Bethesda's epic sci-fi RPG is here, and it's a big one. From shipbuilding to exploring the surface of Mars, our thoughts so far.
Starfield Review... In Progress
The first trailer for Grand Theft Auto 6 is finally here.
Grand Theft Auto 6 Trailer
We take an in-depth look at Avatar: Frontiers of Pandora and tell you why it should be heavily on your radar!
Avatar: Frontiers of Pandora - a Deep-Dive into its Potential
Range-wise, the ROG Rapture GT6 is phenomenal, and it's ideal for all gaming and non-gaming-related tasks.
ASUS ROG Rapture GT6 WiFi 6 Mesh System Review
Post by KostaAndreadis @ 02:01am 09/03/22 | 0 Comments
Borderlands spin-off Tiny Tina’s Wonderlands is going to ship with an in-depth and endlessly replayable endgame inspired by Dungeons & Dragons, Diablo III, and Hades. We got the chance to sit down with Tiny Tina’s Wonderlands Creative Director Matt Cox and Chaos Chamber Lead Designer Kent Rochefort to get all of the details on the new mode, how it works, the inspiration, what led to its creation, and more.

Chaos 101 - How Tiny Tina’s Wonderlands Endgame Works



The Chaos Chamber is where players will end-up after the story closes, and it’s an endlessly replayable dungeon run where player agency, choice, randomness, skills, and loot come together. A typical run will consist of randomised rooms, a mini-boss fight, and a main boss to tackle; and will take roughly 20-30 minutes to complete. Completing a run will lead to a loot room, the Loot of Chaos, where a big ol’ chest will explode in rays of light in the form of weapons and items.

Runs will come in a few flavour varieties too, Normal, Extended, and Featured. The latter being a sort of weekly challenge for the community.

“The dungeon crawler was definitely the beginning of what we wanted to create here, like you see in many Dungeons & Dragons games that have rules and randomisations to create a new experience,” Kent Rochefort says. “The Rifts of Diablo III’s endgame was also an inspiration, but we also wanted to go another way. We wanted to give as much leverage to the player as we could, where customising your experience is equal to the reward that you get. You don’t feel the effects of the system, in a way you use the system to get to the point where you want to be.”

The idea of player agency, player choice, was a core pillar of the design. Which can be found in a very literal pillar-shaped sense with the bunny totems found in the Loot of Chaos room. Here you’ll find a bunch of them, each representing a different type of weapon or piece of gear. Feed them Crystals to get targeted loot, helping you find exactly what it is you’re looking for. Need a shotgun? Time to appease the bunny lord of pump action. Crystals are a per-run currency, earned by completing rooms, and can also be spent for run-limited Blessings to boost stats and abilities.

Our Full Tiny Tina's Wonderlands Interview and Endgame Deep Dive



tiny tina's wonderlandsborderlandsspin off2kgearboxengameinterviewchaos chamber





Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.