We take a look at a factor of Nintendo's next epic Link adventure that might be missing
Is The Legend of Zelda: Breath of the Wild Missing Something?
Has The Division's newest DLC addressed endgame content? Read on to find out!
Exploring The Division's Underground DLC!
We've taken Ubisoft's For Honor for a hands-on spin with some input from the developers!
Honour Thy Swords: Hands-On with For Honor!
We spoke with lead game designer Kenneth Strickland who revealed a lot about the game's development!
Developer Interview: South Park: The Fractured But Whole

Summary: Combat Command: The Matrix Edition Patch v1.04
Date: 11 Apr 12
Filename: CombatCommandME-Update-v104.zip
Size: 8.1MB (8,493,120 bytes)
Downloads: 8
Last Download: 33 days ago
More info: http://www.matrixgames.com/products/404/details/...
Description:
Changes
When a unit loses its fortification levels, the reason is added to the message.
Can now select from a list in the Scenario Editor Graphics File of what comes with the game in addition to typing in your own.
Number of message retained has been increased to 500. Only 200 are saved in the save game though.
If you add WriteLog=1 to CombatComman.ini, all messages will be written to GameLog.txt as well.
This is technically a debugging tool and therefore never cleans itself out. Use at your own risk as all (verbose) messages are written.


Bug Fixes
Units withdrawing even if end up equidistant to the enemy.
Infinite Assault Hex Loop after Reload fixed, now displays "End Phase" button instead of "Next Assault Hex" button.
Units can no longer advance into a hex that would cause over-stacking to occur.
If a unit cannot full withdraw, it will now take a hit of damage. The announcement will reflect this.
Corrected display of Pilot Experience and Anti-Aircraft values in Scenario dialog.
Contact Modifier now displays correctly in game's Scenario dialog.
MD5 Sum: baabf0b838be22235fb7a408acb02e80
SHA1 Sum: be74051522edbd2495119fd70181f20fbf2478df