The ioquake3 project has
announced that initial support for Voice over IP (VoiP) has been added to the code base for their enhanced Quake 3 engine:
Based on these theories, ioquake3 is adding VOIP support for the next release. This internal support is going to bring along with it support for (entirely optional) Mumble positional VOIP audio. More nerd-speak after the break, the short and quick of it is, however:
We’re going to have VOIP for mods/new games, and baseq3. This is a pretty radical departure from the initial goal of not changing anything in baseq3, and is probably the single largest (obvious) end-user benefit for using ioquake3.
While it's not really usable now it's good news for the future, bringing even more enhancements to one of the most common game engines out there.
Interestingly though it seems that gamers tend to prefer VoiP systems that aren't coupled to the game. We've had
some experience over the last few years in providing voice servers for gamers and despite the increasingly common inclusion of VoiP directly in games, it seems that more people prefer the out-of-game experience. What's your preference and why?
Posted 02:42pm 04/6/08
Posted 03:03pm 04/6/08
Posted 03:06pm 04/6/08
Posted 05:43pm 04/6/08
Posted 10:40am 05/6/08
yeah let me type how to get ourselves out of this amazingly f***ed double pull all in the split .1 of a second i have while trying to hold the agro of 6+ mobs and organise what little croud control we have and get our damage focused onto one target, f*****g prat.
the idiocy that surrounds this world is increasing per day and i hate the fact i seem like the only one that notices something is wrong with it.
the movie idiocracy was so amazingly funny to me in the ironic type way, the 9 other off people i watched it with thought it was 'crap' and a 'waiste of time', ohh the irony it burnt into my brain like type of anti biological acid.
Posted 10:46am 05/6/08
Posted 12:51pm 05/6/08
Posted 04:18pm 05/6/08
Was?