus changes:
- Tank melee attack can now hit multiple Survivors in one swing
- Fixed Tank punch being able to hit targets behind walls
- Fixes to 'Tank parking'. The Tank will now run back and attack the Survivors if he becomes AI due to two players expiring the frustration meter
- Fixed a case where a Tank frustration meter could run out right as he was in his death animation and he would come back to life
- Fixed a case where the Tank was moving too slowly while crouching and being shot
- Tanks now have the possibility of spawning in a slightly different position for the first and second teams
- The order that the teams play as Survivors is now determined by which team has the higher overall score. The winning team will play as Survivors first
- The Smoker tongue can now target and grab victims through common infected
- Increased the cone in which a Smoker can grab a target
- The Witch no longer cuts Smoker tongues in a radius around her
- Boomers that explode in mid-air will now hit Survivors directly below them with Bile
- Reduced the damage that burning Hunters do to pounced victims
- Adjusted the time at which players take over from bots to avoid 5 seconds of the bot standing idle while the player finishes connecting.
- Fixed some cases where versus score was not being recalculated properly. It is no longer beneficial to pass pills between players at the end of the round or heal other players and then shoot them
- Fixed a case where it was possible to spectate an AI infected and hit +use to take them over
There's a couple of other miscellaneous changes as well - you can see the full list in the comments
here!
Posted 12:26pm 12/3/09
Some really good stuff in here. Going to change tank battles for sure... no more grouping together with shotties to take out the tank. Smoker change has potential too in my opinion... imagine smoking some dude who's boomed with zombies all around him... he goes instantly melee-less and all those zombies want some of his braaaiiins...
last edited by blahnana at 12:26:10 12/Mar/09
Posted 12:38pm 12/3/09
Posted 12:42pm 12/3/09
Looking on the Steam forums, apparently the tank hitting multiple survivors in one strike doesn't work.
Posted 12:45pm 12/3/09
that will be awesome
last edited by scuzzy at 12:45:55 12/Mar/09
Posted 12:51pm 12/3/09
Posted 01:07pm 12/3/09
Bet the alternating teams bit cuts down on rage-quits in vs mode too.
Posted 01:18pm 12/3/09
Posted 01:35pm 12/3/09
Posted 02:42pm 12/3/09
Other than that though, a huge improvement.
Posted 04:06pm 12/3/09
Posted 04:24pm 12/3/09
Posted 04:32pm 12/3/09
Posted 04:41pm 12/3/09
Posted 04:49pm 12/3/09
Posted 05:56pm 12/3/09
In TF2 there was a patch one time that caused this to happen on purpose; previously you had won the achievement but the game didn't actually register you doing so (but recorded the metrics needed to realise you had one), and the patch just checked if you had won it and then gave it to you, so it may have been that (or not!).
As for smoker, I still get annoyed playing him every now and then. You should be able to side-step for a split second (as in to get out of view) while your tongue is in transit so you can hide :)
Posted 05:56pm 12/3/09
Posted 06:19pm 12/3/09
i'm not quite sure about this, i like the variety of alternating and not having to play either side too long. i guess its meant to be an anti rage quit measure
Posted 06:28pm 12/3/09
I think it's a fantastic idea. It gives the losing team a chance.
Posted 06:45pm 12/3/09
Posted 06:46pm 12/3/09
Also, I once glitched untouchables whilst hanging off of the side of mercy hospital after being mauled by the tank and was left behind, so the achievement glitch doesn't surprise me
Posted 07:36pm 12/3/09
Posted 07:51pm 12/3/09
Posted 07:55pm 12/3/09
Don't these f*****s test there updates before releasing them? How can something work in a test environment and not in the actual game. Logically impossible.
Posted 08:32pm 12/3/09
Posted 08:50pm 12/3/09
Posted 09:04pm 12/3/09
hmmm from my experience i only needed to join during the first map. eg. i joined death toll just as they were walking into the safe room in the first map. i finished the campaign and got akimbo assassin.
last edited by ravn0s at 21:04:17 12/Mar/09
Posted 09:08pm 12/3/09
Posted 09:37pm 12/3/09
Also the down syndrome team mates bug I often get.
Posted 11:10pm 12/3/09
These updates are great especially the losing team being infected first, it can really be an advantage. But this update comes at the worst time, start of uni :(.
Posted 09:07am 13/3/09
# Fixed sv_search_key appearing in server browser
# Fixed issue where changing the sv_search_key did not update the master correctly
# Fixed master server issue with Linux fork mode that affected availability of Valve dedicated servers
# Tank melee attack can now hit multiple Survivors in one swing
# Missed from the previous list changes: Fixed acheivements to match stats. Past achievements not previously awarded will be shown in the game UI
Posted 12:34pm 13/3/09
Posted 02:21pm 13/3/09
Posted 08:56am 22/4/09
i know i hear a lot of people complain about "i cant pounce when the other team melees", but was it really ok to change the whole feel of the game and not to mention the ALL old strategys are worthless.
I really enjoyed the ORIGINAL VERSION of this game, being able to block the survivors with environmental debris....like forklifts, was awesome....then a whole crowd of people who werent smart enough to get past them declared it "cheating" or glithing, or whatever....it seems to me that VALVE is just trying to apease all the whiners who blog on thier website.....Ive never had any trouble playing this game.... i thought the first round of updates was bad enough......BUT THIS IS NO LONGER THE SAME GAME I PURCHASED.
Posted 09:32am 22/4/09
Imo it has made the game more interesting and challenging and opens up new tactics...
awesome first post, put ya flame suit on.
Posted 09:34am 22/4/09