Being able to look at a list of servers and then pick where to play an online shooter is slowly becoming a thing of the past. In its place we find matchmaking systems that work off increasingly complex algorithms. Well, complex in the sense that they usually just plop you on the server with the lowest ping and average number of players. But for many PC players, being able to manually select a server by looking at its ping, the number of players, and where all their friends are at, is pretty important. Playing DICE's Battlefield 4 any other way would feel, wrong. So why then, is Star Wars Battlefront (also from DICE) going the matchmaking route?