Post by Eorl @ 10:02am 29/08/14 | 7 Comments
Valve has responded to the ACCC claim, with Doug Lombardi noting that the company plans to co-operate fully.
“We are making every effort to cooperate with the Australian officials on this matter,” said Doug Lombardi, “while continuing to provide Steam services to our customers across the world, including Australian gamers.”
Kotaku is reporting that the Australian Competition and Consumer Commission (known as the ACCC) has filed a lawsuit with Valve over its refund policy in regards to digital service Steam, claiming that it breaches the Australian Consumer Law.
The issue seems to stem from Valve's refund policy, which is apparently non-existent. Those who purchase a product on Steam are not provided with any refund choice, going directly against the Australian Consumer Law which was set out to protect a consumer conducting business in Australia.
The ACCC alleges that Valve made false or misleading representations to Australian customers of Steam that:The law, according to ACCC Chairman Rod Sims, applies to "any business providing goods or services within Australia," meaning Valve is most definitely affected. “Valve may be an American based company with no physical presence in Australia, but it is carrying on business in Australia by selling to Australian consumers, who are protected by the Australian Consumer Law."
The first hearing is scheduled for October 7th, 2014 at the Federal Court in Sydney.
Post by Eorl @ 09:54am 29/08/14 | 0 Comments
its new list of games for the month of September, which will include high-profile title Halo: Reach for Xbox 360.
Beginning September 1st, Xbox Live Gold members can expect three new games on Xbox One and Xbox 360, including Super Time Force for Xbox One that will replace Strike Suit Zero. Also carrying over from last month is Crimson Dragon, so don't worry if you couldn't get enough fill of the dragon action on Xbox One.
For Xbox 360, members will find indie game Monaco: What's Yours is Mine available for free from September 1st until September 15th. Following Monaco will be Halo: Reach, Bungie's final Halo game before the team departed Microsoft and 343 Industries took over the franchise.
Post by Eorl @ 09:46am 29/08/14 | 3 Comments
Gamasutra) that it is shutting down its San Francisco-based game development studio and letting two executives go. The news comes on the heels of the company reporting a downturn in year-over-year profits.
Revenues for the first six month period of its current fiscal year came in at $36.5 million, down from $36.7 million in the same six month period of its last fiscal year. Earnings (before interest, taxes and depreciation) clocked in at $4.5 million, down from $8.3 million in the same six month period a year ago.
The cancelation of the World of Darkness MMO affected the overall profitability of the company during the six month period due mostly to termination and write-down costs for certain assets associated with the property.
As a result, CCP Games decided that it would close its San Francisco operations and let CFO Joe Gallo and CMO David Reid go. CCP Games manager Hilmar Veigar Petursson said that the company's new focus going forward will be solely on its flagship product, EVE Online.
Post by Eorl @ 09:37am 29/08/14 | 0 Comments
Microsoft began testing the latest update earlier this month. In addition to the new media player app, which will support formats like MKV, animated GIFs and DNLA by the end of the year, the system update adds new party features, new SmartGlass features, the option to boot directly to TV and more. Those in Australia will also be able to use the "Xbox On" command, so no more switching to US region.
Console owners should be given a prompt when the update is ready to be downloaded for their region, however while you wait check out the full changelog over on Xbox Wire. The list is rather long, and the added features will definitely help those wanting a more media-orientated console.
Post by Eorl @ 09:28am 29/08/14 | 0 Comments
The indie two-player fencing game will be cross-buy between the two platforms, meaning you only have to pay once in order to have them on both Vita and PS4. You can play locally, Vita-to-Vita, in ad-hoc mode. You'll also be able to connect to PSN and play against people online. Developer Messhof has also revealed that players in a bit of a pinch can have two players use a single Vita, playing with a thumbstick per person.
Nidhogg originally released on PC in early 2014. A release date for either the PlayStation 4 or PlayStation Vita has not yet been revealed.
Post by Eorl @ 09:21am 29/08/14 | 1 Comments
update six is in the works for Titanfall, introducing a new featured game mode called Pilot Skirmish and making Marked for Death a permanent fixture of the first-person shooter.
The biggest change for Titanfall in update six is Pilot Skirmish, which removes AI and Titans. As such, player size is increased to 16 people, with two teams of eight battling it out on the frontier. In addition, Marked for Death is a permanent game mode, meaning it won't be replaced in the future.
There also will be three colorblind options for players added to Titanfall: protanopia, deuteranopia, and tritanopia. "They affect IFF glows, crosshair colors, and names above heads," according to Respawn.
The burn card economy continues to be tinkered with as well, after the implementation of the Black Market with the last update. The daily deals in the market will now offer individual burn cards, but they're in short supply.
Post by Dan @ 09:04am 29/08/14 | 0 Comments
exclusive content in their version of Destiny, but it looks like Xbox owners will at least be able to start downloading it sooner, as Microsoft has announced that the the hugely anticipated shooter from Halo creators Bungie is now available for pre-loading for digital download customers that pre-order the game on Xbox One.
Destiny will also be pre-loadable for PlayStation 4 and PlayStation 3 owners, but that's not expected to be available until September 4th -- still plenty of time before the game's actual September 9th launch, but, y'know, not today like the Xbox One.
Here’s how it works. When a title becomes available for digital pre-order in the Xbox Store, select “Pre-purchase” to buy and download the game.Destiny is due on PlayStation 3, PlayStation 4, Xbox One and Xbox 360 on September 9th 2014.
Post by Dan @ 08:53am 29/08/14 | 0 Comments
Now set for an October release, the developer has revealed (via VG247) that the delay was due in part to the current-gen consoles being "a challenge," and that they want player experience to be at its best.
“In play testing we have been focusing in on the controller inputs and response,” said Flying Wild Hog. “We recognized that we needed more time to improve this as Shadow Warrior is an old school FPS and this demands perfection."Shadow Warrior will now launch on October 24th for PlayStation 4 and Xbox One, so don't worry, you'll get the Wang in no time.
Post by Dan @ 08:46am 29/08/14 | 1 Comments
The game will now be finding its way onto PC, Xbox One and PlayStation 4 in North America on November 11th 2014, and in Europe, the Middle East, Africa and Australia on November 13th. The move means that the new generation targeted Unity will now be launching on the same day as Assassin's Creed: Rogue, Ubisoft's other new title in the series due on Xbox 360 and PlayStation 3.
In a detailed blog post, Ubisoft Senior Communications Manager Gary Steinnman relays comments from Senior Producer Vincent Pontbriand that explains that the delay decision, as always, is to allow the developers to better polish the game:
Now that the team has a near-finished game, those extra two weeks will allow them to focus on those minor adjustments that can make a big difference – and ultimately help Ubisoft deliver on the promise of the game. “We’re very confident in the game we’re making,” Pontbriand says.The delay news follows recent rumours of an apparent new game mode in Unity that would reportedly see the return of several playable Assassin's from games past, and others still from the extended lore.
Post by Dan @ 08:29am 29/08/14 | 0 Comments
For the uninitiated, the first two Dragon Age games featured some branching endings and varied consequences for choices players made during their stories, but with the third game in the series now coming to platforms that it hasn't been on before, the concept of simply importing one's saved games to continue your personal adventure became untenable.
BioWare Exective Producer Mark Darrah has posted up an extensive blog update on the topic:
Within the Keep, you’ll be able to customize a Dragon Age historical world state to your exact specifications. How did you modify your Warden and Hawke? Who were your companions? Who did you choose to romance? Who rose to power, and who fell in defeat? What legacy did you leave?The tool will be accessed via the website dragonagekeep.com and BioWare has invited prospective Dragon Age: Inquisition players to register for beta testing.
Dragon Age: Inquisition is scheduled for launch on PC, PlayStation 3, PlayStation 4, Xbox One and Xbox 360 on November 21st 2014.
Post by Eorl @ 04:03pm 28/08/14 | 0 Comments
From the high-detailed visual changes to the almost realistic likeness of WWE's characters, 2K15 is definitely one title WWE fans do not want to miss out on. As usual though it is too early to declare 2K15 the winning contender, with some nuances still left over from a long-lined series that has tried its hardest to be unique each and every year.
Find out all of those details and more in our full hands-on preview of WWE 2K15.
Post by Eorl @ 02:56pm 28/08/14 | 1 Comments
According to the devs, the game has earned them "more than $1.5 million in revenue," a feat that many indie developers only dream of. Still in "heavy development," the tactical FPS will soon be adding cooperative multiplayer to celebrate the milestone, come an update on September 18th.
Zero Point Software revealed the game way back in 2006, receiving a number of "we are still alive" assurances from the developer until its release last year on Steam Early Access. Those eager can pick it up on Steam for $18.99, which include both Early Access and its upcoming expansions and updates.
Post by Eorl @ 02:09pm 28/08/14 | 5 Comments
Eyeing up September's line-up reveals a number of cross-play titles, so you won't feel left out if you happen to only own one brand of console. Hitting the PlayStation 4 is arcade shoot 'em up Velocity 2X and local multiplayer compendium Sportsfriends, while PlayStation 3 gains PlayStation All-Stars Battle Royale and dragon-infused Hoard.
For PlayStation Vita users you'll be gaining Llamasoft’s highly addictive psychedelic tube shooter TxK, plus Hello Games' (No Man's Sky) dare devil Joe Danger. For a full overview of each game head by the PlayStation Blog, and remember to nab the current August selection before they rotate out come September 3rd.
Post by Eorl @ 01:10pm 28/08/14 | 0 Comments
Priced at a whopping $18.99 on the iTunes store, the mobile game features all of Rapture in its gritty, underwater nature, with some tweaks of course. These include a new UI for those fingertips, optimised touch controls and support for bluetooth controllers.
Bringing a true AAA gaming experience to the mobile platform, BioShock sends players on an adventure to explore the submerged Art Deco city of Rapture to fight deranged survivors of a failed objectivist utopia, and genetically modify their own DNA to gain superhuman powers. The game also features a new leaderboard system, an in-app digital artbook (based on the original Special Edition), and a new player profile function that allows players to see how they stack up against their friends with a number of personal in-game stats that track how many weapons and plasmids are used, the number of enemies killed, and more.If the price doesn't put you off, you can check it out through the iTunes store over here. Note that BioShock for iOS is only compatible with the following devices: iPad Air, iPad Mini 2, iPad 4, iPhone 5S, iPhone 5C, and iPhone 5 - and will sadly not run on older devices.
Post by Dan @ 11:49am 28/08/14 | 1 Comments
A detailed blog post from the Quake Live dev team explains the reasoning behind the changes, and their intention to make elements of the game more accessible to newcomers without alienating veteran players:
Quake is a masterful game of skill, often compared to Chess by its veteran players. However, with that depth has come a challenge to welcome and capture new players long enough for them to discover the joy to be found in what many consider the finest Deathmatch game ever made.Some of the bigger changes and additions include a 2x potential speed boost from bunny hopping, a continous jump mechanic when the jump key is held down, a new heavy machinegun weapon and a new in-game UI.
Post by Eorl @ 10:42am 28/08/14 | 0 Comments
Starting in September, Doctor Who-themed DLC packs will be arriving onto the Minecraft universe, thanks to a deal struck between Microsoft and the BBC that will allow players to dress as key characters. According to the BBC blog post, the first pack will cost a measly $2.99 and will feature a twelfth doctor look-alike, five other doctors and their companions, and several key Doctor Who adversaries including the infamous Daleks.
More packs featuring Doctor Who content will be released later on to coincide with the broadcasting of episodes in the latest series and will each contain six different doctors and characters spanning the 50-year history of Doctor Who.
“We’re constantly looking for new and innovative ways to bring Doctor Who content to our loyal fans. Working collaboratively with Microsoft, we’ve created an exciting new product which will allow Doctor Who fans to create their own brand new adventures in the heart of the iconic world of Minecraft.”
Post by Dan @ 10:20am 28/08/14 | 0 Comments
A launch promotion price is offering each movie currently on offer for US5.99 and to let users test the service out, two of the docos -- The Art of Playing and TPB AFK: The Pirate Bay Away From Keyboard -- are currently available completely free.
While the range is currently limited to indie films about games, the company hopes to attract major studios once the system is more established:
Our goal is to offer you cinema classics as well as some all-time favorite TV series with no DRM whatsoever, for you to download and keep on your hard drive or stream online whenever you feel like it. We talked to most of the big players in the movie industry and we often got a similar answer: "We love your ideas, but … we do not want to be the first ones. We will gladly follow, but until somebody else does it first, we do not want to take the risk". DRM-Free distribution is not a concept their lawyers would accept without hesitation. We kind of felt that would be the case and that it's gonna take patience and time to do it, to do it, to do it right. That's quite a journey ahead of us, but every gamer knows very well that great adventures start with one small step. So why not start with something that feels very familiar? We offer you a number of gaming and internet culture documentaries - all of them DRM-Free, very reasonably priced, and presenting some fascinating insight into topics close to a gamer's heart.If nothing else, it seems like a great outlet for any independent filmmakers, particularly stand-up comedians, to hock their wares.
Check out the current catalogue of DRM free movies on GOG right here.
Post by Eorl @ 10:15am 28/08/14 | 0 Comments
The PS3 and PS4 versions are a straight port of the PlayStation Vita original — which launched this past January — includes an upgraded menu system and leaderboards that can be viewed among friends. These leaderboards have also been added to the PS Vita version and will allow players to compare scores.
OlliOlli is also cross-buy and cross-save compatible, which will allow those who already own the PS Vita version to pick up and play their game on consoles.
"[SCEE strategic content specialists] Shahid [Kamal Ahmad] and Spencer [Low] at PlayStation in London pretty much insisted we did the port after the first day's success, it was totally unexpected and took a while to sink in," Roll7 studio director Simon Bennett said in a press statement. "We have since been working our collective balls off to bring OlliOlli to PS3 and PS4 — it could not have happened without the diligence and hard work from BlitWorks in Spain and Sam, our QA Manager here."
Post by Dan @ 10:10am 28/08/14 | 0 Comments
As has been loudly promoted every time Sony mentions Destiny, the PlayStation 3 and PlayStation 4 offerings will feature some exclusive content that won't be available for Xbox players at launch, including weapons, gear and some complete multiplayer maps. Check out the video below to deduce whether they're worth signing your platform alleigance.
Destiny is due to launch on Xbox One, PlayStation 4, Xbox 360 and PlayStation 3 worldwide on September 9th 2014.
Post by Eorl @ 10:00am 28/08/14 | 0 Comments
Delivering the key features of a Dead Island game – visceral melee combat set in a beautiful paradise setting – ESCAPE adds a completely new tone to the zombie universe. The visually unique styles accompanies the player on his struggle against insanity as he experiences the secrets of the Dead Island universe, fights off zombies with a vast and unique array of weapons and opens the path to the events that will happen in Dead Island 2.Anyone who opts to pre-order and purchase the survival mystery designed to bridge the gap between the original Dead Island and its sequel will apparently be guaranteed access to the Dead Island 2 beta. At this time it seems the access is available only to UK pre-orders, however we are hoping to hear as to whether Australia and New Zealand are bundled into this.