Coming a week before the official launch it's probably more of a demo, but hey, its free and open to all PC, PS4 and Xbox One players. Taking place from November 24 through to November 29, it should definitely serve as a good 'try before you buy' for the fantastic looking tactical multiplayer shooter.
This new bit of content that provides access to Wrothgar and the city of Orsinium, apparently contains over 20 hours of new story content and quests to tackle. It also includes new gear, challenges, and recipes, in what looks like an Orc-centric expansion. Already available on PC, Orsinium can now be purchased for the Xbox One and PS4 versions of the game. It comes free for ESO Plus members, or costs 3,000 Crowns from the in-game Crown Store.
Isometric turn based strategy with character development, a sense of progression, and fun and frenetic action. Throw in aliens and you get XCOM, but set it in the past, during the American west, add a demon and supernatural power or two, and you get Hard West. Out now on Steam, Humble Bundle, and GOG.com, this new tactical combat game from Gambitious Digital Entertainment definitely nails the wild west look and feel. But really, XCOM meets the Wild West should be enough to get your attention.
That is of course assuming that at one stage or another you resided on said Dinosaur Island. Anyway, Back to Dinosaur Island actually gets its name from a 1999 Crytek tech demo that was shown at that year's E3 conference. And just like the original Back to Dinosaur Island was used to wow convention audiences earlier this year, but this time with the focus on CRYENGINE and VR -- Virtual Reality. The demo, which requires an Oculus Rift DK 2 device to run, is now available for free on Steam.
In a post on the Deus Ex Universe website, Eidos-Montreal has announced that the release of Deus Ex: Mankind Divided is being pushed back to August 23, 2016. Which, is exactly six months from the original release date of February 23. And sure, this extra time will mean an extra coat of polish, more fine tuning, shinier bells and louder whistles, but it does sting just a little bit. Mainly because this is shaping up to be the Deus Ex game that the often brilliant Human Revolution only hinted at.
AusGamers' own Joaby Gilroy was invited out to BlizzCon where it was almost impossible to pull him away from the Overwatch stations. Turns out, he's fallen head over heels for Blizzard's take on Team Fortress 2. And sure, for most us our heads are way higher than our heels, but you get the idea. Anyway, in-between rounds of Overwatch he found time to chat to the game's principal designer, Scott Mercer. And talk about everything from accessibility, to the range of different heroes, and developing the game for PC and console.
You know what huge, highly anticipated game also came out on November 10? Why that would be StarCraft II: Legacy of the Void of course, the third entry in the StarCraft II trilogy and a game that aims to wrap up a story that began 17 years ago. So, how does it fare? Good right? After all this is Blizzard we're talking about. Sure, that's a fair assessment, but you may want to know how good. And why.
The latest addition to Blizzard's Heroes of the Storm is an interesting one. Mainly because it adds the idea of a giant boss-like character into the traditional MOBA mix. With Cho'Gall, one player will control movement and one set of basic abilities whilst the other can trigger a separate set of moves. Plus, a lot of the abilities rely on teamwork and timing to increase their effectiveness. Also, taking out the powerful Cho'Gall will count as two kills.