Pull up a chair and take a sip from a fresh health potion because we played through the opening hours of Blizzard’s Diablo IV as a Rogue, Barbarian, and Sorceress...
A snippet from our massive preview.
Getting the chance to go hands-on with a pre-release build of Diablo IV, a game that’s on track for a 2023 release, we got to see a near-final version of Sanctuary and play through the first 25 levels and Act I of the story as either a Barbarian, Sorceress, or Rogue. Or, as it would turn out for me - all three, on repeat. Limited to the first biome, the snowy Franctured Peaks, Diablo IV’s open world feels unlike any other. Structurally more Diablo II meets Diablo III than the vast plains of Hyrule or Skyrim, but you can pick and choose which pathways to follow and where to go. And outside of jumping into dungeons, there are no load screens.
On the visual front, it comes as no surprise that Diablo IV is a return to the dark and gothic roots of the franchise, and it’s kind of surprising how the game throws you into the deep end when it comes to bleak, overbearing dread. You begin in a snowstorm with low visibility and bear witness to horror in a darkly beautiful mix of blizzards and orange fire. The latter isn’t all that inviting, even in cozy fireplace form, with the first dungeon and village setting the tone for danger lurking behind every door and dusty bookshelf.
Our Full Diablo 4 Hands-On Preview