Post by Eorl @ 11:13am 17/04/14 | 0 Comments
Square Enix hasn't given any hard numbers on just how many of those registered users are actually playing the game, but we do know that six months ago the number was at 1.5 million registered users. Meanwhile, a trailer from February proclaimed the second-iteration MMO had "over 1.8 million adventurers."
It's worth noting registrations do not equate to active subscribers, although the base game does require a purchase and includes the usual 30 days of free game time. According to a translated 4Gamer interview with Director Naoki Yoshida, in March around 500,000 people were logging into A Realm Reborn each day. It is unclear as to whether that amount is still steady, but hopefully hard numbers will come out during the next quarterly report from Square Enix.
Post by Dan @ 10:58am 17/04/14 | 0 Comments
Rock, Paper, Shotgun succinctly puts it, it is pretty much a "none-too-subtle marriage of Hotline Miami‘s utterly peerless top-down intensity and the aesthetic of Hong Kong action cinema ala John Woo".
From the developer's official blog:
The idea of the games is that the player is set out to hunt down a triad leader(or similar) in Hong Kong, his whereabouts is unknown so your job is to track him down. You do this by finding people in his organization for more clues. When you start the game you have a map with different locations available. These acts as levels and you can choose any order you want to visit them. As you get new clues new locations will be unlocked on the map for you to visit, and so on. I also want to include levels that are more stealth based (haven't tested this yet so it might not work at all), and some where you only take out one target.The game is currently in development for PC, Mac and Linux and expected to launch before the end of 2014. Watch the gameplay clip below.
Post by Dan @ 10:50am 17/04/14 | 0 Comments
The developer is also aiming to capture the look of the first film too, and this latest developer diary style video explains how the studio has approached what they refer to as "low-fi sci-fi" with things like spaceship instrument panels and displays as they were imagined in the 1970s with lots of buttons, dials and CRT screens. Watch it below.
Alien: Isolation is due on October 7 2014 for PC, Xbox One, Xbox 360, PlayStation 3 and PlayStation 4.
Post by Eorl @ 10:49am 17/04/14 | 0 Comments
Developer 4J Studios launched Minecraft: PlayStation 3 Edition on PlayStation Network in mid-December, and has sold more than 1.5 million copies since then. The retail version will include all content updates through title update 14, which was released on PlayStation 3 last month; that patch brought Emeralds, Ender Chest, potatoes and more to Minecraft. Update 15, which is the most recent one, is not yet available.
According to Mojang, 4J is still working on the PlayStation 4 and PlayStation Vita versions of the sandbox game. The Xbox 360 Edition of Minecraft has been available at retail since April 2013. You can check out a trailer for the Blu-ray release above, and see the box art below.
Post by Eorl @ 10:23am 17/04/14 | 0 Comments
Steam, and to help sweeten the deal Valve has dealt a blow to all hat collectors by offering free Team Fortress 2 headgear to anyone plunking down cash early.
Those who can't quite help themselves in "collecting them all" will find that two TF2 items up for grabs: the Die Regime-Panzerung and the Der Maschinensoldaten-Helm. So classy, yet rather historic for battle in the cartoon world of Team Fortress 2.
Alongside the newly-revealed wearable headgear, a pre-order of Wolfenstein: The New Order also grants players access to a beta of id Software's next entry in the hallowed DOOM franchise. As mentioned previously however, that beta will only be available to PC, PlayStation 4 and Xbox One pre-orders. Sorry last-gen, looks like we are moving on!
Wolfenstein: The New Order will be launching for PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One come May 20th.
Post by Dan @ 10:07am 17/04/14 | 4 Comments
All Games Beta).
The latest stills feature an assortment of villains and allies as well as some closer looks at the Batmobile in action and several environments from around the refreshed game world. Hit the thumbs below for the full gallery, and read AusGamers' recent in-depth preview for our latest thoughts on the game.
Batman: Arkham Knight is due on October 14 2014 for PC, Xbox One, and PlayStation 4.
Post by Eorl @ 09:57am 17/04/14 | 1 Comments
An income of nearly ¥4.8 billion ($47 million) will result in a gain of around ¥4.8 billion ($47 million), which Sony will record as "other income" in its consolidated financial results for the first quarter of the current fiscal year (ending March 31, 2015). Sony's annual financial report for the year ending March 31, 2014 will be released on May 14 and will likely contain a forecast for the year ahead that will include the sale of the shares.
While it's a financial boost for Sony, it does mark the separation of two historically big Japanese gaming companies - a partnership that resulted in a strong Final Fantasy presence on PlayStation hardware over the years including a number of exclusive titles to the PlayStation brand.
Sony offered no reason for the sale, though it will disclose the official price in an announcement tomorrow.
Post by Eorl @ 09:50am 17/04/14 | 0 Comments
In addition to changing the time of day, the patch includes an option to cap the game at 30 frame per second. The cap is just that, a cap that will not eliminate the rare instance of a dropped frame during gameplay says Sucker Punch co-founder and producer Brian Fleming on the PlayStation Blog. Photo Mode will also be included in the patch, which enables player to enable photo mode within the game options. To use it, click L3 to pause the game, and a suite of internal tools like setting depth of field will be available to take screencaps. Check out the video below for a brief overview.
Other features include a handful of localisation changes to text, crash fixes, the game will now pause if your controller runs out of juice and if you are choosing expert difficulty the option dialog will let you know if you qualify for the "Unstoppable" trophy.
"Final full disclosures and fine print: these options and settings, including frame rate, will reset to defaults each time you restart the game. We chose to not disturb our game save file format with this patch in order get these features to you as quickly as we could," says Fleming.
"Additionally, Photo Mode will only work in situations where the camera is freely movable by players. In scripted sequences/cutscenes you can still take screenshots of course, just not with the Photo Mode tools."
Post by Eorl @ 09:36am 17/04/14 | 0 Comments
On behalf of the entire global team at PlayStation, I want to thank you for your unprecedented support and for making PS4 your next-generation console of choice. We couldn’t have done this without you! And please keep the feedback coming: we are listening.The news comes ahead of the March NPD report, which is expected to include the likes of Titanfall, inFamous: Second Son (which has since sold 1 million copies), Metal Gear Solid V: Ground Zeroes, Diablo 3: Reaper of Souls and Dark Souls 2. Earlier in March Sony revealed that the PlayStation 4 had surpassed 6 million consoles sold through, making it the fastest selling next-gen console since launch on November 15th for America and November 22nd for Australia.
"On that note, we’ll have some great new details to share with you regarding our upcoming PS4 system software update very soon. Stay tuned!"
Post by Eorl @ 09:21am 17/04/14 | 0 Comments
Titled Warplots, these rather unique battlegrounds are part of WildStar’s Elder Game (level 50) PvP and combines strategy and team coordination with competition and a "crapload of fun into a fortress on fortress PvP showdown!" Players will be tasked with killing each other by building their fortress into a death machine, including the use of plasma cannons, mines, incinerators, rocket launchers, bunkers, teleporters, defense grids, attack ships, robot factories, nuclear power plants, orbital strike capabilities and more. Dungeon items are also on the available list, making it even more dynamic than your typical PvP encounter.
There are two win scenarios in Warplots and you’ll earn currency in every match, which can be used to purchase plugs and other upgrades, plus sweet PvP Warplots loot. Further details have been promised in the next DevSpeak, but for now you can check out the flick below.
It ain't just Warplots that we have for you today, with the folks at Carbine and Reboot PR offering us a handful of beta weekend keys to throw at your faces. We've got over 30 of these suckers, and they'll be gone in no time so jump in before its too late. We've gated this one off to those who've had at least 100 posts on the forums, just to ensure our more loving fans are able to smash some face in WildStar. Check out all the details over here.
Post by Eorl @ 08:46am 17/04/14 | 0 Comments
Helping us understand just what the newest title has to offer is bike guru Dylan "Gameboffin" Burns, who finds that this may not be the greatest Trials title on the block.
The tracks are boring, the tricks not worth bothering with, the attempt at storytelling laughable and far too much expectation rests in the audience to shape Fusion’s potential. Perhaps this will be a different story in a few months.Find out all the the goss in the full Trials Fusion review.
Post by Eorl @ 06:45pm 16/04/14 | 0 Comments
Version 1.2 of the game will bring the PlayStation 3, PlayStation Vita and Xbox 360 editions up to date with the PC build, which received the large update back in October. The title update includes over 1000 new items, plus fresh enemies, bosses, friendly NPCs and pets, Re-Logic detailed in a post on the game's official forum.
Not only will the console and handheld versions be gaining the PC update, but Re-Logic has also confirmed that platform specific bug fixes will be making an appearance. The list is far, far too long to post here, so check out the patch notes for the full details.
Post by Eorl @ 06:38pm 16/04/14 | 1 Comments
Steam Early Access for Linux, Mac and Windows PC, the developer announced today.
The game takes place in a cyberspace world, where players are hunting for the Glitchspace, a "by-product of cyberspace and its various glitches." Players problem solve by editing object codes and exploiting glitches they find.
We created a node-based programming system for Glitchspace, called Null. Null allows for chunks of functionality to be applied to objects with ease, and makes the programming a visual, dynamic, and instantaneous feature.The alpha currently offers an hour of play, while the developer hopes to include two-to-three hours once the game is complete. According to the game's Steam page, Space Budgie wants to improve more than just gameplay elements, such as audio, puzzles and more.
Glitchspace is expected to launch later this year, and the Early Access alpha is currently available for $6.99.
Post by Eorl @ 04:26pm 16/04/14 | 0 Comments
"I'm saddened to say that Bungie's board of directors terminated me without cause on April 11, 2014," O'Donnell wrote. O'Donnell was one of the last employees still at Bungie prior to its Microsoft purchase of the company back in 1999, and has a rather large list of games worked on.
O'Donnell is well known for his work on the Halo series, but has also composed music for Oni as well as Myth. He joined Bungie as audio director after working on Myth 2, Oni and Halo: Combat Evolved's scores on a contract basis. O'Donnell was working on Bungie's upcoming sci-fi group shooter Destiny.
We've contacted Bungie and will clarify once we know more.
Post by Eorl @ 04:16pm 16/04/14 | 2 Comments
For many people, internet use and gaming is an enjoyable pastime; however, for others it can be a compulsive and addictive behaviour that results in personal, family, academic, financial, and occupational problems. Although there is a lot of media attention on the topic, currently not much is known about the development of internet and video game addiction. The QIMR Berghofer Medical Research Institute is currently conducting a study to collect information about the internet use and video gaming in Australia to improve our understanding of the development of technological addictions. We are interested in recruiting both male and female gamers to our study. Participating in the study involves completing an online questionnaire which includes sections on your general health and your experiences and motives when using the internet and video gaming (we are interested in all gaming platforms and genres).If you are 18 or over, have used the internet or played video games in the last 12 months and would like to find out more about participating in this study just check out the official website.
Post by Eorl @ 03:00pm 16/04/14 | 0 Comments
"It’s tremendously important for us as a developer studio, to know that the owner and the publisher are ready to take that hit", explained David Polfeldt, managing director of Massive Entertainment, in an interview with Examiner. “I think their shares fell 25% on the day it was announced it was being delayed. It takes so much courage to live through that day and still think that was a good decision. So for us in the development [side of things], that’s an important message that ultimately the management will back up the goals that we have, which is the game has to be great.”
Polfeldt also revealed that the development team was always challenged to push the boundaries of innovation, rather than being hamstrung by tight deadlines: "When we go to the internal milestones, we’re constantly being pushed for more innovation, thinking further, what could you do that surprises even ourselves? What are we not doing that we could do? Have you studied the competition? So there’s never a discussion about 'just get it done guys, hurry up, we have a deadline, and it doesn't matter if it's really perfect, just get it done.'"
Tom Clancy's The Division was revealed at E3 2013 with a rather stunning gameplay trailer, but other than a handful of information and a rather impressive tech demo, little has been heard about what we can expect from the title. According to Polfeldt, this elusive nature can only be a good thing. "That’s ultimately the end goal and then it’s a million times better if it’s on time, but if there is a choice between time and quality, then quality will win."
Post by Eorl @ 01:56pm 16/04/14 | 0 Comments
game's official website to explain the three categories that these updates are split into, and just what features to expect in each one — including loadouts you can name and filters to search through Challenges.
The first-person shooter's first type of update is designed to "tend the garden and keep the weeds out," Fukuda wrote, and they take the form of "minor tweaks and fixes" like weapon balance and matchmaking changes. He refers to the second group as "convenience features," like the recent Party Colors feature that lets players identify others in the game and its lobby.
"The next update will bring more convenience features such as: the ability to rename your custom loadouts and to make custom loadouts specific to each game mode," he wrote, "a way to filter your Challenges by criteria such as 'closest to complete,' and displaying the final scoreboard from your previous match in the Last Game Summary so you can review the scores at your leisure in the lobby."
Earlier this week at PAX East we saw Respawn unveil Expedition, a three map content pack set for launch sometime next month. You can find out more on that over here, and for those who may have missed it, you can check out our review on Titanfall here.
Post by Eorl @ 01:34pm 16/04/14 | 2 Comments
Built on the same CQC Tech as War of the Roses; War of the Vikings delivers the next generation of Paradox’s close quarter combat focused brands that moves the setting to the Viking Age.After being on Steam Early Access for a good six months, War of the Vikings continues Fatshark's close-quarter combat where War of the Roses left off, though with a larger amount of yelling and screaming. New additions to the game include customisable characters that allow you to be the warrior you enjoy, rather interesting historical inspired setting, both Vikings and Saxons races, and a new Arena Game Mode to compete with fellow players as you battle for glorious honour.
War of the Vikings is available exclusively on PC, with three editions to purchase via Fatshark's store. These include a rather high priced $174.99 Valhalla edition that offers a lifetime content pass, all items unlocked and some unique armour to don your bearded hero with. If your financial matters can't be solved by pillage and plundering, a standard edition is also available at $24.99.
Post by Eorl @ 12:05pm 16/04/14 | 0 Comments
their blog to reveal just some of the more recent changes that they've been making to their rather popular MOBA, namely in the AI bot development section.
Design Analyst RoamingNumeral headed the discussion, revealing that even high level players spend a lot of time practising against bots, and both co-op and PvP players have in the past asked for more “human”-like bots. Players requested less predictable bots that focus on last hits and combos rather than just “tougher” ones.
We surveyed both Coop-vs.-AI and PvP players to find out what they thought about bots. One very clear piece of feedback was a desire for more “human” bots: ones that are less predictable and focus on the same game elements that players do, such as last hitting and nailing their combos. Surprisingly, "tougher" bots was a less frequent response by comparison. Based on this data we set our sights on more-human bots as the overarching goal for this update, especially since such changes will make harder bots more interesting down the line.One of the key improvements to come from this discussion is bot threat evaluation, which the team at Riot believes has changed for the better. Akin to first-person shooters, the previous systems looked at how much damage has recently been received and uses that to determine future threat. The new systems instead try to deal with scenarios by looking not only at "health but also how many spells the bot and any nearby enemies have available."
Of course, other requests from players weren't as easy to fix. One of the more common suggestions was allowing bots to jungle or wall jump, which Riot has said is actually impossible to do, due to the fact that bots don't actually know what walls are or that they even exist. Jungling shares a similar story, with bots unable to determine what paths are "safe" and what are optimal, unless the team completely re-designed the pathing and terrain systems.
Much more can be found in the full blog post, including a look at how these fixes were achieved, and also how Riot optimised bot code to compensate for their new processes.
Post by Dan @ 10:59am 16/04/14 | 0 Comments
In his second hands-on with the game (read the first here), Steve paws through the finer points of his experience with the latest build for us in this in-depth preview:
Evolve is the sort of game that gets your excitement glands pumping, and brings out a fair amount of geek in you, despite the desperation of the core narrative. But this speaks volumes about what Turtle Rock has brought to the table -- a veritable smorgasbord of fun and engagement.Read on for all the details.
Evolve is due in Australian Spring 2014 (Northern Fall) on PC, Xbox One and PlayStation 4.