descend the depths
We take Blizzard's action-RPG, Diablo 3, for the review spin and dabble in its many changes, and many familiarities, all while taking in its amazing atmosphere. Click here to read our verdict!
A Bald New Look?
We take the tortured Max Payne for one more spin in his latest sequel, as produced by Rockstar Games. Have they saved his soul? Read our review to find out!
ghastly review!
Tom Clancy's Ghosts have been saving the future long before Call of Duty got there, and this year sees the release of Ghost Recon: Future Soldier. Read the review!
App of the Week!
This week we feature the very polished Bullistic Unleashed from Melbourne-based Millipede who've taken the physics puzzler genre, and bulled it! Click here for more!
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Wednesday, 23 May 2012
Post by Dan @ 02:32pm 23/05/12 | 2 Comments
The original Nexuiz, released in 2005 was a built on the Quake 3 engine source, offering more of that fast-paced shooter gameplay in a completely free package. Fast-forward seven years to a market now conditioned to much slower FPS games, developer IlFonic have remade Nexuiz as a retail game, polished up for modern-eyeballs with CryEngine 3 technology.

Back in March, we found out that the game wasn't a very good fit for the Xbox 360, but held out hope that the PC version to follow might still work out ok (particularly after the recent success of the delightfully fast-paced Tribes Ascend).

The revamped Nexuiz is now available on Steam for PC, but even at it's generously low US$9.99 launch price, it looks to have limited appeal. Find out why in this review.
Post by Steve Farrelly @ 01:49pm 23/05/12 | 2 Comments
With quite a few solid co-op experiences starting to spill out of the woodwork, Ubisoft's Ghost Recon: Future Soldier has arrived to maintain the trend with a lot of gameplay options, an equally compelling single-player experience and some decent multiplayer to-boot.

Dave "ko-zee-ii" Kozicki has taken on review duties for us with this one and dabble on the Xbox 360 version to see what all the Kinect fuss is about, but also knocks heads with an old, unwelcome friend we all know as Ubiosoft U-Play.

Click here for his review.
Post by Steve Farrelly @ 11:39am 23/05/12 | 1 Comments
Love them or hate them, the LEGO series of videogames appears to be here to stay, and with some 11 million copies sold worldwide of LEGO Batman, you can bet the bricked Caped Crusader will be around for a while too.

So the announcement of LEGO Batman 2: DC Superheroes doesn't really come as a shock, though it looks like this is actually Traveller's Tales' most ambitious LEGO game to-date with a completely open sandbox Gotham City to play in that nestles on around 500 square-miles of game-world. The addition of the likes of Superman, Green Lantern, The Flash, Aquaman and Wonderwoman, among a massive cast of villains such as The Joker and Lex Luthor also sweetens the deal.

We have a new trailer, and new screens embedded below, or you can click here for a direct video link.



Post by Steve Farrelly @ 10:49am 23/05/12 | 10 Comments
Take-Two, parent company of 2K Games and Rockstar has released its quarterly financial report, where a release date for the Firaxis-developed XCOM: Enemy Unknown was revealed, but a delay of over a year for the FPS tactical-RPG entry, XCOM, was also revealed.

XCOM: Enemy Unknown will be coming to PC, PS3 and Xbox 360 this October 12 in Australia and New Zealand, with a bunch of pre-order deals outlined, including the Elite Soldier Pack which offers "top-of-the-line soldier customization features that will only be available for a limited time". The best news, however, comes in information there will be a PC-specific special edition that "contains a variety of unique XCOM items".

"As we reimagine XCOM, one of our goals is to evolve the experience while recognising what made X-COM one of the greatest PC games to date,” said Sarah Anderson, senior vice president of marketing for 2K (via press release). “It’s important to create an experience that is appealing to both existing fans and newcomers to the world of XCOM, which is what we’re doing with XCOM: Enemy Unknown.”

As for the XCOM FPS delay, which is being handled by 2K Marin, no details were divulged for the lengthy delay other than we'd be seeing it sometime between April 2013 and March 2014.
Post by Eorl @ 10:35am 23/05/12 | 4 Comments
In some sad news today, BioWare has announced that a recent restructuring of their Austin-based studio has left an undisclosed number of workers without a job, while the luckier ones have been able to secure other EA projects.

BioWare founders Greg Zeschuk and Ray Muzyka have today confirmed the rumours of layoffs, which are being speculated as a cause from the recent drop in subscription numbers following Bioware's venture into MMO space with their title Star Wars: The Old Republic. Earlier this month reports from EA's fourth quarter meeting for 2011 had subscription numbers at 1.3 million, a loss of 400,000 from previous quarter.
Hey folks, since you’re reading this you may likely have heard that we’ve done some restructuring here on the SWTOR team. Sadly, we are bidding farewell to some talented, passionate and exceptionally hard-working people who helped make SWTOR a reality. Impacting people’s lives this way is always very hard, but we’re ensuring the affected people are treated with dignity, fairness and respect.
Hopefully those that have lost their jobs are able to secure positions elsewhere, as we know it is quite harsh in the games industry with several home grown studios that have closed down in the previous years.
Post by Steve Farrelly @ 09:55am 23/05/12 | 0 Comments
A little while ago we ran an update on the status of a lawsuit filed by Canada-based Silicon Knights (Eternal Darkness, Too Human) against Epic Games for what they claim was a breach of the licensing agreement between the two for Epic's Unreal Engine.

The case was to be played out before a jury on May 14, but just seven days prior a North Carolina judge ruled that if Silicon Knights wins, they would only be entitled to a settlement of one dollar. However, as reported by Polygon (via Eurogamer), it's not a total loss because if Silicon Knights does win favour with the jury in the outcome, they will have the option to appeal the settlement amount or seek another damages recourse.

According to the reports, the $1 settlement came in the wake of the judge losing patience with Silicon Knights after they failed to actively submit a proper breakdown of the damages sought.
Post by Dan @ 09:04am 23/05/12 | 0 Comments
A new batch of screens from Capcom's upcoming Lost Planet 3 have been revealed, offering another chilly look at the first game in the series to be developed outside of Japan.
Lost Planet 3 introduces Jim, a rig pilot who leaves Earth to take on a hazardous but lucrative contract on E.D.N. III. Working for Neo-Venus Construction (NEVEC) who are preparing the planet for colonization, Jim joins his fellow pioneers at the Coronis base and begins surveying the uncharted terrain and obtaining samples of the planet’s energy supply – Thermal Energy.
Hit the thumbs below for the full gallery. Lost Planet 3 is due in 2013 for PlayStation 3, Xbox 360 and PC.

Post by Dan @ 08:55am 23/05/12 | 1 Comments
It was announced way back in 2009, but developer Gazillion Entertainment has now finally released a trailer for Marvel Heroes, the upcoming Unreal Engine 3-powered, free-to-play MMO, based on the ever-popular Marvel comics Universe.
Drawing upon the 8,000-plus heroes and villains in the Marvel Universe, Marvel Heroes allows players to become their favorite Marvel Super Heroes – from the popular Iron Man, Thor, Storm and Black Widow to the lesser known Squirrel Girl and Cable. Fans will be able to completely customize their characters by constructing costumes taken from each hero’s rich history, choosing from a huge array of super powers for each character, and finding thousands of other items. There are countless ways for players to tailor their experience.

In the game’s social areas, including Midtown Manhattan and the Xavier Institute for Higher Learning, players can meet up with other players, discover missions, and buy items from legendary Marvel characters. While pursuing missions, players will explore such famous Marvel landscapes as the Savage Land, Hell’s Kitchen and Mutant Town.
Watch the "gameplay teaser" trailer below or here for the HD option.

Tuesday, 22 May 2012
Post by Steve Farrelly @ 03:45pm 22/05/12 | 2 Comments
Kickstarter is most certainly all the rage at the moment, and why shouldn't it be. The platform is a great way for creators to reach a core community who not only support independent development and creative control, but can also feel like they've had a direct hand in bringing some of the creativity to the fore.

One of the platform's most recent champions is Aterdux Entertainment out of Minsk, Belarus, who only just over an hour ago made finished their drive. Initially the team were asking for $50k, but once that goal was achieved during the drive, they revealed a handful of Stretch Goals which saw them net $83.5k which should help them see out solid development of their game.
Legends of Eisenwald is an original mix of RPG and strategy, with tactical turn-based battles and a simple economic model. Rich possibilities of gameplay mechanics allow a player to feel being a hero of different stories ranging from treasure hunt to fighting for the throne. You can follow your game path as a Knight, Mystic or a Baroness and in each case gameplay and story will be partially different.
Strategy nuts will likely keep their eyes open for this one, but for now, check out a bunch of screens by clicking the attached thumbnails and watch a video showing off their richly detailed game-world embedded below (or right here for HD).



Post by Steve Farrelly @ 11:48am 22/05/12 | 1 Comments
The LA Times has released a document that was made public as part of the ongoing court case between Activision and ex-Infinity Ward heads, Jason West and Vince Zampella, outlining development details for Halo-developer, Bungie, and their contract with Activision which came into affect a month after the Infinity Ward bosses were fired.

The document outlines plans for Bungie to develop four "sci-fantasy, action shooter games" codenamed "Destiny". The first of these would be released exclusively on Xbox 360 in 2013, with three more released over 2015, 2017 and 2019 on the Xbox 360 successor as well as the PS4 and PC. Intervening years would see DLC codenamed "Comet" coming in 2014, 2016, 2018 and 2020.

Further, the document also outlines an option for Bungie to have no more than 5% of its workforce working on a prototype for a game codenamed "Marathon". If "operating income" increased during Bungie's tenure at Activision, this percentage of active "Marathon" developers is allowed to grow accordingly.

This is all pretty big news, especially given the tight-lipped nature of Activision and Bungie's relationship. It also gives insight into the vision of some contracts among the major players in the industry. Nice to see Marathon might see the light of modern day too.

To check out the full document released in court, click here.
Post by Steve Farrelly @ 10:51am 22/05/12 | 0 Comments
Nolan North, everyone's favourite "I'll pop up absolutely everywhere as a voice in videogames" personality has just finished shooting a small part for Star Trek 2, sequel to the successful modern reboot of the classic Star Trek from J.J. Abrams.

"The reason I did that movie -- it's a very small role -- but it's because he and his son are huge fans of Uncharted," North told Eurogamer recently. "I met him doing some work on Super 8 and he said 'We're doing Start Trek, you wanna do it?' And I said I'd love to.

"He's a huge fan of gaming and he was telling me how people just don't understand [games] yet, but they're going to catch up," he added. "They don't understand how amazing this technology is and it doesn't get the respect it deserves, but if it keeps making the money it makes you're going to see more and more people converted.

"I mean, Gary Oldman, one of the greatest actors on the planet, did Call of Duty. He wouldn't have done it 10 years ago. It's a new age dawning, and I'm just really proud to be part of it."

North's most recent role is Captain Martin Walker in Spec Ops: The Line, a psychologically twisted shooter set in a sand-ravaged Dubai that takes many cues from films such as Apocalypse Now and Full Metal Jacket.

Star Trek 2 is set to hit cinemas early 2013.
Post by Dan @ 10:40am 22/05/12 | 11 Comments
Last month Activision announced that Eurocom, the UK studio behind the recent Goldeneye remakes would be giving the first person shooter treatment to some more classic James Bond films with 007 Legends. Today they have released the first trailer for the game, showing off some 007 gameplay and confirming that one of the six classic films to be explored will be the campy 1979 Roger Moore outing, Moonraker.
A first-of-its-kind Bond video game, 007 Legends features an original, overarching storyline tying together six classic Bond movies, concluding with this year's highly-anticipated 23rd installment — SKYFALL — to offer the most diverse Bond gaming experience yet! As with the feature films, 007 Legends equips players with state-of-the-art spy gadgets, an arsenal of weapons, including Bond's signature Walther PPK, and sleek vehicles as they jet off to exotic locations and utilize Bond's quick wits, class and style to take down notorious villains and their brutal henchmen, perform impressive stunts, and of course...mingle with gorgeous Bond women.
The trailer also confirms an October 16th launch date for Xbox 360 and PlayStation 3. Check it out below or click here for the HD video page.

Post by Eorl @ 10:17am 22/05/12 | 3 Comments
Bioware has today revealed (via IGN) their patch 1.3 details, titled "Allies", for Star Wars: The Old Republic. The update will bring a range of features including a same-server group finder, more customisable gear and the very sought after server transfers.

While no release date has been set yet, it seems the feature list is quite extensive though players looking forward to more flashpoints will have to wait until the next update. What players can expect to see will be more legacy options, new adaptive gear for customisation, same-server looking for group tool to further help in completing instances and free server transfers. We sadly won't be seeing any new space combat missions, however Bioware has stated that "we do have significant plans for space additions that are well underway, both something smaller for a future Game Update, as well as some very large, long term plans that we can't wait to talk about."

You can check out the developer diary below from IGN which shows just some of the features in action, or you can head over to IGN's article which questions lead game designer Daniel Erickson on all the juicy details of update 1.3.

Post by Dan @ 10:00am 22/05/12 | 0 Comments
We've already seen a few games drop support for the old reliable Windows XP, including EA and DICE's Battlefield 3 and now it looks like they're going to start taking that a step further, with a comment from DICE Rendering Architect Johan Andersson indicating that as soon as next year, we're going to start seeing games that require a 64-bit operating system.

In a very to-the-point tweet (via VG247), Andersson explained "We'll have Frostbite-powered games in 2013 that will _require_ a 64-bit OS. If you are on 32-bit, great opportunity to upgrade to Windows 8".

As VG247 notes, The Frosbite 2.0 engine has been announced as the technology behind the upcoming Medal of Honor: Warfighter and Command & Conquer: Generals 2, and there's also rumours that we might see it in the rumoured next additions to EA's Army of 2 and Dragon Age franchises as well as obviously any upcoming projects in development at DICE themselves -- rumoured to include sequels to both Battlefield: Bad Company and Mirror's Edge.

Medal of Honor is due in October 2012, so will surely still be 32bit-friendly, but this could mean that a 64-bit OS might be a requirement for Generals 2 on PC.
Post by Steve Farrelly @ 09:40am 22/05/12 | 0 Comments
In a move that is becomingly all-too familiar these days, Capcom has revealed a January 15, 2013 release date for the console version of Devil May Cry, with a PC release to arrive "later in 2013". While it is frustrating for PC gamers to have to wait a bit longer, it's at least good news that many of these titles that used to primarily be console-only, are now making their way to the desktop platform.

DMC Devil May Cry is in development at Ninja Theory, the same team who brought us Enslaved: Odyssey to the West and the PS3 exclusive, Heavenly Sword. They join a growing list of Western developers taking on Capcom's IPs as the publisher attempts to become a more global company.
Post by Dan @ 07:52am 22/05/12 | 11 Comments
Disregarding the original Spring 2012 (US Fall) target, SEGA and Gearbox have today officially announced a specific release date for Aliens: Colonial Marines, now a few months later on February 12th 2013, for PC, Xbox 360 and PlayStation 3.
“I am thrilled to announce the definitive launch date for Aliens: Colonial Marines,” said Randy Pitchford, President of Gearbox Software. “Aliens: Colonial Marines is the culmination of a life-time of inspiration from the films and relentless passion and drive from the exceptionally talented development team behind the scenes.”

“We knew this game would be incredible from the moment Gearbox began developing Aliens: Colonial Marines,” said, Gary Knight, Senior Vice President of Marketing for SEGA Europe and SEGA of America. “Now that the title is in its final stretch of development, we can confidently release the exact date that gamers will finally get to experience this blockbuster thrill-ride.”
Check out the new trailer embedded below (or here for the HD option). Marines, we are leaving!

Monday, 21 May 2012
Post by Steve Farrelly @ 05:01pm 21/05/12 | 19 Comments
So in order to ensure there's been no influence in our final decisions for judging the recently held "Hell is Coming" Diablo III competition, we've held off showing you any of the entries until today (judging date).

What we have for you now then, is a selection of entries that didn't quite make the cut, but some of these are pretty funny and we wanted to share them with you, regardless. There was an abundance of Witch Doctor and Demon Hunter entries, and a lot of the same types of entries, especially about things like magic wands and slaying pants demons, respectively, for the two most popular dateable classes.

So without further ado, comedy ensues:
  • Witch Doctor - Ja wun ta be seein' mai big mojo?
  • Wizard - Hydras are red Blizzards are blue let's play hardcore in bed till the Cow King goes moo.
  • Witch Doctor - Ask her out using the line "Is that a toad in your pocket or are you just happy to see me?".
  • Witch Doctor - How about you and I stir the cauldrons and make some poisonous charms.
  • Barbarian - You have a very big sword ;) ... wanna punch stuff in the face together?
  • Wizard - I'm a wizard too, why don't you come over tonight and I'll show you my wand?
  • Witch Doctor - I would definitely date the witch doctor, I'd strut up to her, give her a wink and say "hey goodlookin' I got a love sickness for you that needs to be cured".
  • Monk - Hey baby, I heard you know all the hidden techniques, care to show me a few moves? ;)
  • Wizard - How about you polymorph into a sheep and I make like a New Zealander?
  • Wizard - If a fat man puts you in a bag at night, don't worry I told Santa I wanted you for Christmas.
  • Witch Doctor - So, you do voodoo? I love voodoo, and I love you... so why don't you and me voodoo too?
  • Barbarian - Hey baby! You can drain my fury any time.
  • Wizard - Hey beautiful, seeing as all hell is breaking loose, mind putting a little bit of magic back into my life?
  • Barbarian - How would you like to wield my two-handed broadsword?
  • Demon Hunter - I wouldnt have a pick up line. I would just crawl to her on my hands and knees, wearing a collar with a lead attached, holding the grip in my mouth. Surely she needs a new pet?
  • Monk - I've got something righteous for you to see ;)
  • Demon Hunter - You are the most interesting person here. Can I buy you a drink? Perhaps exchange stories of our adventures. I might even tell you about the time i took an arrow to the knee!!
We had heaps and heaps of entries for this one and the above are just a slight selection of some of the entries, all in all though, the quality of pick-up lines thrown our way makes me worried for the single world out there ;)

Thanks everyone for your entries, and thanks again to Blizzard and Steelseries for the mad prize hookups.
Post by Dan @ 02:18pm 21/05/12 | 0 Comments
We don't think there was every any real doubt that any of Sony's flagship characters wouldn't make the cut for the cast of characters in their upcoming Smash Bros-esque PlayStation All-Stars: Battle Royale, so it was odd that when the game was announced, Uncharted's Nathan Drake and Cole from Infamous weren't among the listed names. But now they're all but confirmed.

IGN have noticed a tweet from voice actor Eric Ladin (the voice of Infamous' Cole) explaining that he's glad to be part of the cast of the game, along with Nolan North and David Hayter, whom most will know as the voices of Nathan Drake and Solid Snake respectively.

All three actors do perform a wide variety of voice-work for all manner of games, but their involvement in this project might as well be an official announcement.

PlayStation All-Stars: Battle Royale is expected before the end of the year on PlayStation 3, with a PlayStation Vita version rumoured to also be in the pipeline (but not yet announced).
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