beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Wednesday, 23 July 2014
Post by Dan @ 09:48am 23/07/14 | 1 Comments
Square Enix is the latest major publisher to get in on the popular pay-what-you want Humble Bundle action with an assortment of memorable games from its back catalogue.

PC classics Thief Gold, Mini Ninjas, Daikatana, Hitman: Codename 47, Hitman 2: Silent Assassin and Anachronox can all be had for as little as a dollar, but you'll have to pay more than the average (US$7.48 at the time of posting) to pick up Deus Ex: Invisible War, Deus Ex: The Fall, Hitman: Absolution, Battlestations Midway and the Nosgoth Veteran Pack, and a flat $15 if you want some of the publisher's more recent games: Deus Ex: Human Revolution Director's Cut, Just Cause 2, Lara Croft and the Guardian of Light, Deus Ex: Game of the Year Edition and Kane & Lynch 2: Dog Days.

Watch the obligatory trailer below, and head over to humblebundle.com for the goods.

Post by Eorl @ 09:47am 23/07/14 | 2 Comments
Eager fans of Blizzard's free-to-play digital card game will be happy to hear that the first wing of the single-player Naxxramas content is now open and available to all, free of charge.

The Arachnid Quarter, the first of the Adventure’s five sinister wings, is now available — free for a limited time — to all Hearthstone: Heroes of Warcraft players who step into the necropolis during the Curse of Naxxramas launch event, taking place now through early September.

Curse of Naxxramas pits solo Hearthstone players against a series of iconic, necrotic bosses, each with its own unique powers and cards to command. Heroes will need to draw on all of their wits and deck-building prowess to prevail over Naxxramas’s horrors, earning a total of 30 new cards along the way that can be used in regular play — including a new Legendary card for completing each wing.

“Curse of Naxxramas introduces a whole new way to play Hearthstone,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “Players of all skill levels will find plenty to challenge them within Naxxramas’s haunted corridors—and plenty of new options for their decks with the new cards we’re adding.”

Post by Dan @ 09:43am 23/07/14 | 0 Comments
BioWare's much anticipated Dragon Age: Inquisition had originally been slated for an October 9th launch across its multiple platforms, but the developer has now revealed that it has been pushed back a bit further into the holiday season window - November 18th in North America and November 21st in Europe (An Australian date for EA published games is almost always somewhere between these two).

Executive Producer Mark Darrah took the time to explain the decision in a blog post:
I’m privileged to be a part of a team that has been working very hard to surpass every measure they’ve set for themselves. That has meant completing huge amounts of game content, fixing bugs both big and small, and improving the overall experience. This last bit of time is about polishing the experience we want you to see. Ensuring that our open spaces are as engaging as possible. Strengthening the emotional impact of the Hero's choices. And ensuring the experience you get is the best it can be in the platform you choose to play on.
Dragon Age: Inquisition is in the works for launch on PC, PlayStation 3, PlayStation 4, Xbox One and Xbox 360.

If you missed the recent 30 minutes worth of gameplay footage, be sure to swing by the two walkthrough videos of the game's E3 2014 demo here and here.
Post by Eorl @ 09:26am 23/07/14 | 2 Comments
Blizzard has unveiled another character for their easy-going MOBA Heroes of the Storm: Reghar Earthfury.

Coming over from the Warcraft universe, Reghar will act as a support melee character with the power to get around the battlefield at ease thanks to his Spirit Wolf form. He'll also be able to heal and buff allies, plus prevent enemies from escaping through his Earthbind Totem.

Ultimate skill wise, Rehgar players will be able to choose between either the iconic Shaman abilities Bloodlust or Ancestral Healing, both of which are sure to offer various improvements in battle. For Bloodlust, Rehgar will gain a temporary boos in attack and movement speed for both himself and allies, while Ancestral Healing is as it says, a heavy single-player healing spell. A new character page has appeared on the official website, showing off each of his abilities in action.

Post by Eorl @ 08:54am 23/07/14 | 18 Comments
Bungie has sent word that the previously presumed two day maintenance for their sci-fi FPS MMO Destiny has resolved ahead of schedule, bringing the beta back online a day earlier than expected.

With the beta now back online, both PlayStation and Xbox platform owners can now access the testing grounds, previously only available exclusively to PlayStation consoles. The beta offers up a more polished look at the first few hours of Destiny, including Old Russia and The Crucible PvP zone. Earth's Moon is hinted at once reaching level 6 (the beta is capped at level 8), however sadly Bungie is keeping that one locked away until launch.

Destiny will be available on PlayStation 4, Xbox One, PlayStation 3 and Xbox 360 come September 9th. How are you fairing in the beta? Found any epic loot worth sharing? Let us know in the comments!
Post by Eorl @ 08:38am 23/07/14 | 2 Comments
Riot Games has offered up a brand new cinematic trailer for their popular free-to-play MOBA League of Legends, featuring a lineup of familiar characters from the game's roster, ranging from Ahri to Zyra and even the bulky Nautilus.

Clocking in at just over the six minute marker, "A New Dawn" sees "day [breaking] over a landscape consecrated by blood and steel," according to the official video blurb. As you can expect from a description like that, the cinematic is filled with lots of combat and adrenaline-filled action.

"I think we wanted players to come away with this feeling a stronger connection to the characters they play as," said Riot animator Rylan Davies in a behind-the-scenes talk. "I play Jax a lot and seeing him in cinematic form gives you a lot more of an attachment to the character."

"I think it's just about fleshing things out," he continues. "Who are these characters? What is the world really like that they live in? So when you play the game you get a very small piece of a much broader story that we want to tell."

Post by Eorl @ 08:33am 23/07/14 | 1 Comments
Battlefield: Hardline, Visceral Games' newest addition to the long-running Battlefield series, has been delayed to early 2015 publisher Electronic Arts announced today, citing further time needing to be spent developing the game.

"Back at E3, we launched a beta for Hardline — we wanted to not only show you the game, but to let you play it for yourselves," Karl Magnus Troedsson, DICE vice president and group GM, wrote on the Battlefield blog. "Millions of you jumped in and had a great time. As a result, the Visceral Games team learned a lot from players about what they wanted in the game. We've been pouring over the data and feedback, and have already been putting a lot of it right into the game and sharing it directly with you."

Originally launching for all systems come October 21st, Troedsson stated that the teams at Visceral Games and DICE want to focus more on multiplayer innovation and incorporate "ideas direct from the community that will evolve the cops and criminals fantasy into a truly unique Battlefield Multiplayer experience." Battlefield: Hardline's single-player experience is also getting some extra love, as is the game's technical stability, which fans of Battlefield 4 would be all too familiar with.

"This has been a focus for our team since day one and we're going to be using the extra time to continue to optimize the game for a stable launch," Troedsson said. "We have learned a lot from Battlefield 4, are continuing to learn from our Community Test Environment and will learn more from another Hardline beta. More time allows us to surface issues that the team can attempt to fix prior to launch."
Tuesday, 22 July 2014
Post by Eorl @ 05:47pm 22/07/14 | 9 Comments
Last week, Blizzard revealed its already divisive plans for changing up just how you level out-of-game in Heroes of the Storm, and today the developer has gone into the nitty gritty of one of these features: artifacts. Of course, as usual with any type of MOBA, change has been met with some hostility.

The new system will introduce an almost League of Legends like Rune system, enabling players to further enhance and customise their desired heroes for battle. Artifact slots will unlock starting at level 15 and artifacts can be placed in the three categorised slots called Gems, Relics, and Trinkets. The Gem slot will become available at level 15 and then two additional slots, called the Relic and Trinket Artifact slot, can be unlocked for 2000 gold each.

So far Blizzard has revealed 14 of the Artifacts available to players, which will also be given a gold price tag. These include ones that will give extra health on level, mount speed increases and even shield bubbling. Blizzard has gone even further with the gold sink idea by making it so players can upgrade each of the artifacts, improving the desired effect but coming at a price of 100 gold per level.

As mentioned, the news didn't quite go down as planned with current players, who are participating in the technical alpha phase of the eventual free-to-play title. Most common of the complaints seem to be centred around the idea that Blizzard was originally going for a unique look, but is now simply following in the footsteps of League of Legends. Other concerns includes the valid notion that Blizzard may be catering more to those spending frivolous amounts of time grinding for gold, who will have a clear advantage over the drop-in-drop-out type of player.

For the full overview on the new system, check out the blog post here, and let us know in the comments on your thoughts.
Post by Eorl @ 03:29pm 22/07/14 | 2 Comments
Following on from yesterday's reveal of a new gameplay video for The Sims 4, it seems a new subscription-based service has been subsequently spotted hidden in the 20-minute long gameplay, offering members exclusive items and early access to new content.

The service, which EA is calling The Sims 4 Premium, appears upon entering the gallery, an in-game area that lets players share content with each other. An advertisement pops up at 13:26 in the video below, and reads, "Become a Premium member to get early access to 3 new packs, with exclusive items. Your Sims can throw a spooky costume party, camp in the great outdoors, and toast to the new year in style."

Currently it is unclear just how much the service will cost, however publisher Electronic Arts isn't new to subscription-based models with the latest Battlefield titles sharing a "Premium" subscription service. This included early access to map packs and exclusive content like knives, achievements and more. Check it out below to see it in action.

Post by Eorl @ 11:52am 22/07/14 | 0 Comments
DC Comics most iconic superhero Batman is turning 75 this year, and to help celebrate his birthday milestone DC Universe Online developer Sony Online Entertainment has revealed three new videos themed around the Dark Knight.

Each of the three videos features renown artist and DC Comics co-publisher Jim Lee, and members of the DCUO development team who offer insight into "the role and creation of Batman in DCUO, the different adventures players experience with the Dark Knight, and the role of the game's own Future Batman".

Batman's presence in DC Universe Online since its launch back in 2011 has seen a number of iconic locations from the Batman universe take form in the MMO. These include Arkham Asylum, Gotham Freight Yards, Knights Dome Sports Complex, Amusement Mile, Cape Carmine Lighthouse, Gotham Police Department, Ace Chemicals and Crime Alley to name a few.

Check out the three videos below to see all that Batman goodness. DC Universe Online is available as a free-to-play title on both PC and PlayStation 4. SOE Recently revealed a fresh round of DLC coming to the MMO, titled Halls of Power Part 1 that will introduce a new storyline featuring the New Gods of Apokolips and New Genesis.





Post by Eorl @ 10:32am 22/07/14 | 2 Comments
A new Wii U update has made its way out to the public, finally giving console owners the chance to transfer all of their Wii U system data over to another Wii U console.

Acting in a similar fashion to Nintendo's current 3DS system transfer, the option will now allow Wii U owners the ability to transfer all software and data from one Wii U to another. Content from the source console, including any users, Nintendo Network IDs, save data, and digital content, will replace that on the target console. The update patch notes also note that Nintendo Network IDs that previously existed on the source console can be transferred over, allowing users the ability to re-download any purchased content.

The new system update also offers owners the chance to browse the eShop with multiple controller options, including the Wii Remote, Wii U Pro Controller, or Classic Controller. Previously eShop navigation was done solely with the Wii U GamePad. For more information on the update including a guide on transferring content, check out the official website.
Post by Eorl @ 10:21am 22/07/14 | 1 Comments
From Software's unforgiving RPG Dark Souls 2 will soon be taking the spotlight again with the launch of their first piece of DLC for the game, Crown of the Sunken King, come later today.

To help prepare for the launch, the developer has taken the change to address a number of long-standing bugs since its launch. These include squashing certain speed-running shortcuts and also taking a look at grief tactics used by some invaders. Other changes include damage and defence reduction to weapons and armour, plus a number of bug fixes to ensure the game plays butter smooth.
  • Health Recovery Items can no longer be used during any PvP
  • An upper limit has been set to the number of Souls a player can earn when fighting off invading players
  • Fixed the progression-stopping phenomenon at Heide’s Tower when the host falls off right before the Dragonrider Boss Fight
  • Fixed the phenomenon in Majula where the door does not open even after moved by Licia of Lindeldt
  • Fixed the progression-stopping phenomenon when the player talks to Laddersmith
  • Gilligan in Earthen Peak
  • Fixed the phenomenon when the poison pond does not disappear when the windmill is burned down and immobilized
  • The above is only a snippet of some of the larger changes, but you can view the full list via CVG. Crown of the Sunken King is out later today and it’s the first of three DLC packs coming to the RPG. The pack is titled The Lost Crown Trilogy, with the second DLC, Crown of the Old Iron King, releasing on August 26th and Crown of the Ivory King on September 24th.
    Post by Dan @ 10:10am 22/07/14 | 2 Comments
    Japanese indie studio Comcept has released some new gameplay footage of Mighty No. 9, the crowdfunded platformer being helmed by Mega Man creator Keiji Inafune that looks more and more like a Mega Man game every time we see it.

    The latest gameplay footage (thanks Polygon) offers a glimpse at some of the main character Beck's transformations, that (just like Mega Man) he obtains by vanquishing bosses and becomes imbued with their abilities, as well as some of the first gameplay of Call, the female counterpart character that was introduced as a crowdfunding stretch goal.

    Mighty No. 9 is still reportedly on track for launch in April 2015 on PC, with Mac, Linux, and console platforms also said to be in the works.

    Post by Eorl @ 10:03am 22/07/14 | 5 Comments
    Bungie has sent word to remind players that their Destiny beta will be offline for the next two days as the developer works on a maintenance period, with the beta phase to re-open on Thursday.

    Thursday will not only mark the return of the beta, but will also allow those on the Xbox platforms the chance to jump into the world of Destiny. Originally launching last Thursday, Sony fans have been able to access the beta exclusively until now, with the beta opening to Xbox One and Xbox 360 come Thursday, 3:00AM AEST. The beta will remain open for all platforms until 4:59pm AEST on July 28th.

    While developer Bungie is working hard on the maintenance periods, it hasn't stopped the studio from revealing just what pre-ordering the game will get you, besides the game of course. Those eager to throw their cash down ahead of the game's release will be able to gain exclusive access to the Vanguard Armoury pack, which gives you early access to several weapons and helmets. These include three helmets and one weapon in each category, along with an exclusive player emblem.

    Destiny will be launching on September 9th for PlayStation 4, PlayStation 3, Xbox One and Xbox 360.

    Post by Dan @ 10:00am 22/07/14 | 0 Comments
    Little Big Planet and Tearaway developer Media Molecule is working on an unannounced PlayStation 4 game, and have just offered a brief tease in a peculiar way that leaves us none the wiser:
    A rendering error one of our artists Stefan experienced whilst working on our unannounced PS4 project caused this trippy sequence of colourful nonsense that simply begged to be shared in its full unedited glory... naturally only after we slapped some techno over the top of it.

    Consider it an exclusive peek at our new game if you like, it's not particularly revealing, but we found it amusing! If you've seen our tech demo from the PS4 announcement, then you'll spot a familiar face...
    Our best guess is that it could have something to do with the PlayStation Camera, perhaps a motion controlled game of sorts on the PS4. But we'll just have to wait and see.

    Post by Eorl @ 09:37am 22/07/14 | 9 Comments
    The developers behind Kickstarter-funded video game Areal are calling out journalists following accusations that the studio's Kickstarter campaign is a scam, though judging by recent events including a very hilarious email from President of the Russian Federation Vladimir Putin, it's not an easy one to judge.

    Areal has been at the center of some rather controversial attention since beginning its journey on the crowdfuding website. While studio West Games claimed that they were made up of staff from past title STALKER, the validity of that claim has said to be "overestimated." According to a Eurogamer interview with Oleg Yavorsky, spokesperson for Vostok Games - one of the studios to come out of the demise of STALKER developer GSC - such claims were not real and that the team only held one actual team member from STALKER, Yuriy Negrobov.

    Others have claimed footage from STALKER: Call of Pripyat is being used in the Kickstarter campaign to represent Areal, while assets and concept art that have appeared on the Areal Kickstarter page is allegedly older concept art developed for the STALKER title.

    Today, the Kickstarter page has surpassed its original $50,000 goal, though not without complications. Earlier yesterday the developer pointed fingers at some journalists for "completely one-sided and subjective" coverage of the studio, while accusing Forbes' online component of "lax editorial standards because of their recent sale to a Hong Kong based company" following critical coverage from the publication. You can read up on full about their accusations and their resolution here.
    Post by Dan @ 09:02am 22/07/14 | 5 Comments
    If you haven't gotten on the beta action for Ubisoft's open world mulitplayer racing game The Crew, then you can now watch this video to see what you'll be missing out on.

    In the 7 minute walkthough video, Ubisoft Reflections Lead Mission Designer Serkan Hassan describes the various modes and interfaces in the current beta build of the game, showing more menus that actual racing, but offering a good idea on the customisation options and gameplay choices available.

    The Crew PC closed beta kicks off today and is expected to run until July 25. Sign-ups are still open over at thecrewgame.com/beta.

    November 11th 2014 is the scheduled release date for the retail game on PC, PlayStation 4 and Xbox One.

    Post by trog @ 02:37am 22/07/14 | 15 Comments
    The International - the epic Dota 2 competition where professional gamers flock around the world to compete for a $10 million prize pool - is just about to go into the Grand Finals:
    Today we play the Grand Finals to decide who will win the Aegis and be crowned Champions.

    It is ViCi Gaming vs Newbee.

    At the end of Phase 2 (group stage) there could not have been two teams further apart. VG had dominated the entire set of round robin matches ending on top of the standings with a 12-3 record. Newbee on the other hand, squeaked in with a 7-8 record that forced a three way TieBreaker.

    ViCi’s record gave them an instant trip to the Main Event. Newbee’s record gave them the longest road to the main event but that trip forged the team into something new. They no longer struggled, but dominated matches and now enter today from the Upper Bracket and VG comes from the Lower Bracket.
    If you have Dota 2 you can watch the finals in-game (highly recommended) or you can watch all the games live on the Dota website. The pre-game is happening right now with some analysis and commentary.

    The KeyArena - 17,000 capacity - is full of screaming Dota fans. It has been fascinating watching this competition and knowing the next few games are going to lead to one team taking home several million dollars is pretty incredible.
    Monday, 21 July 2014
    Post by Dan @ 10:07am 21/07/14 | 0 Comments
    Zenimax Online Studios hosted a two hour panel at the annual Quakecon event in Dallas Texas over the weekeend, where several developers of the recently launched MMORPG The Elder Scrolls Online took the stage to discuss their future plans for the game.

    Not just a pie-in-the-sky wishlist, the almost two hour presentation was actually filled with in-game footage and stills of work-in-progress implmentations from a wide assortment of new content and features that are in active development.

    Those with a keen interest in the game will want to watch the full presentation which was recorded from Bethesda's live stream of the event on Twitch. The publisher recorded the full day's feed in a single dump, so you can find The Future of the Elder Scrolls Online presentation here by skipping to the 5 hours 15 minute mark.

    For anyone with more of a passing interest, MMO-centric blog and online resource dulfy.net has done a stellar job at breaking it all down, with a detailed summary of all of the key points and cut video clips of most of the new content and features shown, including:There's a whole lore more info in the full presentation, including the incredibly promising Spellcrafting system, so be sure to check it all out.

    No real timeframes were offered for any of the new additions and some are certainly looking much further away than others, but the developer has been reasonably timely with the game's first few post-launch content updates, so some of these might not be too distant.
    Post by Dan @ 09:26am 21/07/14 | 3 Comments
    Reaching out to rhythm game fans by way of its official newsletter, Rock Band and Dance Central developer Harmonix looks to be feeling out interest in a wider return to the Rock Band franchise with an online survey full of suggestive questions.

    The survey quizzes users on their rhythm game habits, asking how many "functional" plastic instruments they still have left, and what platforms they did most of their virtual rocking out on, before bluntly asking whether they would prefer more DLC or ports of previous games from newer consoles, or a new game entirely.
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