promo!
We are all we’ve got. Watch the full trailer for Call of Duty: Ghosts.
Pre-order Now!
last hopes
We take Naughty Dog's latest graphical masterpiece for a gameplay spin to see if it handles as well as it looks and sounds. Click here for our full hands-on preview!
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Ahead of the Xbox One reveal, AusGamers had a chance to see Call of Duty: Ghosts up close and in person. We also spoke with CoD VP of product Daniel Suarez. Click here!
Injustice Reviewed!
We take NetherRealm's Injustice: Gods Among Us for the review spin and walk away very happy with what the MK creators have built here. Click for the review!
Wednesday, 22 May 2013
Post by Eorl @ 03:58pm 22/05/13 | 0 Comments
Developer Carbine Studio has unveiled two new trailers offering some background information on just what and how the 'Paths' system will work for their upcoming MMO, WildStar. The new system will offer three unique playstyles to accompany their class choice, allowing players to customise how they play through new mission types.
Picking a Class is choosing the way you like to fight. Are you a gunslinger, a squishy healer, or meatshield? Picking your Path is choosing your playstyle. Do you like to explore dangerous places, kill enemies, or study things? Make a choice, and we'll make sure you get lots of what you like.

Path content is specially designed to support particular playstyles. Are you a lorehound? Sure, everyone gets to learn some lore in WildStar, but the Scientist really gets to dig in to the nitty-gritty. Maybe building and socializing is your bag? Then choose a Setter, and construct unique objects and buildings for your buddies on Nexus.
To help ease in the grand knowledge of this new system, Agent Voxine has taken up the task of dropping some knowledge about Paths, and what to expect once you arrive on planet Nexus. A new DevSpeak also accompanies the in-game cinematic, showcasing the new playstyles in action. If you are still in need of more information you can check out the official website for more.

WildStar is expected to be released later this year, with a beta currently underway which you can signup for over here.



Post by Eorl @ 12:24pm 22/05/13 | 0 Comments
Warner Bros. Interactive Entertainment has today announced that the second downloadable character, Batgirl, is now available for Injustice: Gods Among Us. As with Lobo's arrival, Batgirl has brought with her two new skin packs including the Killing Joke skin pack which features Joker dressed in his tropical vacation garb which was the outfit worn in the graphic novel.

Joining the Killing Joke skin pack is the Red Son pack, which will feature skins from Superman’s popular Soviet alternate reality. Each pack is available on the Xbox LIVE Marketplace for 240 Microsoft Points and coming soon on the PlayStation Network.

Batgirl will be available beginning today on Xbox LIVE Marketplace for 400 MS Microsoft Points. The content will be available soon on PlayStation Network at a price of AUD$7.35. Those in need of a history lesson on Batgirl's origin can check out the video below.

Post by Dan @ 10:33am 22/05/13 | 17 Comments
The Xbox One will use a stricter DRM scheme than game consoles before it, requiring some manner of Internet authentication to play the games that you purchase for the system on Blu-ray disc, but despite several attempts from Microsoft spokespeople to clarify matters, just how overbearing it will be remains unclear.

An exclusive report that landed just after the reveal on Wired suggests that a disc-bought game requires Internet activation upon installation:
What follows naturally from this is that each disc would have to be tied to a unique Xbox Live account, else you could take a single disc and pass it between everyone you know and copy the game over and over. Since this is clearly not going to happen, each disc must then only install for a single owner.

Microsoft did say that if a disc was used with a second account, that owner would be given the option to pay a fee and install the game from the disc, which would then mean that the new account would also own the game and could play it without the disc.
Xbox community figureheard Larry Major Nelson Hyrb then attempted to clear things up a little:
We know there is some confusion around used games on Xbox One and wanted to provide a bit of clarification on exactly what we’ve confirmed today. While there have been many potential scenarios discussed, today we have only confirmed that we designed Xbox One to enable our customers to trade in and resell games at retail.

Beyond that, we have not confirmed any specific scenarios.

Another piece of clarification around playing games at a friend’s house – should you choose to play your game at your friend’s house, there is no fee to play that game while you are signed in to your profile.
And speaking to Kotaku executive Phil Harrison said some words on the subject too:
"There are many devices in your life that require the Internet to function," he said. "Xbox One is no different in that it requires, at some point in the beginning and at various times through its on state, to connect to our cloud and to our Internet. That is to deliver Xbox Live functionality, that is to deliver download content to you, that is to deliver some of the innovations around TV and entertainment that we showed today. But it doesn’t require it to be online all the time."
A separate Kotaku article, presumably from the same interview goes further to explain that the 'fee' that Wired had described, is actually the full price of purchasing the game from Xbox LIVE:
But what if you want to bring a game disc to a friend's house and play there? You'll have to pay a fee—and not just some sort of activation fee, but the actual price of that game—in order to use a game's code on a friend's account. Think of it like a new game, Harrison said.

"The bits that are on that disc, you can give it to your friend and they can install it on an Xbox One," he said. "They would then have to purchase the right to play that game through Xbox Live."

"They would be paying the same price we paid, or less?" we asked.

"Let’s assume it’s a new game, so the answer is yes, it will be the same price," Harrison said.

But that doesn't mean used games are dead. In fact, Harrison told us, you'll be able to sell your Xbox One games online.

"We will have a solution—we’re not talking about it today—for you to be able to trade your previously-played games online," Harrison said.
Combining these various reports here's our best effort to summarise this whole mess:

The Xbox One will require an Internet connection when you install a game purchased on Blu-ray disc, the game data will be installed from the disc, but that disc's unique identifier (presumably a serial key) will be linked to your Xbox Live account --much like Steamworks games on PC are-- permitting you to reinstall it from your digital locker at any point in the future, without needing the disc, but preventing the same disc activation from being used on another Xbox One console, unless your Xbox Live account is also used.

Activating the same disc in another Xbox One console, with another Xbox Live account, will necessitate the new user to repurchase the game at the current Xbox Marketplace price, however, once they own the digital license to the game, they can use the disc to install the game, rather than having to download the entire game from Internet servers.

A small consolation is that Microsoft are planning to somehow facilitate transfer of the digital ownership for games, online between Xbox Live users. They're "not talking about it yet", but we presume this would function by simply deactivating the game from the first owner's Xbox Live account, and activating the license to download and play that game on the second owners account, with Microsoft taking a percentage cut of the user to user sale price.

It would even be technically possible for Microsoft to allow used game licenses to be digitally traded to the accounts of third party facilitators like GameStop and EB Games, for them to resell to other customers, but that's pure speculation and admittedly, pretty unlikely.

Playing single-player and same-screen multiplayer games offline will be possible, but some manner of authorisation check will prohibit playing for longer than (Phil Harrison "thinks") 24 hours. Additionally, the decision will ultimately be up to individual publishers, as to whether they want online connectivity to be mandatory in their single-player games.

Notably, previous comments from Sony have confirmed none of these measures are required for disc-bought games on the upcoming PlayStation 4 console, which perhaps explains Microsoft's to underplay their significance, but it will no doubt serve as a major point of difference for some consumers.
Post by Eorl @ 10:28am 22/05/13 | 0 Comments
Last week we saw confirmation from Electronic Arts spokesman Jeff Brown that the publishing giant "have no games in development for the Wii U currently," however today it seems that this is not entirely the case. Polygon are reporting that EA's chief financial officer Blake Jorgensen has stated that the company is developing games for Nintendo's Wii U console, but not as many as compared to Xbox One and PlayStation 4 development.

When asked by a attendee at the event which console manafacturer would be leading the next generation, Jorgensen revealed that it won't be the publishers, but instead the customers who decide.
"You know, I think Nintendo's business was more [an] extension of their last console," Jorgensen said today.

"I think what the consumer will find is a lot more powerful gameplay with the new boxes that are coming out, and a lot of excitement, but it'll remain to be seen as to the services associated with those as to how consumers decide which direction they might want to go."
It is currently unclear which games EA has planned for Wii U, but hopefully we'll see some new ways to involve both the GamePad and the player.
Post by Eorl @ 10:08am 22/05/13 | 7 Comments
Publisher EA and developer DICE have today revealed the first expansion for the yet-to-be-released current and next-gen FPS Battlefield 4, titled China Rising. The new DLC will be available upon pre-ordering the game, similar to Battlefield 3 and its Back to Karkand deal which was later available separately.
In this sprawling expansion, players fight for dominance across the vast and majestic Chinese mainland in four massive multiplayer maps, using all-new vehicles and high-tech military equipment.
EA has also outlined that those pre-ordering the Battlefield 4 Digital Deluxe exclusively on Origin will receive not only the base game, in-game content and the China Rising expansion, but also gain access to the upcoming Battlefield 4 beta.

Details on when exactly the beta will be starting are unclear as of yet, however a new FAQ has surfaced detailing that access to the testing will be available to those who pre-order Battlefield 4, Battlefield 3 Premium members and those who pre-ordered the Medal of Honor: Warfighter title late last year. The FAQ also outlines that the beta will be available only to PC, PlayStation 3 and Xbox 360, with no mention of the next-gen consoles.

Battlefield 4 will is due in Spring (Northern Fall) 2013 for PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.

Post by Dan @ 06:42am 22/05/13 | 1 Comments
Arguably at the expense of showing new games on its new console, Microsoft made a lot of noise about the television watching functionality of the Xbox One during its flashy reveal presentation, showing a comprehensive interface for navigating TV channels with deep voice control integration courtesy of its new turbo-charged Kinect sensor.

However, what they neglected to mention up front, as our friends over at Kotaku note is that all of these snazzy couch-potatoing features are only confirmed for North American customers, and will require an external device to actually work.

Taken from the official international press release for Xbox One:
Live TV with Kinect navigation, Live TV with OneGuide, Trending, and NFL on Xbox available in U.S. at launch; anticipating global scale over time.

At launch, Live TV will require a supported receiver device with HDMI output (sold separately).
It's probably not all quite as alarming as Kotaku's reaction might suggest though, as it stands to reason that the console wouldn't be a functional substitute for the set-top boxes of many disparate international cable TV providers, most of which don't have online service equivalents like Foxtel on Xbox, so you're obviously going to need to pass the HDMI outputs from those devices through to the Xbox One first. Free to air broadcasts are also far less relevant in North America, so it wouldn't make sense to include an radio antenae TV tuner in the console either.

That said, the lack of an international perspective on events such as these always causes confusion, and although Microsoft's Xbox One reveal proudly promised the new console "later this year", we're left none-the-wiser as to when we might see it land on shelves in Australia. If Microsoft takes the same regional distribution path as they did with the Xbox 360, it won't make it here until March 2014.
Post by Eorl @ 04:42am 22/05/13 | 0 Comments
While 343 Industries didn't have a new Halo game to announce at the Xbox One reveal event, they did however reveal a new Halo live action TV Show, with involvement from critically acclaimed film-maker Steven Spielberg.

The new TV show will be appearing exclusively on the Xbox One console, however no further details were provided. Steven Spielberg briefly appeared on-screen, stating that he was excited to work with "the heroes, worlds, and wonders that Halo will take us to." It is unclear whether the series will air at the launch of the console later this year.

You can catch the full recap of Microsoft's Xbox One reveal over at the official website.





Post by Dan @ 04:37am 22/05/13 | 0 Comments
Despite boasting of having over 15 exclusive games planned for the console's first year and more titles in development now than any other time in Xbox history, Microsoft's games publishing arm only had a couple of games of their own to announce at the reveal of its new console the Xbox One.

Along with Forza Motorsport 5, a new IP titled Quantum Break was announced as in development at Max Payne and Alan Wake creator Remedy Entertainment.
Master time to survive the present... and save the future. From the creators of Alan Wake and Max Payne comes Quantum Break, a revolutionary entertainment experience that blurs the line between gameplay and television. With Quantum Break, the world will see a new generation of immersive entertainment, only possible on Xbox One.
Little else was said about the title, but you can watch the debut cinematic trailer below.

Post by Dan @ 04:26am 22/05/13 | 0 Comments
As promised, Activision and Infinity Ward showed off the first look at their new Call of Duty title at this morning's reveal of the new Xbox One console.

The first trailer is a two minute spot of various gameplay scenes, and the second is a developer diary feature discussing the new "next-gen engine" technology and game features. Check out both below.

Call of Duty: Ghosts is due on November 5 for PC, Xbox 360, PlayStation 3 and Wii U, and on PlayStation 4 and Xbox One when they launch.

For more details on the game, swing by our in-depth preview and interview feature.



Post by Steve Farrelly @ 04:00am 22/05/13 | 0 Comments
AusGamers was recently invited out to a pre-E3 press event for Activision which included a small look at Call of Duty: Ghosts. But beyond the publisher's pitch for their yearly entry in the series, they also gave Infinity Ward a chance to share just what happened behind-the-scenes in regard to building new technology to usher the series into the next-generation.

With the game's full reveal now out of the way thanks to the Xbox One reveal, we can finally lift the lid on what we saw and also share thoughts and answers from Call of Duty VP of production, Daniel Suarez, after a talk with him about the direction of Ghosts and the new tech behind the game.

Click here for our full Call of Duty: Ghosts reveal and interview feature.
Post by Eorl @ 03:41am 22/05/13 | 1 Comments
Microsoft has unveiled Forza Motorsport 5 at their Xbox Event, exclusively for Xbox One. Offering next-gen looking cars and paint that looks almost realistic you could smell it, Forza Motorsport 5 will be available at the console's launch.
Forza Motorsport 5, from Turn 10 Studios, is the latest edition of the highest-rated racing franchise of the past 10 years. Forza Motorsport 5 sets a new bar for racing games. With the power of Xbox and the cloud, no game better delivers the sensation of being behind the wheel. Available exclusively for launch.
More information for the new racing title will be revealed at E3 2013, however you can check out the reveal trailer below.



Post by Dan @ 02:49am 22/05/13 | 64 Comments
At a special event hosted at the Microsoft campus in Redmond, Washington, the US tech giant is prepping to reveal the next Xbox console, a long-awaited successor to the Xbox 360 named 'Xbox One' due 'later this year'.

Australian's lucky enough to be awake with us at 3am AEST can watch the live stream along with us embedded below, on Xbox.com, or on Xbox LIVE, and if you're reading this at a more civilised hour, just read on below for a summary of what was unveiled.

Microsoft's Don Mattrick has revealed the name and hardware of the new Xbox console, named Xbox One.







With the ability to play games barely getting a mention at the start of the presentation, the new console was introduced with an array of Kinect-powered voice control features for watching live television and movies, and using Skype, emphasising Microsoft's strategy to position Xbox One as a central multimedia hub in the loungeroom with "instant switching" to jump between passive watching and playing games or using apps.

The console will feature an 8 Core CPU, 8GB Ram, USB 3.0, HDMI in and out, Blu-ray drive, a 500GB Hard drive, and an upgraded Kinect sensor now included as standard. The Xbox One Architecture is built around a 3 part operating system bridging the Xbox OS with the Windows platform for instantly switching between the different functions.

Xbox LIVE is also getting an overhaul, with the number of servers purportedly being doubled from over 150,000 servers to 300,000 to power new cloud services.

The first games officially announced for the console come courtesy of Electronic Arts, who confirmed new revisions of EA Sports staples FIFA, Madden, NBA Live and their first licensed UFC title --all powered by its EA Sports Ignite technology.

Microsoft boasted that they personally have more titles in development now than in any other time in Xbox history, with 15 exclusive games planned for the console's first year, eight of which are brand new franchises.

They kicked off their own new game announcements with Forza Motosport 5, the next addition to their successful racing sim franchise.
Forza Motorsport 5, from Turn 10 Studios, is the latest edition of the highest-rated racing franchise of the past 10 years. Forza Motorsport 5 sets a new bar for racing games. With the power of Xbox and the cloud, no game better delivers the sensation of being behind the wheel.



Quantumn Break, a new title from Alan Wake developer Remedy Entertainment was revealed with a cinematic trailer.
From the makers of Alan Wake and Max Payne comes Quantum Break, a revolutionary entertainment experience that blurs the line between television and gameplay, developed exclusively for Xbox One.



343 Industries didn't have a new Halo game to announce, but rather a live action Halo TV series, with the involvement of acclaimed film-maker Steven Spielberg.

A big deal was made about a partnership with NHL to develop a social-focused fantasy football experience with "exclusive and interactive content".

Activision and Infinity Ward rounded out the new game reveals with Call of Duty: Ghost, confirming that the new Xbox platform would once again be receiving exclusive timed content for the latest game in the blockbuster series.



In addition to promoting the graphical features of their new 'next-gen' engine, the developers confirmed new gameplay features, including mantling, leaning, and sliding. Multiplayer will feature dynamic maps, and a greater level of character customisation, and promises to retain 60 frames per second with low latency controls.



For AusGamers impressions from an advanced look at Call of Duty: Ghosts, check out this in-depth preview and developer interview.

No specific date was set for the launch of Xbox One, only that it would arrive 'later this year', presumably confirming a 2013 launch for North America, but leaving other territories uncertain.
Tuesday, 21 May 2013
Post by Eorl @ 02:33pm 21/05/13 | 0 Comments
PCGamer are reporting that Valve's free-to-play MOBA title Dota 2 has once again surpassed its concurrent Steam player record, this time reaching 329,977 simultaneous users. Fingers are pointing at the cause for such a large surge of PC players to log into the game due to the West Qualifiers for The International 3, which was available to view directly through the client.

Previously a report from DFC Intelligence had named Dota 2 as the most played "core" PC title, however it was unclear exactly where the data had come from and whether it was exactly accurate. In response to the report, League of Legends developer Riot Games responded in a statement to GamesIndustry that a single shard from its MOBA title held more than 500,000 concurrent players at peak. It is unclear which data speaks the truth, but we can at least see that Valve's Dota 2 is at least growing in popularity.
Post by Eorl @ 12:30pm 21/05/13 | 0 Comments
Blizzard has unveiled the full patch notes for upcoming update 5.3, expected to hit the World of Warcraft servers sometime this week and will include a new battleground, arena and four new scenarios.

Among the usual changes seen in previous patches, this new update will be setting up the story for Patch 5.4 and brings the fight back to Azeroth. MMOChampion has a great run down of just what you can expect story wise in the the Darkspear Rebellion storyline, including a look at several zone changes due to the increased Horde tension.

Those looking to quench their player versus player thirst will be happy to know that the new battleground, Deepwind Gorge, will be available to play come the new update. In the new Battleground situated in the Valley of the Four Winds, the Alliance and Horde continue their war for Pandaria’s precious resources. While the two factions battle for control over mines, they must also protect their own resources from being stolen and turned against them!

For the full patch notes on what exactly will be changing in update 5.3, check out the official website however MMOChampion also has a list of unofficial changes for those in need of the full details.
Post by Dan @ 12:28pm 21/05/13 | 1 Comments
Three months after launching a crowdfunding platform on its own official site for Heavy Gear Assault, developer Stompy Bot Productions has taken their hopeful mech combat project to the more trusted third party funding platform Kickstarter.
The company has already successfully raised more than $100,000 on their own site, at one point temporarily crashing the servers due to the overwhelming response.

Stompy Bot decided to initially crowdfund through their private website so they could receive community feedback on the reward tiers and stretch goals as well as determine what game features to implement before opening up their wider efforts on Kickstarter.

“When we announced Heavy Gear Assault, we really had no idea what aspects would generate the most interest. Having a private crowdfunding campaign before launching a Kickstarter allowed us to really get the feedback we needed to make sure we succeed,” said James Taylor, President of Stompy Bot Productions.”
The new Kickstarter page doesn't have a great deal of new information about the prospective game, but there is a new prototype gameplay video demonstrating Unreal Engine 4-powered destructible environments.
One of the most popular game features with fans has been next-generation destructible environments. The developer, Mektek Studios, is focused on creating an amalgamation of destructibility and interactivity in the game. This feature will create new strategies for the genre fundamentally changing how players react to both Gears (player piloted giant robots) and game environment.

Players can blow off parts of other Gears and pry weapons from their dismembered enemy’s hands. If Gears hide behind a wall, their opponents can blast that wall to pieces. Sheet metal won’t stop gun fire—but it will stay ruptured with bullet holes. Explosions from bombs and missiles create craters in the arena floor.
Watch the new clip below, and head over to the Kickstarter page for pledge information.

Post by Dan @ 11:25am 21/05/13 | 23 Comments
Ahead of showing eager fans being shown actual details and features of the game, the promoters of the upcoming Call of Duty: Ghosts want you to know that several notable Australian musicians, sports players, and other celebrities think the game looks pretty cool.
James Horwill, Karmichael Hunt, Seth Sentry, Merrick Watts, Golden Era Records Aussie hip hop rising stars Trials, Vents, K21 and Aussie magician and mentalist Matt Tarrant were all treated to a sneak peak of the most highly anticipated video game release of 2013 - Call of Duty: Ghosts - and their reactions were captured on film
If, due to success in their chosen field, you have formed respect and admiration for one or more of these people, then perhaps your anticipation of tomorrow's Call of Duty: Ghosts reveal will now be heightened as a result of seeing their positive reactions to the game.

Call of Duty: Ghosts is expected to be shown during Microsoft's next generation Xbox unveiling event, which kicks off early tomorrow morning for Australians, at 3am AEST Wednesday May 22nd 2013.

Post by Dan @ 11:02am 21/05/13 | 3 Comments
The intellectual property rights and assets for the Kingdoms of Amalur fantasy franchise are reportedly being prepared for sale.

Lawyers representing the US State of Rhode Island are still working through the case against failed game developer 38 Studios, attempting to recoup some of its remaining $130M debt from loans made when the studio was being backed as a major job creator for the region.

Local publication The Providence Journal reports on a statement from lawyer Richard J. Land, explaining that they do not know how much the assets will sell for, but that there is interest in them. (thanks Polygon).

Electronic Arts' EA Partners label served as the publisher and distributor for Kingdoms of Amamlur: Reckoning, but ownership of the IP rights were retained by 38 Studios, who has been working on an MMO following, codenamed Project Copernicus, when things went south.
Post by Eorl @ 10:47am 21/05/13 | 0 Comments
First-time studio Waystone Games has teamed up with Machinima to offer the first official look at Dawngate, an upcoming MOBA title being published by Electronic Arts that was accidentally revealed last week.

Polygon has a breakdown of the more important details of Dawngate, with lead producer David Cerra revealing how Dawngate will strive to be different in the now popular genre.
"When I look at where [MOBAs are]," says the game's lead producer David Cerra, "It sort of reminds me of where shooters were in the mid-90s. There was a lot of recreation of design over and over again, and then the genre just exploded: larger maps, larger team sizes, vehicles and verticality; all these different dimension came into play. I feel like that's where [MOBAs are] right now."
Dawngate looks to take an entirely different approach to the usual three-lane map, opting for two-lanes however scattering other objectives over the map to make up for the lacking lane. Systems designer Alex Hetu revealed that Dawngate will also be utilising "spirit wells" which was said to be a big addition to the MOBA genre. These wells will act as a resource pit; controlling them offers your team an increase in Vim, the game's currency. The enemy team will however be able to form a "resource-line raid" like the ones seen in a typical RTS, and if successful will flip the resource nodes to their side.

Interesting though is the change to how towers work, or in this case "Bindings". When a Binding is destroyed it will cause a line of energy stretching back to the team's base to retreat to the next active Binding, however if this beam of light is left alone for the next thirty seconds it will cause the previously destroyed Binding to respawn. Bindings will also act like inhibitors in that destroying one will cause the major minioons, "Striders," to grow in power and gain new abilities. This however can be negated by trying to get the Binding to respawn, which will revert them to their previous state.

Check it out below but head over to the official website to signup for beta testing, which will begin this Friday according to the reveal video. Awesome Robo! also has a full match video which you can check out below.



Post by Eorl @ 10:05am 21/05/13 | 2 Comments
EA has revealed through their Facebook and Twitter accounts that those tuning into the Xbox reveal event early in the morning tomorrow will find themselves gaining new information on the next-gen FIFA and UFC titles.

After missing the PlayStation 4 event earlier in the year, many fans of the sports titles were disappointed that no official news had filtered through, however the social media posts suggest that the wait is nearly over. FIFA fans were greeted with a new photo touting a slogan "see the next generation of FIFA" and the shirt number of Argentine footballer Lionel Andrés Messi.

Those following EA Sports UFC on Twitter were given hope through a new Tweet, asking to retweet if "you're pumped for the first news of @EASPORTSUFC coming tomorrow". Unlike the FIFA announcement which was explicitly tied to the Xbox reveal, it isn't known whether UFC will be announced at the event or separately.

In related Xbox news a cryptic message has appeared on the official Facebook page for McLaren Automotive, claiming that "Xbox is revealing something special" while linking through to the Xbox.com website where the event will be live streamed. The post also suggested that what is to be shown at the event will be something fans of the page will like, pushing the rumour mill in the direction of either a next-gen Forza or Project Gotham Racing 5.

Microsoft's much-anticipated next generation Xbox unveiling will begin tomorrow at 3AM AEST and will be live streamed on their official website.
Post by Dan @ 09:48am 21/05/13 | 0 Comments
The co-operative mode returns in Splinter: Cell Blacklist, with newcomer CIA operative Isaac Briggs joining Sam Fisher for 14 mission scenarios that are independent of, but tied into the narrative of the singleplayer campaign.
Tom Clancy's Splinter Cell Blacklist offers two player CO OP mode with 4 mission types, 14 maps with 2 player split-screen.

Play as Sam Fisher or Isaac Briggs (a CIA operative) and work as a duo : help your teammate access parts of the maps you couldn't access on your own, create your own tactics depending on your Play Style and watch each other's back as you complete missions
Watch the video below.

Splinter Cell Blacklist is in the works for Xbox 360, Playstation 3, PC and WiiU, and due on August 20th 2013.

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