to the moon, athena
AusGamers caught up with 2K Australia and Randy Pitchford to discuss the recently revealed Borderlands: The Pre-Sequel and why Australia is making an impact on the moon. Click for more!
Welcome to Planet Nexus
We take a brief dip in the MMO pool with Carbine Studios' WildStar, and find out just what Planet Nexus has in store for us. Check it out in our preview for more!
oracle of ages
Batman: Arkham Knight is set to be Rocksteady's final in the Arkham series, so it's fitting that it's just so damn big. And Batmobiles. Nuff said. Click for more!
Trial By Dirt Bike
We take a look at the fourth title in the Trials series, and the first to hit next-gen platforms. Does it live up to the name? Find out in our review!
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Friday, 18 April 2014
Post by Eorl @ 10:31am 18/04/14 | 3 Comments
H1Z1, the recently announced zombie survival title from developer Sony Online Entertainment, will be hitting Steam Early Access sometime in the next four weeks according to an early morning Twitch stream today.

SOE revealed the news during a gameplay sneak peak which showed off a number of mechanics for the upcoming free-to-play title, including exploding barrels, catching people on fire and rather aggressive zombies. The Twitch stream was joined by Game Designer Jimmy Whisenhunt and Technical Director Tom Schenck, who offered up a rather in-depth look into H1Z1, including answering various fan questions.

When asked on air about the price for the Steam access, Whisenhunt revealed that you can expect H1Z1 to go up for $19.99, though further specifics on that will be made available later. Other fan questions included how the team would handle microtransactions, which Whisenhunt responded with "you won't be able to pay to be babied" and "no instant access to weapons."

The stream is now available for viewing directly through Twitch, where the team shows off vehicles, the rather bloodthirsty zombies and the realistic day/night cycle.
Post by Eorl @ 09:59am 18/04/14 | 2 Comments
The NPD Group has issued its March video game sales report, revealing a rather large 28 percent drop in software sales (including PC) to $432 million. Hardware on the other hand has soared 78 percent on the strength of the new consoles, totalling $395 million. Overall, total industry sales increased 3 percent to $1.03 billion.

“Software declines in March 2014 stemmed from poor comparisons to new launches from last March. Collectively, March 2014 launches sold 42 percent less than March 2013 launches," explained NPD analyst Liam Callahan.

"Last March we saw eight of the top ten games were new launches with games like Bioshock Infinite, Tomb Raider, Gears of War: Judgment, God of War: Ascension. This March saw six of the top ten games as new launches with Titanfall, inFAMOUS Second Son, South Park: The Stick Of Truth, and Dark Souls II.”

It seems Titanfall, while grabbing the number one spot, wasn't enough to hold PlayStation 4 sales back, with the NPD confirming that Sony's next-gen console has officially topped Xbox One. Yesterday we saw Sony announce that the PlayStation 4 has surpassed 7 million sales globally, while Microsoft has revealed 5 million for their Xbox One.
We’re also happy to share today that more than 5 million Xbox One consoles have been sold-in to retailers since our launch. The new generation is off to a strong start, with global Xbox One sales outpacing Xbox 360 by more than 60 percent at the same point in time, a true testament to your love of console gaming. Even more important to us is how much fun you are having on Xbox One. It’s amazing that Xbox One fans are spending an average of five hours per day on Xbox One and collectively have totaled more than one billion hours of time spent in games and apps on the console. We’re also thrilled to see your use and enjoyment of the latest features and apps we have released as part of our regular system updates. In particular, we broke new usage records with the number of unique Twitch broadcasters in the first week of availability.
Hardware in general put in a robust performance during the last month, boosting the industry year-over-year. "PS4 and Xbox One continue to see success with cumulative sales of the two consoles through the first five months currently totaling more than double that of their predecessors, the PS3 and Xbox 360," added Callahan.
Thursday, 17 April 2014
Post by Eorl @ 09:12pm 17/04/14 | 1 Comments
Activision has confirmed that the upcoming movie game tie-in The Amazing Spider-Man 2 has now been delayed indefinitely for Xbox One, just weeks before its launch.

Activision has yet to fully explain the move, however has confirmed that they are "revising our release plans for ASM2 on Xbox One." The delay was first noticed by GamersHonestTruth, which came to light after reports that pre-orders for the Xbox One version had been cancelled our local EB Games retailer.

Initially it was believed to only be effecting Australian versions, however reports from NeoGAF users show that references to the Xbox One version had been quietly removed from the game's international official site. These included the removal of the box from any and all assets plus the inability to pre-order for the console. The Activision spokesperson confirmed the decision, stating that "when and whether ASM2 is released on Xbox One is TBD."

The game is still due for release on PC, PlayStation 3, PlayStation 4, Xbox 360, Nintendo 3DS and Wii U come May 7th.
Post by Eorl @ 03:01pm 17/04/14 | 12 Comments
While World of Warcraft's much-loved races are soon to be getting a visual makeover, developer Blizzard has revealed that those worried about performance shouldn't expect a drop come the release of the new expansion, Warlords of Draenor.

Blizzard community manager Taepsiulm has taken to the forums to calm the crowd, stating that "you shouldn't be worried about any big drop in performance; things will most likely remain very close to what you are experiencing right now." With the addition of some rather hefty model polygon increases, its no wonder users are somewhat worried about their performance, though it looks like Blizzard are well aware of the situation.
Client performance is something we care about a lot. It doesn’t matter how well-designed an encounter is: you aren’t going to have fun raiding at 8 FPS.

We want everyone to be able to enjoy playing with the new models, and our dev team is working hard making sure that WoW is as resource efficient as possible in order for that to happen.
The post also revealed that Blizzard have plans to implement performance improvements for add-ons that process combat data and other stats, mainly within raids and dungeons. The development team will also reduce the amount of visual clutter that is visible during fights where groups of players are involved, hopefully reducing the performance issues seen in the much larger fights.

World of Warcraft: Warlords of Draenor will be launching sometime later this year, and will feature a number of new additions including the improved character models, new animations and a level cap of 100.
Post by Eorl @ 01:29pm 17/04/14 | 0 Comments
Plants vs. Zombies: Garden Warfare's latest expansion, Zomboss Down, is now available on Xbox 360 and Xbox One, developer PopCap Games announced.

Zomboss Down is the second free expansion for Garden Warfare, following March's Garden Variety add-on. The western-themed DLC includes eight new characters, such as the Law Pea and Sun Pharaoh, as well as a new multiplayer map for the Gardens and Graveyards mode called Cactus Canyon. The expansion also bumps up the level cap from 20 to 30.

You can check out a trailer for Zomboss Down below, and find the full patch notes through the developer's Facebook page. Plants vs Zombies: Garden Warfare is currently available only on Xbox 360 and Xbox One, though a PC port is planned sometime soon.

Post by Eorl @ 01:20pm 17/04/14 | 0 Comments
While many may be waiting for the PlayStation 4 release of The Last of Us, Naughty Dog has today announced the third and final DLC for PlayStation 3 users, titled Grounded Bundle.

The new pack will come with six trophies and a mix of single-player and multiplayer content, including a new "grounded mode" for single-player that aims to pit you against "relentless, smart and brutal AI." For multiplayer the pack contains the Reclaimed Territories Map which comes with four maps: Wharf, Capitol, Coal Mine, and Water Tower.

New guns and new survival skills will also be part of the Grounded Bundle and all new guns and skills will be available “to try before you buy” as part of new pre-set load outs. The Survivalist Weapon Bundle contains four new weapons: Specter, Double Barrel, Enforcer, and Launcher. Non-season pass holders are also in for a treat with a new gun – the Full-Auto Rifle – for free. It’s a fully-automatic, “modified burst rifle”.

The Grounded Bundle is part of the season pass which will be available for four more weeks until May 13. You can find out more details over at the PlayStation Blog.

In related news, Naughty Dog has revealed that the they are looking into upgrade plans from PlayStation 3 to PlayStation 4. Eric Monacelli commented on the EU PlayStation Blog stating that "We’re looking into the business model for all this and will post about this once we have input from all regions."

The PlayStation 4 remastered edition will include all three DLC packs and any past updates, plus the graphical enhancements from moving platforms. It is scheduled for release sometime during June 2014.
Post by Eorl @ 12:49pm 17/04/14 | 0 Comments
Developer Obsidian has released a score from the old school-inspired, Kickstarter success Pillars of Eternity soundtrack to give anxious adventurers a taste of what to expect when the game releases later this year. The music is an ambient background tune for the Dyrford Village area.

The man behind the music, Audio Director Justin Bell, noted in a forum post that he looks to the Infinity Engine games (Baldur's Gate, Icewind Dale) for inspiration, blending "tropes found in European folk and pre-Renaissance modal music" with modern techniques. Bell also wrote that he listens for inspiration during his daily commute to work, and that he reads Johann Sebastian Bach daily.

Take a listen below, and let us know your thoughts on this rather classy piece. For more on Pillars of Eternity, catch up with our latest interviews with Obsidian Entertainment CEO Feargus Urquhart and developer Josh Sawyer for a great look into the development of their crowd-funded title.

Post by Eorl @ 11:13am 17/04/14 | 0 Comments
This week's PlayStation 4 launch of Final Fantasy XIV: A Realm Reborn has helped push the MMO pass the 2 million mark for registered accounts, a rather large bump from previous numbers.

Square Enix hasn't given any hard numbers on just how many of those registered users are actually playing the game, but we do know that six months ago the number was at 1.5 million registered users. Meanwhile, a trailer from February proclaimed the second-iteration MMO had "over 1.8 million adventurers."

It's worth noting registrations do not equate to active subscribers, although the base game does require a purchase and includes the usual 30 days of free game time. According to a translated 4Gamer interview with Director Naoki Yoshida, in March around 500,000 people were logging into A Realm Reborn each day. It is unclear as to whether that amount is still steady, but hopefully hard numbers will come out during the next quarterly report from Square Enix.
Post by Dan @ 10:58am 17/04/14 | 0 Comments
Swedish indie developer Vreski has released the first prototype gameplay for its Hong Kong Massacre project, and as Rock, Paper, Shotgun succinctly puts it, it is pretty much a "none-too-subtle marriage of Hotline Miami‘s utterly peerless top-down intensity and the aesthetic of Hong Kong action cinema ala John Woo".

From the developer's official blog:
The idea of the games is that the player is set out to hunt down a triad leader(or similar) in Hong Kong, his whereabouts is unknown so your job is to track him down. You do this by finding people in his organization for more clues. When you start the game you have a map with different locations available. These acts as levels and you can choose any order you want to visit them. As you get new clues new locations will be unlocked on the map for you to visit, and so on. I also want to include levels that are more stealth based (haven't tested this yet so it might not work at all), and some where you only take out one target.

The main game mechanic is the ability to slow down time whenever you want. This is crucial to be able to clear a harder level. When you slow down time you can dodge bullet by rotate your character and also rack up shoots when killing enemies. In the future I want to extend this ability with some more stuff.
The game is currently in development for PC, Mac and Linux and expected to launch before the end of 2014. Watch the gameplay clip below.

Post by Dan @ 10:50am 17/04/14 | 2 Comments
Unlike most games based on the Aliens movie franchise, Creative Assembly keeps reminding us that the forthcoming Alien: Isolation draws its inspiration from the horror themes of the original 1979 Ridley Scott film, rather than its more action-oriented contemporaries.

The developer is also aiming to capture the look of the first film too, and this latest developer diary style video explains how the studio has approached what they refer to as "low-fi sci-fi" with things like spaceship instrument panels and displays as they were imagined in the 1970s with lots of buttons, dials and CRT screens. Watch it below.

Alien: Isolation is due on October 7 2014 for PC, Xbox One, Xbox 360, PlayStation 3 and PlayStation 4.

Post by Eorl @ 10:49am 17/04/14 | 0 Comments
Following on from the rather successful release of Minecraft on PlayStation 3 in digital form, Mojang has revealed that the console will soon be getting a retail version in the form of a Blu-ray disc.

Developer 4J Studios launched Minecraft: PlayStation 3 Edition on PlayStation Network in mid-December, and has sold more than 1.5 million copies since then. The retail version will include all content updates through title update 14, which was released on PlayStation 3 last month; that patch brought Emeralds, Ender Chest, potatoes and more to Minecraft. Update 15, which is the most recent one, is not yet available.

According to Mojang, 4J is still working on the PlayStation 4 and PlayStation Vita versions of the sandbox game. The Xbox 360 Edition of Minecraft has been available at retail since April 2013. You can check out a trailer for the Blu-ray release above, and see the box art below.



Post by Eorl @ 10:23am 17/04/14 | 0 Comments
Alternate history Nazi shooter Wolfenstein: The New Order is now available for pre-order via Steam, and to help sweeten the deal Valve has dealt a blow to all hat collectors by offering free Team Fortress 2 headgear to anyone plunking down cash early.

Those who can't quite help themselves in "collecting them all" will find that two TF2 items up for grabs: the Die Regime-Panzerung and the Der Maschinensoldaten-Helm. So classy, yet rather historic for battle in the cartoon world of Team Fortress 2.

Alongside the newly-revealed wearable headgear, a pre-order of Wolfenstein: The New Order also grants players access to a beta of id Software's next entry in the hallowed DOOM franchise. As mentioned previously however, that beta will only be available to PC, PlayStation 4 and Xbox One pre-orders. Sorry last-gen, looks like we are moving on!

Wolfenstein: The New Order will be launching for PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One come May 20th.
Post by Dan @ 10:07am 17/04/14 | 4 Comments
Some new screenshots for Batman: Arkham Knight have found their way online, offering a wider look at Rocksteady's next addition to the widely acclaimed action series (thanks All Games Beta).

The latest stills feature an assortment of villains and allies as well as some closer looks at the Batmobile in action and several environments from around the refreshed game world. Hit the thumbs below for the full gallery, and read AusGamers' recent in-depth preview for our latest thoughts on the game.

Batman: Arkham Knight is due on October 14 2014 for PC, Xbox One, and PlayStation 4.

Post by Eorl @ 09:57am 17/04/14 | 2 Comments
Sony Computer Entertainment announced this morning that it has sold all of its holdings - its entire 9,520,000 shares - in Square Enix to SMBC Nikko Securities.

An income of nearly ¥4.8 billion ($47 million) will result in a gain of around ¥4.8 billion ($47 million), which Sony will record as "other income" in its consolidated financial results for the first quarter of the current fiscal year (ending March 31, 2015). Sony's annual financial report for the year ending March 31, 2014 will be released on May 14 and will likely contain a forecast for the year ahead that will include the sale of the shares.

While it's a financial boost for Sony, it does mark the separation of two historically big Japanese gaming companies - a partnership that resulted in a strong Final Fantasy presence on PlayStation hardware over the years including a number of exclusive titles to the PlayStation brand.

Sony offered no reason for the sale, though it will disclose the official price in an announcement tomorrow.
Post by Eorl @ 09:50am 17/04/14 | 0 Comments
Developer Sucker Punch has today announced that the long-awaited time of day patch will be making its way to gamers later today. The update will allow PlayStation 4 users to disable the HUD, and adjust the time of day once the game has been completed.

In addition to changing the time of day, the patch includes an option to cap the game at 30 frame per second. The cap is just that, a cap that will not eliminate the rare instance of a dropped frame during gameplay says Sucker Punch co-founder and producer Brian Fleming on the PlayStation Blog. Photo Mode will also be included in the patch, which enables player to enable photo mode within the game options. To use it, click L3 to pause the game, and a suite of internal tools like setting depth of field will be available to take screencaps. Check out the video below for a brief overview.

Other features include a handful of localisation changes to text, crash fixes, the game will now pause if your controller runs out of juice and if you are choosing expert difficulty the option dialog will let you know if you qualify for the "Unstoppable" trophy.

"Final full disclosures and fine print: these options and settings, including frame rate, will reset to defaults each time you restart the game. We chose to not disturb our game save file format with this patch in order get these features to you as quickly as we could," says Fleming.

"Additionally, Photo Mode will only work in situations where the camera is freely movable by players. In scripted sequences/cutscenes you can still take screenshots of course, just not with the Photo Mode tools."

Post by Eorl @ 09:36am 17/04/14 | 5 Comments
Sony has announced that over 7 million PlayStation 4 units have been sold since the console first launched on November 15, 2013. In regards to Software sales, the PlayStation 4 is beyond 20.5 million units, putting the average attach rate at almost three games per console owner.
On behalf of the entire global team at PlayStation, I want to thank you for your unprecedented support and for making PS4 your next-generation console of choice. We couldn’t have done this without you! And please keep the feedback coming: we are listening.
The news comes ahead of the March NPD report, which is expected to include the likes of Titanfall, inFamous: Second Son (which has since sold 1 million copies), Metal Gear Solid V: Ground Zeroes, Diablo 3: Reaper of Souls and Dark Souls 2. Earlier in March Sony revealed that the PlayStation 4 had surpassed 6 million consoles sold through, making it the fastest selling next-gen console since launch on November 15th for America and November 22nd for Australia.

"On that note, we’ll have some great new details to share with you regarding our upcoming PS4 system software update very soon. Stay tuned!"
Post by Eorl @ 09:21am 17/04/14 | 8 Comments
WildStar developer Carbine Studios has sent over a new video in their "Flick" series, this time showing off what you can expect on the Player versus Player front in the sci-fi MMO.

Titled Warplots, these rather unique battlegrounds are part of WildStar’s Elder Game (level 50) PvP and combines strategy and team coordination with competition and a "crapload of fun into a fortress on fortress PvP showdown!" Players will be tasked with killing each other by building their fortress into a death machine, including the use of plasma cannons, mines, incinerators, rocket launchers, bunkers, teleporters, defense grids, attack ships, robot factories, nuclear power plants, orbital strike capabilities and more. Dungeon items are also on the available list, making it even more dynamic than your typical PvP encounter.

There are two win scenarios in Warplots and you’ll earn currency in every match, which can be used to purchase plugs and other upgrades, plus sweet PvP Warplots loot. Further details have been promised in the next DevSpeak, but for now you can check out the flick below.

It ain't just Warplots that we have for you today, with the folks at Carbine and Reboot PR offering us a handful of beta weekend keys to throw at your faces. We've got over 30 of these suckers, and they'll be gone in no time so jump in before its too late. We've gated this one off to those who've had at least 100 posts on the forums, just to ensure our more loving fans are able to smash some face in WildStar. Check out all the details over here.

Post by Eorl @ 08:46am 17/04/14 | 2 Comments
Red Lynx's fourth title in the Trial series is nearly here, bringing with it a number of new additions but also the return of online multiplayer and custom track sharing between players that we've come to expect. Trials Fusion also marks the series debut into next-gen platforms, which will see a release on both PlayStation 4 and Xbox One plus past-gen platforms as well.

Helping us understand just what the newest title has to offer is bike guru Dylan "Gameboffin" Burns, who finds that this may not be the greatest Trials title on the block.
The tracks are boring, the tricks not worth bothering with, the attempt at storytelling laughable and far too much expectation rests in the audience to shape Fusion’s potential. Perhaps this will be a different story in a few months.
Find out all the the goss in the full Trials Fusion review.
Wednesday, 16 April 2014
Post by Eorl @ 06:45pm 16/04/14 | 0 Comments
A rather large update is heading its way to the console version of Terraria developer Re-Logic has confirmed, and will be available for download tomorrow.

Version 1.2 of the game will bring the PlayStation 3, PlayStation Vita and Xbox 360 editions up to date with the PC build, which received the large update back in October. The title update includes over 1000 new items, plus fresh enemies, bosses, friendly NPCs and pets, Re-Logic detailed in a post on the game's official forum.

Not only will the console and handheld versions be gaining the PC update, but Re-Logic has also confirmed that platform specific bug fixes will be making an appearance. The list is far, far too long to post here, so check out the patch notes for the full details.
Post by Eorl @ 06:38pm 16/04/14 | 2 Comments
Glitchspace, a "first-person programming game" from indie studio Space Budgie, is now available for Steam Early Access for Linux, Mac and Windows PC, the developer announced today.

The game takes place in a cyberspace world, where players are hunting for the Glitchspace, a "by-product of cyberspace and its various glitches." Players problem solve by editing object codes and exploiting glitches they find.
We created a node-based programming system for Glitchspace, called Null. Null allows for chunks of functionality to be applied to objects with ease, and makes the programming a visual, dynamic, and instantaneous feature.

Objects in Glitchspace are either programmable, or non-programmable. You can make an object programmable through decryption using a decrypter, and similarly you can make it non-programmable through encryption using an encrypter.
The alpha currently offers an hour of play, while the developer hopes to include two-to-three hours once the game is complete. According to the game's Steam page, Space Budgie wants to improve more than just gameplay elements, such as audio, puzzles and more.

Glitchspace is expected to launch later this year, and the Early Access alpha is currently available for $6.99.

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