shark week, all week
Depth is one of the best games you may have never heard of, and we've gone hands-on with it and had a chance to chat to the team behind it. Check out both features!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
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Friday, 1 August 2014
Post by Eorl @ 04:00pm 01/08/14 | 0 Comments
Since its reveal two days ago, many questions have been raised about Electronic Arts' new subscription model, titled EA Access. Some have been in favour for it, while others - Sony included - are not quite in favour of the currently Xbox One exclusive feature, with a majority simply waiting for the catalogue to further flesh itself out before judging.

To help further push across that anyone will be able to access this new subscription method, EA revealed to Joystiq that “any Xbox One gamer can join EA Access and take advantages of the benefits of membership."

The only caveat of having a Xbox LIVE Gold membership will be the ability to connect to multiplayer gameplay, according to the EA rep. EA Access membership unlocks what EA calls "The Vault," a collection of EA games on Xbox One that users can download and play whenever they want. During the beta, gamers will have unlimited access to FIFA 14, Madden NFL 25, Peggle 2 and Battlefield 4 - with more titles to be added "soon."
Post by Eorl @ 02:57pm 01/08/14 | 0 Comments
Gaming peripherals company SteelSeries has revealed its World of Warcraft edition headset, Siberia Elite.

The headset is a rune-dotted take on SteelSeries' long-running Siberia design. It uses Dolby audio technologies for a surround-sound experience, and users can tweak their own equaliser settings, microphone functionality, and more. The decorative runes on the earcups are also customisable, allowing gamers to change their colours as well as choose options such as a pulsating glow, or dynamic lighting based on in-game actions.

SteelSeries CTO Tino Soelberg describes the headset as a "complement to Blizzard's upcoming Warlords of Draenor" expansion. Those looking to purchase the headset will sadly find only a "notify" button for the Australian region, though America are able to pre-order it for a large sum of $220 USD. For the more technical info head over to the splash page, or watch the fancy trailer below to be WoWed (get it!) by the design.

Post by Eorl @ 02:22pm 01/08/14 | 0 Comments
After a year's worth of downloadable expansions, Activision is bringing the fourth and final chapter of DLC for the latest title in its massively popularity military shooter franchise early next week. The Nemesis DLC, which includes four new maps and the conclusion to the Extinction narrative, releases on Xbox One and Xbox 360 August 5.

Nemesis delivers three new maps, including a returning favorite, each with their own respective field orders: Goldrush, in which players can hop into mine carts swirling around an abandoned mine and unlock a pack of wolves to devour their enemies; Subzero, a three-lane style submarine base where your killstreaks award you with a frigid blizzard to kill your opponents; Dynasty, a tranquil Chinese village in which you can call in multiple fighter jets at once; and Showtime, a remix of the original Modern Warfare's Shipment. Showtime's killstreaks encourage close-quarters fighting with automated turrets and poison gas attacks that corral all players into the center of the map.

Exodus, the final episode of Extinction, tasks you with finishing off the Cryptid alien army and escorting researchers to a space station near Earth. You'll face off against the Ancestors, a group of enemies with psychic abilities.

Nemesis will be available for $14.99 individually and comes included with the Ghosts' season pass, and will come to other platforms at a later date.
Post by Eorl @ 02:07pm 01/08/14 | 0 Comments
Fans of in-development space sim Star Citizen will be glad to know that the latest patch for the Arena Commander module has brought about numerous balance changes to the game, including the biggest culprit: rubber-banding.

“You’ll know that one of our major focuses for this patch has been to resolve the persistent rubber banding issues that players are encountering in multiplayer" writes Cloud's Travis Day on the blog post. "In our quest to resolve this particular issue we’ve investigated down many paths and put in place many potential fixes. Over the course of the past weeks we’ve been all through the IFCS code, network code, game server code, and many of the associated systems."

“We’ve been resolving issues and improving/hardening each system along with adding a menagerie of useful debug tools that we’ll carry into the future. While not all of these fixes have been successful at addressing rubber banding specifically, they are all included in the current patch and do in fact resolve issues or otherwise improve the multiplayer game and improve the resilience of the systems.”

A full list of the patch notes can be found over here, alongside Day's full discussion on the patch which is available here.
Post by Eorl @ 11:46am 01/08/14 | 0 Comments
Sony has reported record revenues for its latest quarter (via Eurogamer), thanks to brisk PlayStation 4 sales and profits from game-related network services, including a huge spike in PlayStation Plus membership sales.

Sony's Game and Network Services division enjoyed sales of $2.55 billion for the three-month period that ended on June 30th, 2014, a 95.7 percent increase when compared to the same period a year ago. All told, the games division made a profit of $43 million, compared to a $159 million loss in the same period a year ago.

Sony did not give specific numbers on the PlayStation 4, instead reporting that combined PlayStation 4 and PlayStation 3 shipments (not sales) came in at around 3.4 million during the quarter. Sony also counted PlayStation Vita, PSP, and PlayStation TV together during the quarter. All together 750,000 units were shipped during the quarter.

Sony also said that 85 million games were sold during the quarter, an impressive feat a company who was previously struggling with large losses.

Sony as a whole saw sales of $17.92 billion, an increase of 5.8 percent compared to the same period a year ago. Profits increased to $268 million, attributed mostly to the games division and the sale of real estate in the U.S. and Japan.
Post by Eorl @ 11:15am 01/08/14 | 0 Comments
Gaslamp Games, the studio behind Dungeons of Dredmor, are letting their new colony-building game, Clockwork Empires, hit Steam very soon.
Take on the role of a Junior Bureaucrat (Colonial Grade), sent forth to seek fame, promotions, and natural resources to feed the ravenous maw of Imperial Industry & Commerce. Build a prosperous colony, fill it with magnificent factories worked by oppressed labourers, and harness the awesome power of steam through fearsome machines invented by determined men and women of Science! History is yours to seize for fame and fortune, for Science, and for the Queen and the glory of the Clockwork Empires!
In the simulation game, you attempt to keep your city and population thriving as it's nearing collapse. Your choices will determine the future for the city and its unique inhabitants. Expect some bumps along the way like axe murderers and cultists to try to ruin your success, as usual of a strategy simulator.

Clockwork Empires will be available on Steam Early Access starting August 15th, for $29.99. You can also find out how far through development Gaslamp actually is at their status page, including the multiplayer, music, the engine and the scripting system.

Post by Eorl @ 10:33am 01/08/14 | 2 Comments
While the dust is still settling on Path of Exile's first mini-expansion, Sacrifice of the Vaal, New Zealand developer Grinding Gear Games is ready to rock the free-to-play action RPG world with its second mini-expansion, Forsaken Masters.

As you could guess from the expansion's title, players will cross paths with the seven Forsaken Masters, who will task you with completing various missions and quests across the world. Gain the trust of these masters and you'll be given access to be better bonuses and skill upgrades.
"The seven Masters each have their own style of mission and each mission has many potential circumstances" the press release describes. "As players delve deeper into the realm of Wraeclast, the pool of available mission variations increases, offering players new and unexpected challenges -- all of which can occur anywhere in the game."
Alongside these new missions and NPCs, players will also have the chance to customise a secret Hideout, accessible after gaining "a Master's trust." Also featuring Rampage and Beyond Challenge Leagues, revamped boss fights, new lore, new Unique items, new support and skill gems, a PvP Spectator Mode, and dozens of other additions, Path of Exile: Forsaken Masters will offer players a robust augmentation to the game's already highly replayable experience.

Grinding Gear Games also took it upon themselves to go through older content, revamping bosses and adding in breadcrumbs of new lore for players to discover, with snippets of Wraeclast's history scattered throughout the existing acts. Additionally, large portions of the Passive Skill Tree have been redesigned, particularly in the Witch, Shadow, and outer Ranger class areas.

More information on the new mini-expansion can be found at the splash page, but the most important part is that Forsake Masters will be launching on August 21st for Australia and New Zealand.

Post by Dan @ 10:22am 01/08/14 | 0 Comments
Acclaimed game designed Michel Ancel has co-founded Wild Sheep Studio, a new independent development house in Montpellier, France with a 15 person team working on its first title, however the Rayman and Beyond Good & Evil creator has not severed his 25 year tenure with Ubisoft, reportedly retaining his role at Ubi Montpellier as a creative lead on "select projects".

When pressed on the matter by Eurogamer, Ubisoft confirmed that the long awaited follow-up to the critically acclaimed 2003 adventure game Beyond Good & Evil was one such project, offering one of the few official mentions of a sequel since it was originally teased back in May 2008.
"In many ways, BG&E is an inimitable game - it appeals to all generations of gamers and is an inspiration behind many of Ubisoft Montpellier's past and future games. It's still far too early to give many details about this new title, but what we can say is that while Michel and the team at Ubisoft Montpellier are working with the core tenets of BG&E, they're developing something that aspires to push past the boundaries of a proverbial sequel and leverages next-gen technologies to deliver a truly surprising, innovative and exceptional game. The entire team is excited about the direction this extremely ambitious project is taking, and we'll have more to share later, as it progresses."
No further details were offered on the debut title from Wild Sheep, other than that it would be an "original game".
Post by Eorl @ 09:56am 01/08/14 | 0 Comments
Those lifeless, outdated expressions on your World of Warcraft Night Elf or Human will soon be a thing of the past, developer Blizzard announced today. No, Blizzard isn't radically altering the look of its gold-standard MMO, but instead it's bringing characters' faces inline with more modern graphical techniques.

The task isn't an easy one, mind you. According to the latest edition of Artcraft, the original low-polygon heads and texture overlays meant things like facial expressions were simply "painted onto" the texture. An example was a sneering Dwarf lip, which previously would have been just painted onto the flat model, but now with the updated modelling, a sneer means adjusting the entire model to pose a sneer, adding the appropriate textures, then meshing "that base pose with all of the existing emotes and animations."

"While it wouldn’t have been ideal to see a mix of lower-quality and higher-quality models running around side by side," explains art director Chris Robinson for World of Warcraft on the topic of rolling only a few races out for the expansions launch, it did seem to be the most realistically achievable way to bring the new models into the game. However, Robinson said that the art team committed itself to getting the job done entirely, and "the finish line is nearly in sight."

World of Warcraft: Warlords of Draenor is expected to launch before December 20th.
Post by Dan @ 09:37am 01/08/14 | 2 Comments
The racing game stalwarts at Codemasters have revealed the latest iteration of the flagship formula one racing series with the announcement of F1 2014.
Drawing upon all our experience in developing Formula 1 titles down the years, F1 2014 recreates this year’s incredible season featuring all the seismic changes to the sport, including new turbocharged cars, new circuits plus all the driver moves.

The game also includes refined handling on a pad and a new driver evaluation system that tunes game settings to your skill level to increase accessibility – we want all of our players to race competitively, more quickly. Of course, all the veterans of the series will be able to experience the true challenge of racing this year’s stunning generation of cars, featuring more explosive power delivery but less downforce, by customising your options and turning off all the assists.
Codies have a few more things to say about the game over on the official blog and you can check out the debut trailer below.

Much like the recent GRID Autosport, the reveal for F1 2014 has arrived only a couple of months before its scheduled release date, with PC, Xbox 360 and PlayStation 3 offerings all due on October 17th 2014.

Post by Dan @ 09:28am 01/08/14 | 0 Comments
BioWare have slipped out another live action teaser trailer for what is presumed to be a new game from the Edmonton studio that brought us the likes of Mass Effect, Dragon Age and Jade Empire.

This video has been dubbed 'spark' and features somewhat of a storm in a teacup scenario with a sinister observer and an unwitting chosen one. The only thing new it really confirms however, is that more will be revealed at the upcoming GamesCom 2014 event being held in Cologne, Germany a few weeks from now.

The upcoming game is widely expected to be called Shadow Realms, due to some references found in the previous teaser and a corresponding trademark filing by publisher EA.

Post by Eorl @ 09:11am 01/08/14 | 5 Comments
With its recent release of update 2.3 that contained a fair chunk of new content, including "The Hunt," which allows level 50 players to hunt down monsters for big rewards, it seems like no better time to jump into Final Fantasy XIV: A Realm Reborn.

To help make things a bit easier for newcomers, developer Square Enix has today revealed that those signing up on PC will be able to claim a free 14-day trial, of course with the usual trial restrictions.

Those interested can sign up directly through the game's website. The trial will last for 14 calendar days from the day it was downloaded, so make sure you utilise every hour. Like other MMO trials, players will be restricted to level 20, and will only be able to earn 20,000 gil (in-game gold). There are a variety of other trade-orientated restrictions in place to stop gold farmers from gaining the upper hand, which you can read about here.

While the trial is currently only available to PC users, Square Enix notes that those who wish to purchase the full game will have the option of moving their characters over to PlayStation 3 or PlayStation 4 if they so choose.
Thursday, 31 July 2014
Post by Eorl @ 04:47pm 31/07/14 | 2 Comments
Wonderstruck, an independent studio comprised of former Lionhead and EA veterans, has today announced that voxel-based multiplayer sandbox Oort Online has moved into early access with eager builders now able to pre-purchase the game.
In the Oort Online universe, you’ll be able to explore huge numbers of different worlds, each with unique appearances, resources, real players and their creations. Each planet is populated by vicious and varied creatures known as The Protectors. Fight them alone or with friends to be rewarded with experience and loot.

Everyone plays in the same universe. You can build anything, anywhere, from Portals to Palaces, and keep your creations safe using Beacons. Step through a Portal and find other players, their creations, monuments, shops, cities and guilds. The whole universe is open for you to explore!
While the idea of voxel-based sandbox titles isn't exactly a new concept in today's gaming world, it seems that the team at Wonderstruck are hoping to bring a new take on the rapidly growing genre. That unique take looks to be its seamlessly connected worlds, through which you can choose to either conquer or live alongside, though the choice seems to be in the player's hand.

For more on Oort Online, check out the reveal trailer below. If the video convinces you enough, you can also throw money at the monitor by heading over to their official website, which holds a number of Early Access packages typical of a Kickstarter drive.

Post by Eorl @ 04:37pm 31/07/14 | 0 Comments
Borderlands developer Gearbox revealed in a recent Steam announcement that the original title in the series will now be moving away from the defunct Gamespy, instead utilising Steamworks like its second in-line Borderlands 2. The move will allow everyone the chance to continue playing the game and its assorted DLC.

Alongside the Steamworks changes Gearbox also announced a much needed change that will surely appeal to everyone - Borderlands will no longer feature the rather draconian Securom in both the base game and its DLC. Steamwork integration has already begun with all available DLC having been imported over, making all DLC Steam compatible

Gearbox has also added in a 'Granting Tool' to Steam's Tools section, allowing retail users the ability to convert their disc into digital form, which should be handy for keeping track of all your content. You can read more about it in the Steam Announcement.
Post by Eorl @ 02:44pm 31/07/14 | 0 Comments
Activision Blizzard has announced over 4.6 million Guardians took part in the recent Destiny beta.

The exact figure came in at 4,638,937, which is pretty astonishing considering how short a period it was available for. The beta kicked off on Sony platforms on July 17, before coming to Xbox owners the following week.

Bungie COO Pete Parsons said, "We were totally blown away by the number of people who played the beta. We surpassed even our own goals and the feedback was invaluable. We cannot thank the community enough, the response was humbling and in the weeks ahead we’ll be working hard to ensure that Destiny lives up to the expectations at launch.”

Destiny will be launching on September 9th for PlayStation 4, Xbox One, PlayStation 3 and Xbox 360.
Post by Eorl @ 02:26pm 31/07/14 | 0 Comments
A new day, a new trailer for Maxis' The Sims 4, this time taking a look at one of the major new features of the fourth title in long-running series: emotions.

While emotions aren't necessarily a new thing when it comes to the wacky Sims world, Maxis looks to be putting even more emphasis on just how each citizen will interact depending on their emotions. From selfies in front of a mirror to getting a Sim angry at a party which subsequently turns into pouring drinks on people, the emotions can offer some pretty wacky encounters that I'm sure fans of the series will love to explore.

The Sims 4 is due on PC in Spring (Northern Fall) 2014.

Post by Steve Farrelly @ 12:16pm 31/07/14 | 3 Comments
You may have heard of the ambitious sharks vs humans multiplayer game, Depth, a few years ago. You may also be asking yourself now that I've reminded you, "where the bloody hell is it?".

The truth is, the team went back to the drawing board and found a new partner in New Zealand-based Digial Confectioners -- a tale they're more than happy to reveal to our very own Joab Gilroy who not only spoke with the team, but also played them in some hands-on multiplayer where he also produced this Depth video preview (complete with transcript).

Find out why this long-gestating product should be on your radar by checking out Joab's Depth interview feature right here.
Post by Dan @ 11:08am 31/07/14 | 5 Comments
PC Gamer recently had the chance to sit down with Obsidian Entertainment Josh Sawyer, the Project Director on the very successfully crowdfunded Pillars of Eternity, and they've published video footage of the conversation, which runs for over 40 minutes and includes a half hour play through of the game.

As promised in its original Kickstarter pledge, Pillars of Eternity draws heavy inspiration from the studio's heritage with the likes of Baldurs Gate and Icewind Dale, and the gameplay demonstration walks through a recent demo build of the game with a detailed explanation of many features and mechanics starting with the in-depth character customisation and showing off plenty of dialogue and combat. Watch the whole thing in full embedded below, or over at PC Gamer.

Pillars of Eternity is expected in late 2014 on PC, Mac and Linux.

Post by Eorl @ 10:30am 31/07/14 | 0 Comments
Riot Games has released the latest patch for their popular free-to-play MOBA League of Legends, bringing the game up to version 4.13. Riot's Chris "Pwyff" Tom notes the latest tune-up is all about breadth instead of depth, as the studio seeks to "promote more diversity in competitive play."

Among the fighters, three early-aggro junglers—Elise, Evelynn and Lee Sin—have proven to be "very suffocating" in organized play, Riot noted in the changelog, so they're being toned down to encourage players to give others a chance. Mages and assassins are getting some "low-scope buffs," and Marksmen are also being given more "strategic diversity" in order to dilute the dominance of strong hypercarry characters. Rather like fighters, some support characters are having their abilities slightly reduced as well.

The biggest character-specific changes have been made to Sona, who's been specifically reworked to "give her more meaningful (and recognizable) gameplay without heavily changing her aura-focused playstyle."

Various items are also undergoing changes, as is the order that upgrades appear in the store. Some new, color-based search terms have been added, numerous bug fixes have been made and, as mentioned above, match loading speeds have been improved by 10 to 30 percent.

A full breakdown of all the changes can be found at the official website.
Post by Dan @ 10:07am 31/07/14 | 0 Comments
The name of Ubisoft's unannounced new Assassin's Creed game appears to have been outed by a slip up at Swiss online retailer World of Games, who erroneously posted a store listing for an Assassin's Creed Rogue on Xbox 360 and PlayStation 3. The link has since been removed, but not before Google's Spiders had time to spin their webs (thanks Gematsu).

In addition to the new generation console targetted Assassin's Creed Unity, publisher Ubisoft has previously confirmed that it has a second Assassins Creed title currently in the works for the last-gen console crowd. Although no official announcements have yet been made, several reportedly leaked details about a project codenamed "Comet" have previously found their way online.

The most recent crop of rumours described Project Comet as a cross between Assassin's Creed 3, and the Freedom Cry expansion content for Assassin's Creed 4, with a 1758 North American setting, and the player character being a Templar named Shay. Perhaps the word Rogue in the new rumoured title suggests Shay's eventual rebellion from the authoritarian order.
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