shark week, all week
Depth is one of the best games you may have never heard of, and we've gone hands-on with it and had a chance to chat to the team behind it. Check out both features!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
AusGamers Games

PlayStation 3 | Xbox 360
Genre: Third Person Shooter
Official Site:
Publisher: Konami
Release Date:
3rd February 2012
NeverDead Review
Review By @ 12:36pm 31/01/12
A common complaint levelled at modern action games is that many playable characters refuse to die. A hail of bullets will simply make the screen go red and force you to duck behind cover, and if you do manage to take one too many explosions to the face, a gentle tap on the shoulder from a friend is often all it takes to immediately recover all your health.

NeverDead tackles this modern trend in an interesting way. Protagonist Bryce Boltzmann, like Community’s Señor Chang, is a man who can never die. Cursed centuries ago with immortality so that he may suffer an eternity of grief and guilt over his dead wife, Bryce has led a long, long life of demon hunting, and he spends most of his time in this game shooting and chopping at wave after wave of monsters alongside his human companion, Arcadia.

He can’t die, but Bryce can be torn apart. His arms, legs and head can all get ripped off, leaving him at varying degrees of battle readiness until he reclaims -- or regrows -- his lost parts. And although he never ‘dies’, every level is littered with little creatures that can swallow his head if it comes loose, prompting a ‘game over’ screen and an eternity of being digested for poor Bryce. You can’t let Arcadia die either, although she can mostly handle herself well.

NeverDead is at its best when it finds creative ways to use Bryce’s invincibility. The passage ahead of you is too dark? Light yourself on fire. Can’t squeeze through a gap? Rip your own head off and hurl it through there. You can even tear off an arm and throw it, continuing to fire whichever gun it was holding. It’s unfortunate that the inherent fun of messing around with your undead abilities rarely spills over into genuine cleverness, though. There are a few boss fights that really highlight the game’s potential, asking you to do things well outside the standard third-person shooter box, but the vast majority of the game boils down to hacking away at everything with your sword, occasionally switching to your guns to deal with the enemies that they can actually hurt (a lot of enemies can only be killed by your blade).
The blade controls seem clever at first – you hold down the left trigger to ready your blade and then flick the right stick to pull back and slice forward. But flicking the stick like a madman without much rhyme or reason will still get you through a lot of encounters. After just a few hours, it starts to feel a bit stale - it’s hard to imagine how bored Bryce must be after over 500 years of doing this over and over again.

The game is presented well. The CGI cut-scenes that pop up throughout the campaign are fantastic, and while Megadeath’s soundtrack for the game won’t be to everyone’s tastes, it suits the crazy action well enough. The graphics are decent as well, albeit a bit jaggy, but while creature designs are mostly fantastic the same ones pop up over and over again throughout the game. The first time you encounter the misleadingly named ‘Spoon’ enemy, with its bladed head and sinewy body, it’s a bit creepy. By the time you’ve hacked up your fiftieth spoon a few hours later, you’re sick of the damn things.

There are a few multiplayer challenges thrown in as well, although unfortunately in our time with the game we didn’t encounter anyone online. Don’t expect a huge online population when the game comes out – the action doesn’t seem well-suited to exciting multiplayer shenanigans – but the thirteen challenges seem like a decent, brief distraction, even if most of them are just variations on a small handful of basic themes.

NeverDead is the kind of game you want to like more than you actually do. The gimmick is a smart one, it’s quite funny when it wants to be, it’s peppered with cool moments, and it’s a big improvement from the developer’s other recent efforts (Rogue Warrior, anyone?). Alas, fun though it is, NeverDead is several good ideas short of fulfilling its conceptual promise.
Awesome CGI cut-scenes
Fun boss fights
Fun use of undead powers
Severe repetition
Squanders its original ideas
You can get through most fights with crazy blade flailing
Latest Comments
Posted 12:55pm 31/1/12
Hmmm basing this score off the last few games reviewed here at ausgamersgamers unwrapping this release should give me herpes.
Posted 12:58pm 31/1/12
and no one seems to mind.

I think a few of us would dispute that...

Hell, the very first line in the review disputes that!

A common complaint levelled at modern action games is that many playable characters refuse to die.
Commenting has been locked for this item.
Log In

Advertise with Us | Download Media Kit | Privacy Policy | Contact Us
© Copyright 2001-2014 AusGamers™ Pty Ltd. ACN 093 772 242.
A Mammoth Media web development / Australian VPS Hosting by Mammoth Networks