Summary: | Combat Command: The Matrix Edition Patch v1.04 |
Date: | 11 Apr 12 |
Filename: | CombatCommandME-Update-v104.zip |
Size: | 8.1MB (8,493,120 bytes) |
Downloads: | 13 |
Last Download: | 1937 days ago |
More info: | http://www.matrixgames.com/products/404/details/... |
Description: |
Changes
When a unit loses its fortification levels, the reason is added to the message. Can now select from a list in the Scenario Editor Graphics File of what comes with the game in addition to typing in your own. Number of message retained has been increased to 500. Only 200 are saved in the save game though. If you add WriteLog=1 to CombatComman.ini, all messages will be written to GameLog.txt as well. This is technically a debugging tool and therefore never cleans itself out. Use at your own risk as all (verbose) messages are written. Bug Fixes Units withdrawing even if end up equidistant to the enemy. Infinite Assault Hex Loop after Reload fixed, now displays "End Phase" button instead of "Next Assault Hex" button. Units can no longer advance into a hex that would cause over-stacking to occur. If a unit cannot full withdraw, it will now take a hit of damage. The announcement will reflect this. Corrected display of Pilot Experience and Anti-Aircraft values in Scenario dialog. Contact Modifier now displays correctly in game's Scenario dialog. |
MD5 Sum: | baabf0b838be22235fb7a408acb02e80 |
SHA1 Sum: | be74051522edbd2495119fd70181f20fbf2478df |
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