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Friday, 12 March 2010
Post by Steve Farrelly @ 12:32pm 12/03/10 | 10 Comments
This one is a little belated, but it took a while to find someone crazy enough to immerse themselves in the seemingly insane world of Tatsunoko. It turns out, however, at its core, Tatsunoko Vs. Capcom is a stellar fighting game that long lives the legacy Capcom have left with all their Vs. titles.

Chad Drake was our man on the front line, and as something of a Capcom fighting game aficionado (and ass-kicker), he took review duties on and finished them with a 24,000 hit combo. Or something like that.

Click here for his full review.
Post by Steve Farrelly @ 11:55am 12/03/10 | 43 Comments
Nintendo of America boss, Reggie Fils-Aime, when speaking to Forbes in regards to the future of Wii in the wake of Natal and Sony's recently announced Move, or the iPod Touch, iPhone or iPad against DS and DSi, has dismissed a need to move in competition, denouncing a rush to the HD revolution or 3D gaming among much more.

"For us, technology is not an endpoint," he told the site. "Technology is an enabler for fantastic consumer experiences. So from a hardware standpoint, we are always looking at technology. But in the end, the technology has to enable a new, unique experience.

"So when people talk about high definition for the Wii console, our feedback is that that by itself will not create a brand new experience. Therefore, we're not interested. What we have to push for are ground-breaking new experiences. Technology has to enable it, not to be a means all by itself."

Looks like Nintendo fans of yore will be waiting a long time before anything new comes from them, especially in regards to HD gaming. Personally I see their arrogance now as reflective of the same arrogance they had when launching the SNES against SEGA's MegaDrive and at Sony's entry into games, and look where that lead them - two console generations of lagging way behind the competition.

Check out the rest of the interview for more on their stance on Social Networking, Apple, Microsoft, Sony and more.
Post by trog @ 06:53am 12/03/10 | 2 Comments
2K have sent through a wad of new screenshots for the recently announced and very droolworthy Civilization 5, which we now have available on our game page. Nothing earth shattering there but if you're soaking up everything possible you might want to check it out.

We'll be getting the chance to check this out tomorrow at a secret showing here at GDC, so stay tuned for some more information about this slightly anticipated title.

Thursday, 11 March 2010
Post by trog @ 07:13pm 11/03/10 | 16 Comments
Finally got back from various GDC press events and just jotted down some more quick impressions about Sony's announced PlayStation Move controller. It's definitely a pretty neat piece of hardware; they're really focusing on the accuracy and precision of the device as big features and they are really noticable when you get your hands on it.

It will be fascinating to see how it is received on launch, given the extremely high penetration rates that the Nintendo Wii already has. Stay tuned though!
Post by Dan @ 03:28pm 11/03/10 | 11 Comments
Following their GDC 2010 press conference in San Francisco earlier today, Sony have now released a whole bunch of new media from the newly revealed games they are developing in-house to take advantage of their PlayStation Move motion controller for the PS3.

Additionally, we also have some new images from the hotly anticipated God of War 3, and the upcoming Taxidermist DLC for the recently released Heavy Rain. Phew!

God of War 3





Heavy Rain: The Taxidermist DLC





Motion Fighter (Working Title)





The Shoot (Working Title)





Sports Champions





Sliders (Working Title)





Move Party (Working Title)





Brunswick Pro Bowling





TV SuperStars



All titles of course exclusive to PlayStation 3. God of War 3 lands next Thursday March 18th 2010, The Taxidermist DLC for Heavy Rain is looking to launch within the next month (but yet to be confirmed) and all the PlayStation move motion control games are yet to be dated but expected to launch alongside or soon after the Move peripheral itself this spring (U.S. Fall).
Post by Dan @ 03:23pm 11/03/10 | 2 Comments
Following today's GDC 2010 announcement that Sony's SOCOM 4: U.S. Navy SEALs would support the PlayStation Move motion controller from start to finish, they've also released the first media from the game.

This Check out all four here on AusGamers.



Post by Steve Farrelly @ 01:58pm 11/03/10 | 7 Comments
We gave resident StarCraft expert and AusGamers user, Hogfather, access to the AusGamers StarCraft II beta to run the anticipated RTS through its paces, and while the beta itself is clearly focused only on multiplayer and BattleNet 2.0 lite usage, it still gives a very good indication of the potential for the game's longevity and just how far Blizzard have come with the franchise, or if they've stuck to their roots.

This is a nice and in-depth piece for those of you out there wanting desperately to know the SCII skinny, which Hogfather serves up for you nicely.

Click here for the full hands-on. If you're after a single-player look, check out Dan's hands-on preview from late last year right here.
Post by Steve Farrelly @ 12:06pm 11/03/10 | 9 Comments
Speculation was roaming the hinterland that is the interwebs for a few weeks putting former Criterion producer/designer, Stuart Black (better known for his work on their 2006 shooter, Black), at the helm of an all-new next-gen FPS. Today NamcoBandai Partners can confirm the speculation as truth with the official announcement of Bodycount from Codemasters.
"Our core focus for Bodycount is to deliver best-in-class gun play that places the gamer at the heart of the experience," said Executive Producer Tom Gillo. "From the jaw-dropping devastation caused by firing into enemies or shredding the world around you in a hail of bullets, Bodycount will crystallise that moment of pulling the trigger into an exhilarating sensory overload of action."
We have more info available over on our Bodycount game page, as well as two new screens for your perusal below.

Post by Dan @ 11:15am 11/03/10 | 23 Comments
Confirming the rumours following yesterday's leaked trademark filing, Sony have officially revealed the "Move" the long expected motion controller for the PlayStation 3 - revealing the name of the device at the 2010 Game Developers Confernce today in San Francisco.

The device appears to be much the same as the wii-remote with a glowing coloured globe on the end that cooperates with the PlayStation Eye camera to interpret the player's position and movements. Demonstrations included using two Move controllers in tandem in a combat game (working title: Motion Fighter), a Wii-sports style game (Sports Champions) with very fluid movement as well as a custom build of Little Big Planet where one player uses the regular PS3 controller as the sackboy character and the other uses the Move control to manipulate objects in the environment.

Finally, they demonstrated a PlayStation move "sub-controller", a septate device that works in tandem with the move and features more input buttons. The third person shooter SOCOM 4 was demonstrated using the move to aim the crosshair and the sub-controller to move the character, change weapons etc. SOCOM 4 is promised to be playable from start to finish with the PlayStation Move.

"Every third party publisher is on-board"; many games in development at third parties for the Move.

Update: Official details can now be found here in Sony's Press Release, along with an assortment of photos in this image gallery.

The GDC 2010 Reveal promotional video can now be found here on AusGamers.

Post by Steve Farrelly @ 11:03am 11/03/10 | 3 Comments
Codemasters have apparently been hard at work on the official F1 2010 game, which NamcoBandai Partners Australia (formerly Atari) have revealed will ship in September this year for Xbox 360, PS3 and PC.
The September launch will see F1 2010 become the first official FORMULA ONE game to appear for Xbox 360 and marks the return of FORMULA ONE to PC after an eight year absence. The arrival of the HD editions of FORMULA ONE follows Codemasters' extremely successful launch of F1 2009 for Wii and PSP, which became a top five best seller throughout the past holiday period.
Good news for PC racing fans, to be sure. We have two new screens you can see below, while more info can be found on our game page.

Post by Steve Farrelly @ 10:37am 11/03/10 | 3 Comments
Nintendo have sent through more word of their triumphant fight against piracy, today revealing that Authorities have seized and confiscated R4 Cards and other Nintendo-related pirate products from an importer. According to Nintendo, this is the first bust of this kind in Australia.
Video game piracy continues to be a serious problem in Australia. Nintendo attributes it to the availability of game copiers, the devices that circumvent the technical protection measures embedded in the Nintendo DS and Nintendo DSi systems that enable the play of illegal Nintendo software downloaded via the Internet. Game copiers infringe Nintendo’s trademarks and copyright and breach the "circumvention device" provisions of the Copyright Act.
Of course, this follows another more recent act on Nintendo of Australia's behalf, where a man was ordered to pay Nintendo a large sum of money for uploading portions of the game New Super Mario Bros. Wii for alleged piracy.

Having worked directly with Nintendo from the outset of my career in the games industry more than 10 years ago, I can tell you this is the most aggressive they've ever been on piracy.
Wednesday, 10 March 2010
Post by Dan @ 07:32pm 10/03/10 | 0 Comments
Our intrepid leader trog, whose heart never seems to leave San Francisco, is currently over there once again for the 2010 Games Developer Conference.

Although GDC isn't the enormous affair that E3 is -- as the name implies, it's more about product pitching and developer networking -- there's still a good helping of new stuff being shown off there this year.

Today we take a first look at Activision's True Crime, a new attempt at the franchise that first tried to tap the Grand Theft Auto market back in 2003 with a sequel in '05. This time the name stays the same but everything else appears to be a fresh start. Find out all the details in this AusGamers first-look preview
Post by Dan @ 11:50am 10/03/10 | 11 Comments
Continuing the support for their acclaimed fantasy RPG, EA and BioWare have released another patch for Dragon Age: Origins, now available for all platforms.

Here's the changelog:
  • Various changes have been made to code and resources to support the Dragon Age: Origins - Awakening expansion pack. Most of these changes do not affect Origins itself.
  • Some players were experiencing increasingly long load times. A major cause of this problem has been fixed.
  • At higher levels, non-player characters now receive a bonus to armor penetration. This mitigates an unintentional imbalance with well-armored high-level characters, since armor penetration previously did not scale as aggressively as armor itself did.
  • Elite-rank enemies (lieutenants) can no longer be shattered. This preserves the intended tactical design of many combat encounters.
  • Portraits for summoned creatures (like a ranger's wolf) were displaying improperly while in the party camp. This no longer occurs.
Xbox 360 and PlayStation 3 owners can find this one of their respective online services and PC gamers can download it right here on AusGamers.
Post by Dan @ 11:32am 10/03/10 | 6 Comments
Another FIFA World Cup, another quadrennial cash-in opportunity for EA Sports. Coming to all the usual platforms, 2010 FIFA World Cup will bring you all the hot football action of the recent FIFA 10 with world-cup trimmings such as "confetti rain, streamers, & fireworks".
For the first time ever in a videogame compete in a full and authentic online World Cup tournament. Carry the hopes and dreams of a nation into battle against fans from rival countries, from the group stage through the knockout rounds to the chance to be crowned 2010 FIFA World Cup South Africa champion. For fans of nations that failed to qualify for South Africa this is the chance to replay and re-write history. Plus, gameplay innovations capture the journey from qualification to the final tournament with home and away strategies for every nation, situational tactics in-game, and altitude effects that fatigue players faster and even impact the flight of the ball.
Watch the latest Sizzle Trailer here on AusGamers.

Tuesday, 9 March 2010
Post by Dan @ 03:35pm 09/03/10 | 41 Comments
Blizzard community manager Eyonix is back again with some more tasty information for WoW-heads hanging out for their next big fix, the forthcoming Cataclysm expansion.
Today we’d like to go into more detail about a brand-new feature that’s an integral part of this overhaul: the Mastery system, a set of new game mechanics designed to allow players to become better at what makes their chosen talent tree cool or unique. With this system, we want to accomplish three things: give players more freedom in how they allocate talent points, simplify some of the "kitchen sinky" talents that try to do too much at once, and add a new stat to high-level gear that makes you better at your chosen role.
Examples of this are given for the Holy Priest, Discipline Priest and Frost Death Knight masteries. Get the full scoop over on the World of Warcraft Community Forums.
Post by Steve Farrelly @ 03:01pm 09/03/10 | 16 Comments
We've dug up a batch of Fallout: New Vegas screens, direct from Obsidian who are working on the highly anticipated sequel to 2008's Fallout 3.

Overall things are definitely looking very familiar in the tech department, with a lot of the same visual assets clearly being carried across from Bethesda's effort, along with other elements such as the same Pip-Boy HUD and conversation options. But we can gleam a few new tidbits from these which include new mutated enemies, a new companion command wheel and cross-dressing super mutants.

Either way, it's looking good, though we'd really like to see some proper first-person screens and more varied landscapes (different weather perhaps?). Click here for even more.

Post by Steve Farrelly @ 12:08pm 09/03/10 | 7 Comments
Realising they were onto a good thing the first time around, the Prince of Persia team over at Ubisoft Montreal have taken the series back to its original "Sands of Time" setting, with a brand-new entrant - Prince of Persia: The Forgotten Sands.

While gameplay remains marginally unchanged from the original trilogy (a good thing in my book), the team have been able to build the new game on the Anvil engine; originally built for Assassin's Creed, offering a stunning and richly detailed look at the Prince's classic world.

Click here to watch the video, or just check out the embed below.

Post by Steve Farrelly @ 11:28am 09/03/10 | 26 Comments
While the open invitation for discussion of the introduction of an R18+ rating for videogames here in Australia closed on February 28, various outlets such as EB Games and GAME continue to keep the debate alive with active petitions, while sprinkles of news here and there also do their job in maintaining at least some form of momentum.

Today, however, it was revealed the debate itself is important enough to the government, who've realised even more they need to pay close attention to gamers, with word that some 55,000 submissions were made in favour of the introduction of an R18+ rating for games over the course of the paper's open hours, which ran from December through to the end of February.

Though in saying that, the Australia Christian Lobby Group has challenged the credibility of the 55,000-strong response, claiming commercial ties with gaming companies and the general consensus among gamers that games are not linked to sparking violence and aggression as "reminiscent of the tactics of tobacco companies in questioning the link between smoking and lung cancer," as printed in their March newsletter.

Regardless, the strength of the overall response (bear in mind several organisations also submitted on behalf of large numbers of people such as the EFA) means the issue will likely find its way into the next meeting of state and territory attorneys-general. Stay tuned as we dive deeper.
Post by Steve Farrelly @ 10:36am 09/03/10 | 5 Comments
Apologies to all for the tardiness of this, but Firefox needing a restart and little sisters who don't know what they're doing when jumping on your machine to quickly feed some stupid virtual pet they have on Facebook while you're grabbing a coffee don't mix, apparently.

In the Headlines
We kicked off the week asking if YOU wanted to work at AusGamers, 2K Games revealed the first two DLC episodes for Borderlands would be coming to a retail disc, AusGamers looked at the Aliens vs Predator dedicated server option (or lack thereof), the PS3 suffered a short global crash, Sony bought up LittleBigPlanet developer, Nexuiz will be heading to console, Nokia reveal N900 pricing for AU, THQ let loose the first 40K Space Marines screens, Natural Selection 2 was confirmed for Steam and pre-order, Test Drive Unlimited 2 was announced, Infinity Ward and Activision aren't as happy together as first thought, Portal 2 was revealed and we finally showcased results from the AusGamers Game of the Year Awards for 2009.

Videos We Highly RecommendOn the editorial front, we went hands-on with a preview build of Just Cause 2, Mike checked out Runaway: A Twist of Fate in review form, while Dan ran AvP through its review paces as well.

That's it from us for the Wrap for another week, but as usual, stick around for news, files, media, previews and reviews - right here on AusGamers.
Post by Steve Farrelly @ 09:53am 09/03/10 | 5 Comments
2K Games have told us they've come to a licensing agreement with Hugh Hefner's Playboy Magazine empire to use original, classic covers of the iconic magazine throughout Mafia 2.
"While most mob-inspired games' emphasis is solely on action, Mafia II features a deep and compelling narrative that is embellished with a sophisticated, era-evoking atmosphere," said Christoph Hartmann, president of 2K. "In partnering with Playboy, we are able to add a unique element of authenticity to the game by using vintage images from the magazine that illustrate the power of Playboy's influence on the attitudes and culture of that generation."
Can't argue with that. And we all know gangsters read it for the article, anyway. Check out a few screens featuring Playboy below.


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