Post by Eorl @ 03:10pm 19/06/13 | 5 Comments
supposedly adding trophy notification options and improving overall system stability. However sadly this doesn't seem to be the case as many users on the PlayStation Community forums are reporting issues after updating their PlayStation 3, with some consoles going completely unresponsive.
Sony has yet to address the firmware issues caused by the latest firmware update but for now we strongly recommend not updating your PlayStation 3 in hopes that the issue is fixed shortly.
Update: Sony has responded by pulling the update while they investigate further into the issues from the new firmware. We'll have more as it comes to hand.
Post by trog @ 01:17pm 19/06/13 | 6 Comments
We were fortunate enough to be able to pick investors who we thought would be a great fit. They really believe in our vision for the future of VR. These are people who have taken companies from startup to mass market many times, entrepreneurs who have a ton of meaningful experience building hardware and software consumer technology.After sourcing almost $2.5 million in their Kickstarter and selling many thousands of units to eager developers, the VC funding will no doubt really help the Oculus team along their way to building the first truly usable consumer-ready virtual reality device.
We've had a Rift dev kit in our office for a couple of weeks now and have just been tinkering with it - we'll have more coverage soon, but even after a brief play it looks like it has the potential to really shake up the video gaming landscape. The fact that venture capital is now being plunged into it is a good sign that they think it has explosive growth potential as a device, so we're really looking forward to seeing what comes out of this.
Post by Eorl @ 01:16pm 19/06/13 | 2 Comments
Over the recent years international publishers have vacated the Australian gaming industry in favour of territories offering greater incentives and lower business costs. This has resulted in the most recent Australian Bureau of Statistics reporting employments levels falling from 1431 to 581 people between 2011 and 2012, a staggering near 60 percent drop.
“Given that game development is the fastest growing sector of the worldwide audiovisual market from a consumer perspective, Australian developers should share in the $80 billion global market,” Screen Australia’s Chief Operating Officer Fiona Cameron said today.
The $6 million government funding will go to the following 10 Australian indie studios:
Cameron also revealed that those who have gained the $6 million funding are a mix of small to large companies, and will be able to utilise the funding to create "an expansion in the workforce, allowing smaller developers to gain critical mass and larger developers to shift from a reliance on work for hire to developing original projects." You can read more on each of the studios at Screen Australia's official website.
Post by Eorl @ 10:36am 19/06/13 | 0 Comments
Capcom Unity forums, Capcom USA senior vice president Christian Svensson has revealed (thanks VG247) that their Panta Rhei demo Deep Down, showcased earlier this year at the PlayStation 4 event in February, has "nothing to do with Dragon's Dogma."
After several theories suggesting that the tech demo was somehow linked to the Dragon's Dogma franchise, Svensson ensured that both Deep Down and Dead Rising 3 have nothing to do with Dragon's Dogma. Svensson also added that "no new DD product has been announced so there's nothing I can comment on there."
Since its reveal earlier this year, no new information has been given as to what exactly Deep Down is based on, or whether it is a possible sequel to any of their titles. If you missed out on the tech demo you can check it out below for a glimpse at what Capcom may just be bringing to the next-gen platforms.
Post by Dan @ 10:18am 19/06/13 | 11 Comments
Eidos Montreal Producer Stephane Roy walks through the stage demo, which runs about 10 minutes, showcasing a stealthy castle level, and an assortment of Garrett's thieving abilities and game mechanics, followed by an extensive Q&A with a PlayStation rep.
Watch the full video below.
Thief is due in 2014 on PC, Xbox One and PlayStation 4.
Post by Eorl @ 10:11am 19/06/13 | 7 Comments
"It makes sense that game developers would focus on AMD hardware with AMD hardware being the backbone of the next console generation. At this time, though, our relationship with DICE and EA is exclusively focused on Battlefield 4 and its performance optimizations for AMD CPUs, GPUs and APUs," AMD representatives said.In a statement to IGN, developer DICE has revealed that while initially rumours suggested that an exclusive partnership had been extended to all DICE titles, both EA and AMD have denied such an exclusivity. AMD has revealed that while optimisations for their hardware will be found in the PC version of Battlefield 4, "the AMD Gaming Evolved program undertakes no efforts to prevent our competition from optimizing for games before their release."
“DICE has a partnership with AMD specifically for Battlefield 4 on PC to showcase and optimize the game for AMD hardware," an EA spokesperson said. "This does not exclude DICE from working with other partners to ensure players have a great experience across a wide set of PCs for all their titles.”
Battlefield 4 will be available for PC, PlayStation 3 and Xbox 360 end of October and early November, with next-gen consoles dependant on their launch.
Post by Eorl @ 09:51am 19/06/13 | 3 Comments
Taking to his Twitter account, Dave Georgeson has revealed the official title which many were led to believe was simply a temporary name, as told last year at SOE Live.
Originally revealed in 2010 at SOE's Fan Faire event in Las Vegas, development on EverQuest Next has been kept quiet as the team works to re-invent what many believe was the first "true" MMO experience for the larger market. According to Massively the title has been rebooted more than once through the development cycle, however rumours are floating around that we may see something later this year.
Post by Dan @ 09:40am 19/06/13 | 0 Comments
In the last few months, there has been a lot of outcry from gamers over DRM and how it is changing our favorite form of entertainment. If it keeps growing, it may well take a large part of the fun out of gaming. As anti-DRM crusaders, we're very glad to see that the issue of restrictive digital rights management has become an item of public debate, and we want to make sure that our #NoDRM stance is clear. None of the games in our sale have DRM, and none of our games ever will.More than 500 games are expected to go on sale over the next 17 days, with 150 of those being slashed up to 85% off in daily deals from now until July 5th 2013.
Today's daily bundles include all of GOG's D&D titles, with such greats as Baldur's Gate 1 & 2, Neverwinter Nights 1 & 2, Planescape: Torment and others; and 90% off as well on Alan Wake and Alan Wake's American Nightmare.Head over to GOG.com for all the good stuff.
Post by Eorl @ 09:27am 19/06/13 | 0 Comments
Get your first look at "Vengeance," the third DLC Map Pack available for Call of Duty: Black Ops 2. Vengeance includes four new Multiplayer maps: Cove, Detour, Rush, and Uplink, a reimagining of the classic map Summit. Also included is the brand new Zombies adventure Buried, which features the new bonus Zombies weapon, the Ray Gun Mark II.Each of the four maps - Cove, Detour, Rush and Uplink - will offer new, exotic and diverse multiplayer maps set around the globe for players to destroy their opponents on.
As usual, the Vengeance DLC will be available first to Xbox users on July 2 for 1200 Microsoft Points, and to other platforms at a future date. Check out the trailer below for a glimpse at what to expect in each of the new maps and the new zombie chapter.
Post by Eorl @ 09:15am 19/06/13 | 0 Comments
IGN where he revealed that the new free-to-play title isn't just a 3DS port, instead gaining new features including multiplayer.
"There is something we’re doing with the Steel Diver idea that I think is going to open things up with that game... It’s going to be very fun. We’re exploring from a perspective of where we can take that from a multiplayer standpoint - it's going to have this four-player battle mode that I think is going to be very interesting," Miyamoto told me.Nintendo has yet to decide on how exactly the title will be monetised; Miyamoto revealed that the company is tossing up between memberships or micro-transactions for extra benefits, ensuring that a balance is kept between the free-to-play and paid users. The game has also been given a guarantee of seeing a retail release for those still uneasy about digital ordering.
Miyamoto also added that "It's something that we're hoping to be able to show relatively soon" so hopefully that means an appearance in any of their upcoming Nintendo Direct streams.
Post by Eorl @ 02:33pm 18/06/13 | 0 Comments
Among the flurry of information is the reveal of the first Gym Leader players will encounter on their adventure, named Viola who resides in the city of Santalune.
A professional photographer who specializes in Pokémon photography, Viola presides over the Santalune City Gym, whose interior is constructed from threads like spiderwebs, strung together tightly above the darkness. Players will need to find a safe path through these threads, and will receive useful advice from Viola when they battle her.Alongside the first Gym Leader, five new Pokemon were also showcased including the reveal of new Bug- and Flying-type Pokemon Vivillon as well as Flabebe, a Fairy-type Pokemon who "lives atop a flower that it chooses soon after it's born and will care for its entire life."
For more on these Pokemon, check out the full press release over here but also gaze your eyes down to the newest gameplay trailer. Pokemon X and Y will be available on 3DS this October.
Post by Dan @ 01:47pm 18/06/13 | 2 Comments
In the video interview, with the question being "If someone is banned, whether their fault of not, will they lose access to the games they purchase?", Hryb's exact words were "Absolutely not, you will always have access to the games you purchase. Absolutely not.".
Surprised by the interviewer's positive response to the answer, Hryb then commented "well, you had to expect that", seemingly oblivious to the enourmous level of concern and distrust in the platform's proposed licensing system and the numerous negative possibilities is presents for consumers. Only after the host further questions about a scenario of getting banned for griefing, does Hryb elaborate that "well, you're gonnagetaplaplaymultiplayer", which we can only presume translates to something along the lines of a player only getting banned from the game's multiplayer component in such an instance.
That Microsoft had not had the foresight to reassure interested consumers of this outcome earlier is just another of many missteps in its communication to the public about the new system, so it seems rather apt that it has only been confirmed in a very dismissive manner by a guy wearing a silly hat.
Over the course of the interview, Major Nelson is given a couple of opportunities to promote the benefits of the tightened DRM system, and the 'family sharing' feature, whereby a user can elect to share an assortment of purchased games with a select group of friends and family, is the single point made as a positive justification of the increased software security.
We've tried to make sense of the matter ourselves previously in this article, and a few weeks and press reveals later, the reasonable justifications for diminishing consumer rights to purchased games are still looking paper-thin.
Post by Steve Farrelly @ 12:24pm 18/06/13 | 42 Comments
What thoroughly irked me during the presentation of the game by new developer, Avalanche Studios (it was originally being worked on by KMM's in-house, Sydney-based games studio), was that Max was voiced by an American. In fact, it was really uncomfortable to sit through given the studio talked passionately about treating cars and car-combat in the game with respect given the movie heritage and its impact on pop-culture.
I asked them after the presentation what the decision behind that was, and if they'd change it, but was met with "we wanted someone generic", and a bit of a shrug regarding any sort of reverence to the character in the same way they're giving vehicles.
So we've started a petition.
Max is an important part of Australian cinema and pop-culture history, even globally. The character's man-of-few words persona made (admittedly US-born) Mel Gibson's Australian accent a hugely memorable and significant factor of the films. All we're asking is that Avalanche look for an Australian voice-actor who can channel the stoic film icon, and treat the property with the respect it deserves. If you feel the same way, please check out our petition on Change.org and get as many people involved as possible.
For more on the game, check out our game page and stay tuned for impressions of what Avalanche is doing beyond ignoring the importance of Max, soon.
Post by Eorl @ 12:19pm 18/06/13 | 2 Comments
XCOM: Enemy Unknown for iOS takes the complete XCOM experience of the console and PC version of the game and optimizes it for the touch interface of iOS devices. XCOM: Enemy Unknown for iOS is a universal app that includes GameCenter support and utilizes iCloud functionality so players can save games across their iOS devices.Those looking to try out the multiplayer side of the popular series will find that it currently isn't available in the iOS title, but Firaxis has stated that "the popular head-to-head multiplayer mode in XCOM: Enemy Unknown will be added to iOS at a later date as a free update."
Complete list of supported iOS devices includes the iPad 2, iPad 3, iPad 4, iPad mini, iPhone 4S, iPhone 5 and iPod touch 5th Generation.
Post by Eorl @ 11:47am 18/06/13 | 1 Comments
Eurogamer that the studio is laying off half of its staff in response to cancellations across many of its titles outside of the Hitman series. The cuts come as IO shift their focus to the "future vision for the Hitman franchise."
Square Enix VP of corporate communications Chris Glover has revealed in a statement obtained by Eurogamer that the "studio will focus resolutely on the future vision for the Hitman franchise and is in pre-production on a new AAA Hitman project." Internal adjustments to the company has resulted in "almost half of the employees currently at IO" being reduced, however Square Enix are trying to relocate as much staff as possible to other studios inside the publisher.
"For those affected, we are extremely grateful for the hard work which they have contributed, and where it's possible and appropriate to relocate staff to open positions at other studios within the group, we will try to do so. We are also reaching out to other companies for outplacement opportunities. We sincerely wish them well in their future careers."
AusGamers wishes those that have been affected by the layoffs at IO Interactive the best of luck in finding new employment soon.
Post by Eorl @ 10:39am 18/06/13 | 8 Comments
Of the biggest change is confirmation that health and focus won’t auto-regenerate, pushing you towards a dependance on consumables. Thief will also include the ability to toggle pieces of the HUD, dogs will apparently be in the game and that the title will be "extremely atmospheric" according to the post. Other details include(list via VG247):
Those interested in how exactly stealth will work, Eidos Montreal’s community manager revealed that the game’s stealth is "partially shadow-based (and much more comprehensive than a simple binary system), and most of the vertical vantage points were cloaked in shadow."
Guards are also able to look up, making it more difficult to abuse the high vantage points. According to the post their vision cone is "actually really realistic and linked to their eyes. For example, if two guards are facing each other talking they cannot see what is behind the other because they are blocking each other's views."
The full Q&A can be found over here which reveals a number of interesting mechanics that will definitely be interesting to see in action. Thief will be available for PC, PlayStation 4 and Xbox One sometime during 2014.
Post by Steve Farrelly @ 09:40am 18/06/13 | 16 Comments
During a Q&A at the end though, we asked just what their ambitious Cloud system would mean for the geographically and infrastructure-challenged, like Australia and New Zealand.
"Microsoft has data centres around the world, so Cloud Compute Services are not something that you should think about on a country-by-country basis," explained incubation and prototyping group manager, Jeff Henshaw. "We have deployed our data centres geographically so that they can service the load for categories of countries all around the world.
"So we have some of the best reach of any other company on the planet to be able to make sure that the Cloud Services that we offer are what we consider [to be] ubiquitous and will be available [to] all markets."
It still sounds a bit too good to be true, but the term "ubiquitous" does have us intrigued.
Post by Eorl @ 09:37am 18/06/13 | 1 Comments
World of Tanks comes to Xbox 360 with the custom built version of the global online multiplayer phenomenon dedicated to tank warfare in the mid-20th century. Command some of history’s most powerful tanks and experience intense combat where the excitement of battle is enhanced by working together with your tank platoon to win the fight.For those wanting to participate in the beta program you will need to have a Xbox Gold Membership according to the signup, which is also required for those actually wanting to play the full game when it becomes available.
If you are interested, roll your tank over to the signup page for a chance at getting in.
Post by Dan @ 09:35am 18/06/13 | 3 Comments
PC Gamer reports comments from Valve's Erik Johnson confirming the game "will be formally released later this summer, prior to the International tournament in August.", with an email exchange with ValveTime corroborating that window.
The International 3 is the Valve-hosted eSports tournament taking place in Seattle from August 7 - 11 2013 with another massive prize pool up for grabs for Dota players.
Valve had previously suggested that Dota 2 would be released when it's character selection had reach parity with classic DotA, but as PC Gamer notes, they're still six or so short of that mark. However, with Abaddon and Legion Commander due to launch soon, that gap becomes rather trivial.
Post by Eorl @ 09:17am 18/06/13 | 0 Comments
Breakthrough is a single-objective gametype that features two teams with very distinct roles: one team has possession of a flag that they must deliver to a set location; the opposing team has a purely defensive role and unlimited resources.Currently no pricing or specific date has been given, however players can expect the new DLC pack to hit digital shelves sometime during this month. We'll have more when it becomes available but for now check out each of the map flythroughs below for a good glimpse of what you can expect.