I’m Batman. That’s the sentiment you’ll walk away with after just minutes with Batman: Arkham City where, despite starting out as billionaire playboy Bruce Wayne; apprehended and processed as a “political prisoner” in the crime-riddled sandbox that is Arkham City, you’re left, literally, out in the cold with an entire city to traverse; criminals left and right of you, and with no real sense of what to do. That is until Wayne contacts his trusty life-partner, Alfred, and the Batwing flies by with an item drop no respectable Gotham-based crime-fighter should do without - a Bat suit. You’ll then suit up, unlock an Achievement
reminding you you’re Batman and start gadgetising your way to whatever it is that’s brought Batman here in the first place.
And so after playing with the ball of string that is Selina Kyle, aka Catwoman, and deliberately being incarcerated as Bruce Wayne, the fruits of Batman’s plan come to a head: You’ve deliberately infiltrated Arkham City, a prison built within the slummiest areas of Gotham, by one Quincy Sharp - the former warden of Arkham Asylum who has, since that first incident, somehow become mayor of Gotham. But why?
Specifically, he has no idea what’s going on, but alarm bells started ringing when it was announced Hugo Strange was appointed warden of Arkham City; Strange being one of only a handful of people who know Bruce Wayne’s true
identity is Batman (see what I did there). Thus the World’s Greatest Detective needs to do just that - detect. He needs to learn just why this monstrous place has been built, how the individual powers that be within it correlate, and just what all of this means for Gotham on the whole.
Arkham City is a sequel in its truest sense. Not because the game follows the same formula as the original with an updated story, but because Rocksteady understand that what they created with Arkham Asylum was a playground for people to exploit a series of systems, systems that turned you into Batman. And so Arkham City also does this; serving up a heady feast of gameplay ideas you can use from the outset and also accrue along the way. It shows there’s a progressive sense of design on the developer’s part when, instead of setting up a contextual stripping of your power, they’ve tapped into what, and who, Batman actually is.
Rather than having you chase the same upgrades again, the game gives them to you as soon as you have your suit. There’s also no mention, from a HUD sense, that you have these until you’re first on the trail of the Joker (pretty early on in the piece), but it means savvy players can start zipping their way around Arkham City like a pro. You’ll have Batarangs, Explosive Gel, your Grappling Hook, a remote-control Batarang and your Cryptographic Sequencer out of the box, and this alone shows just how much regard Rocksteady have for the idea of player-choice and ultimate freedom.
Of course the team would be remiss to avoid the concept of upgrades entirely, and as situations call for it, in a contextual story sense, Batman will earn more gadgets while a very light RPG system sees you collecting XP to gain access to new, unlockable Combat moves, armour upgrades and so on.
This system transfers to Catwoman as well, and even though you spend only around 10-percent of the game as her, you can still apply all XP accrued through her, to Batman, and vice-versa. The whole system is hardly a dent in your day, and is fairly automated barring your choice when it comes to what to upgrade, or how you’ll earn XP in the first place. For the most part, being a successful Batman or Catwoman is really all that’s needed - take out collections of baddies; clear stealth arenas or solve Riddler puzzles for a consistent stream of XP, but you’ll also, obviously, earn larger chunks for completing major story objectives or side missions, alongside earning any of the aforementioned new item upgrades.
As structured as all of the above sounds, it’s not. Even the predator maps and combat challenges are more varied and diverse this time around, with some of the best AI in the business. But you’re also eventually equipped with even more to mess with them, such as an Electrically-charged projectile you can use to shoot generators and activate a positive or negative magnetic charge. So, waiting in the shadows for an unsuspecting goon to patrol near one, and shoot it so it magnetises his weapon and knocks him off his feet, never gets old. However, as mentioned before, these guys are smart, and will quickly shoot said generators to take away your fun and help themselves from looking quite the fool at the hands of The Bat.
They’ll also now shoot out your precious gargoyles, or be more thorough when trying to locate you after you take one of them down. Their responses to what’s going on are far more dynamic too, which is no mean feat considering how good they were in Arkham Asylum. There’s also a persistent sense of progression riddled throughout the game-world. You’ll overhear many conversations in your Arkham City travels thanks to Batman’s eves-dropping prowess (which should be used to help you discover the game’s myriad secrets and goodies), but aside from being clued into the workings of the game’s underworld or its aforementioned treasures, you’ll constantly be reminded of how well you’re doing, and just how much you’re striking fear into the hearts of evildoers. It’s quite empowering.
Beyond being there to practice your combat on, or take out stealthily, the enemy is also the life of the world. Their conversations, as mentioned before, bring Arkham City to life and give you different flavours of the city based on where you are. Watching them idly is also an excellent way to not only see the character Rocksteady injected into the game, but to also have a laugh. One instance saw me investigating a murder from a sniper - pretty serious business. In the background, however, two inmates were swinging their weapon -- a leadpipe -- at rocks on the ground as if they were playing golf, replete with one guy setting up the rocks for the other guy to swing at.
Having such unpredictable AI, and the various gameplay and treasure systems in place, also means Arkham City is rife with emergent gameplay. Rocksteady’s strength here lies in a few factors, but it’s most notably the size of the game-world and its multiple tiers of play. Having such a vertical world has allowed the developer to exploit what being Batman is about - perched high above the turmoil, it’s easy for the Dark Knight to pick his spots and tactically approach everything, but part of being Batman is being prepared, and alongside his superior fighting skills are his traversal abilities, the kind that put Ezio and Altair to shame.
In fact, it’s once you learn to use his Grapnel and gliding combination, the game-world design begins to truly shine, which sits snuggly alongside the emergent gameplay I just mentioned. You can stalk the streets, stoic and peremptory to inmates; taking them on at every turn, rescuing oppressed political prisoners or just leaving a message for all the other thugs of Arkham City, or you can take to the skies, like some ever-watching bird of prey, and move from point to point unhindered - as free as you like.
Or you can combine the two, and decide mid flight you don’t like the sound of someone’s snarky anti-Batman remark, or hear the desperate cries of some victim you need to save, and thusly dive-bomb your way to them creating an impact zone and making an entrance like a boss.
Boss Batman, as it were.
And that becomes the driving point of the game.
Being Batman. There hasn’t been a superhero game, ever, to create such a feeling of ability and recourse; of strength and justice, with so much left up to the player to choose just how they’ll use all of this. Screw “with great power comes great responsibility”, how about “with Batman comes awesomeness, and then some”.
Batman: Arkham City is a perfect sequel, and a near-perfect action game. It’s stunning to look at (seriously, just watch the snow flakes hit his suit for a minute), plays as smooth as they come, offers an unprecedented sense of player-choice in an open-world, despite being caged in a makeshift prison, and harbors among the best voice-acting and scripting the Batman universe, and games, have ever seen. It’s dark, brooding and relentless in adult themes, yet requires no gore to relay any of this. And it just doesn’t stop. Once you’ve completed the game, Arkham City remains open to you and your gameplay devices to uncover all of its secrets (I can’t wait to visit Calendar Man on Halloween).
And then once you’ve had enough of all that, there are Challenge maps for combat and predator modes, Campaign Chapters for DLC characters, Concept Art, Character Trophies, Story Synopsis, Arkham City Stories, Profiles and oh-so-much more. I just hope there’s more coming in the way of campaign-specific DLC, because there’s still so much more Arkham City has to offer, even with all of the above, which should tell you why it’s an absolute no-brainer of a purchase and one of the best games of the year. Brilliant.
Posted 06:19pm 18/10/11
Posted 06:25pm 18/10/11
Posted 06:28pm 18/10/11
"Players: 1 to 0"
Posted 06:31pm 18/10/11
Posted 07:28pm 18/10/11
Posted 07:30pm 18/10/11
Posted 07:33pm 18/10/11
how could they be pc screenshots?
Posted 07:41pm 18/10/11
Posted 08:01pm 18/10/11
Posted 09:12pm 18/10/11
Steve are you a batman/comic fanboi?
Posted 09:54pm 18/10/11
(Note: I still have inFamous 2, AC1, AC:BH and Resistance 3 and PoP: Forgotten Sands shrink wrapped).
Is there plenty of sandbox like stuff and side quests I can go off and play for hours without bothering with the main storyline?
Posted 09:59pm 18/10/11
Posted 10:01pm 18/10/11
If you really like Batman, then you'll probably really like the game.
Posted 10:02pm 18/10/11
Posted 10:03pm 18/10/11
Posted 10:15pm 18/10/11
Posted 10:34am 19/10/11
So not only do I get a CE version later on, but I get a free copy of the standard one now by the looks of it. Game, you are officially awesome.
Posted 10:39am 19/10/11
Figured that might be better to give the money to a QGL user than going and buying it from a store, in light of the whole secondhand games thread that came up the other day :P
Otherwise it's BigW/JB for $68 at lunch.
Posted 10:59am 19/10/11
Posted 04:46pm 19/10/11
- Camera movement with right stick is too slow for me. Annoyed I cant seem to change this either.
- Camera is too far to the right of your character which makes precision moving, more annoying than it had to be.
Besides that this game is awesome and the catwoman parts are so awesome. Enjoying her sections more so than batmans.
Posted 04:57pm 19/10/11
Posted 05:26pm 19/10/11
Posted 06:23pm 19/10/11
Posted 06:30pm 19/10/11
Posted 07:27pm 19/10/11
Steve are you a batman/comic fanboi?
didnt sc2 get 9.8?
Posted 07:41pm 19/10/11
Posted 08:13pm 19/10/11
Posted 10:20pm 19/10/11
Posted 11:04am 20/10/11
Posted 11:13am 20/10/11
such a sick game, best sandbox type game made EVAR just about
last edited by paveway at 11:13:50 20/Oct/11
Posted 11:55am 20/10/11
Posted 12:03pm 20/10/11
Posted 12:35pm 20/10/11
Posted 12:51pm 20/10/11
Posted 12:51pm 20/10/11
Posted 12:56pm 20/10/11
Posted 01:32pm 20/10/11
Posted 10:53pm 20/10/11
Posted 01:15am 21/10/11
I was actually really impressed at how they got so many different moves and gadgets and abilities mapped onto the control pad in such an easy and quick to use way.
Posted 08:38am 21/10/11
I'm finding in Arkham City the following:
- Character will almost instantly but totally unintentionally do an about face
- No fluidity in being able to run towards an object and climb
- Flight mode isn't intuitive, requires reference to controls (it isn't just a case of pull up to pitch like in any other game).
- Often coming past an object where an action is available, a 'press x to blah' bit of text will appear for almost a frame, then disappear and you can't position the character to find it again - way too precise.
The very first thing I noticed on the intro screen was the lack of anti-aliasing (PS3), and low-quality looking edges.
And lastly, the dialogue, omg, oh so corny. There's a reason L.A. Noire was so good - because they paid a crapload for professional writers. I think Rocksteady might have missed the memo on that.
In the early missions (eg, getting to the top of the bell tower) the narrative is over-repeated way too often. Yes, I got that I need to get to the top of the bell tower after you said it the first 12 times while I was learning the controls.
Don't get me wrong, it's still a good game so far. But these things have jumped out as bleeding obvious in a short time of gameplay.
Posted 08:56am 21/10/11
maybe you're unco
Posted 10:32am 21/10/11
Posted 11:08am 21/10/11
Posted 11:18am 21/10/11
Posted 11:41am 21/10/11
Yeah, proper price is up now at $37.57.
http://www.greenmangaming.com/games/action/batman-arkham-city/
Posted 11:52am 21/10/11
I paid $68 getting them to pricematch Big W, but that was for the std edition only that doesn't have the Robin DLC.
Posted 11:59am 21/10/11
Posted 01:57pm 21/10/11
yeh got that last night, makes it a lot less painful getting to those damned ringing phones
pretty cool hearing that zasz character's story
Posted 04:04pm 21/10/11
looks like they're trying to compete with the steam discount price.
Posted 08:24am 26/10/11
I'm not sure if they're counting PC, but I thought it'd be interesting to see how that steam sale potentially rewarded them (I was entirely planning on waiting until much later to buy this, but that sale was rad).
Posted 08:32am 26/10/11
Posted 08:39am 26/10/11
Posted 09:25am 26/10/11
X is the 'run' button. So I hold it to run up between two thugs, intending that when I reach them, I'll hit Triangle for a double-takedown.
No, game has other ideas - as I run past a door, it says "hey, you're near a door/corner - you can hide here - and X is the button from that."
So suddenly I go from running to suddenly stopped behind a corner of a door, as the guard then sees me and proceeds to shoot me from point-blank range.
More annoying is:
Okay, I know what i want to do here - glide-kick, get the guy to the ground, then R2, Triangle to knock him out.
So I glide down, get him to the ground, as Batman proceeds to take a few steps past him and R2 is out of range.
So the guard gets up, makes some noise, and calls all his buddies.
Yeah. Controls on this game are *f***ed* :(
Posted 09:21am 27/10/11
i don't think it's the controls that are spaz, srsly
Posted 09:45am 27/10/11
I love the beatdowns, thats probably one of my favourite moves, especially on the armoured guys where you just pummel the living s*** out of them. Quick firing the batclaw in combat and then clotheslining the guy as he get pulled towards you is another favourite. Oh and the powered up glide kick, where you hold down right trigger and spear into them and instantly take them down is pretty rad.
Posted 09:49am 27/10/11
i love the combo special move where you call in the bats that circle you and disorientate everyone around you for a second
the only problem i've had with the controls and this isn't an actual issue with the controls it's just me being a spaz is gliding down behind sometimes in certain spaces i've ended up landing in front of them or something
last edited by paveway at 09:49:19 27/Oct/11
Posted 06:38pm 28/10/11
Mad Hatter part, that was so trippy and cool. Wish it was longer!
The Spoiler:
Ra's Al Ghul fight was pretty epic too, so much badassness in that fight.
Posted 06:51pm 28/10/11
i'm waiting for the good version of this to be released, and looking forward to it!!
Posted 07:04pm 28/10/11
Posted 08:16pm 28/10/11
i was super sus on the bit before the Spoiler:
mad hatter bit where the cure just magically appears. i think you get a glimpse of him just as you drop off the reporter though
i thought you were further along than i am
Spoiler:
ps. i'd smash talia ghul for sure and catwoman
last edited by paveway at 20:16:00 28/Oct/11
last edited by paveway at 20:16:47 28/Oct/11
Posted 09:14pm 28/10/11
Done a bunch of side missions too, finished all the AR missions, the Zsaz missions, the Azrael ones, the assassin one. I haven't finished the one where you find corpses with their faces cut off wrapped in bandages but I'm pretty sure that will be Spoiler:
Hush
Rescued four of the Riddler's hostages too, but I need to solve more riddles and find more trophies to get the rest.
The game has soooooooooo much content, I never know what to do next, its awesome!
Posted 10:13pm 28/10/11
and some of the ones where you have to knock out all 3 of the question mark signs but they are covered by chain mesh..
i have rescued one of the riddler hostages but i can't work out how to get into the building for the second one..
i haven't had a phone ring for a while and i haven't found anymore people with their faces cut off
i know what protocol 10 is btw, won't spoil it for you
Posted 11:09pm 28/10/11
Spoiler:
Explosive gel sets off the question mark buttons, so if theres times where you need to hit a lot of question mark buttons in a time limit, but can't get to them all in time, you can put explosive gel on some and use that to push them. Also, the bits where theres buttons you need to step on, usually the trick is you have to step on each one without touching the ground. You can fly and grapnel boost and stuff, as long as you don't hit the ground or land on anything except the next pad/button. For the ones where theres pads up on the walls that you have to hit, what you have to do is leap off something high and glide towards the first one, hit it and Batman will like cling to the wall for a second, then if you press and hold A (or whatever the PS3 button is for running/gliding, I guess X) again he'll launch off from the wall and start gliding again, then you can aim towards the next one, hit it, etc.
Oh, and to get in the building with the riddler's hostage
Spoiler:
One of the walls should have a green question mark on it, its a fake wall and if you walk up to it you can interact with it and rip it apart to find a door behind it
Posted 03:57am 29/10/11
Posted 07:42am 29/10/11
thanks khel
Posted 04:54am 30/10/11
I probably get more out of it cos I'm a fan of the comics, and its so awesomely faithful to them, its like a fanboy dream brought to life. So many characters, even though some were really just not much more than cameos, but it still set up a few hooks for a sequel. Tonnes of ingame info and bios and background stories though so you wont feel left out if you don't know the source material.
The combat is so amazingly fun, even after playing the whole game, I'm still loving just swooping down into a mob of guys and going at it. Makes you feel like such a badass and theres so much awesome stuff you can pull off so easily. On the other end of the scale the "silent predator" type gameplay where you're using stealth and preying on guys and picking them off one by one is equally satisfying. Usually stealth in games annoys me cos I'm too impatient, but they've just nailed it in this, its so satisfying. And the way the remaining guys get more and more freaked out just makes it even cooler.
I also love the way the collectibles are done, I wish more games would do collectibles this way. So many games I don't even bother going for the collectibles, cos its just a meaningless, mindless treasure hunt with no gameplay value to it, and I don't have the patience for it. The collectibles in this, like the riddler trophies, you actually have to work for them. You have to solve puzzles and think outside the box at times to figure out how to get them, its so addictive, I end up spending hours and hours just going after them. Its also a great balance between exploring and finding them on your own, and getting shown on your map where they are. You'll find plenty just by exploring, and thats satisfying, but it would end up frustrating me and I'd give up if I had to find them all myself. Luckily you can get hints, and get the locations added to your map, but even that doesn't come free, and has its own gameplay value to it, cos you have to find the riddler's informants scattered around the place and interrogate them for the locations. Best. Collectibles. Ever. Kudos to the game designers at Rocksteady.
This isn't just my game of the year, its my game of the decade, I haven't enjoyed a game this much in a very, very long time. Its like they got inside my head, and made exactly the game that I always wanted. F*** yeah.
Posted 07:27pm 31/10/11
it just wasnt as big a game, I passed with within a week of owning it with only a few hours gameplay each night. collecting all the riddles was easy, I found the game easier in Game+ aswell, realised how annoying counter icons became.
Posted 01:17pm 01/11/11
$99.95 for f*****g Batman? Even EB Games are cheaper for the bloody Steeelbook Edition. What the flying f***...
Posted 01:12pm 01/11/11
as always, buy it elsewhere if you don't like the price.
Posted 01:17pm 01/11/11
Posted 01:22pm 01/11/11
why do you have to f*****g complain about everything?
Posted 02:16pm 01/11/11
For some reason, when I saw the price, and the discount, I bought it on a hunch that the price would be jacked up for Australians sometime after. I R PYSCHIC
Posted 02:29pm 01/11/11
Knew I should have got it while it was $50...
Posted 10:15pm 01/11/11
Posted 07:49am 06/11/11
Posted 07:01pm 22/11/11
Posted 07:02pm 22/11/11
Posted 07:04pm 22/11/11
Posted 08:33pm 22/11/11
also the steam client doesn't show that the game is available for preload, but you can preload it by typing this into the address bar.
steam://install/57400
last edited by ravn0s at 20:33:49 22/Nov/11
Posted 12:01am 23/11/11
Posted 03:24am 23/11/11