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Post by KostaAndreadis @ 03:01am 13/01/22 | 0 Comments
It’s not hyperbole to say that God of War on the PlayStation 4 is one of the best games for the platform, with the action-adventure being an all-timer for the genre. Which makes its PC debut something of a milestone release. So then, how does the previously PlayStation exclusive release stack up in this revamped PC version?

Let this snippet from our review answer that question.
The short answer, extremely favourable. The long answer, let's get our tech nerd on.

For the majority of this review we played God of War on PC with an RTX 3080 Ti graphics card and were able to maintain a solid 60-fps in 4K with graphics settings set to ‘Ultra’. Of course an RTX 3080 Ti isn’t exactly what you’d call ‘standard’ in the PC-space, with the added bonus of NVIDIA DLSS rendering you can still hit 4K 60fps with a more mainstream RTX offering. Running off of an SSD God of War runs smooth too, with no stuttering or other glitches that might break immersion.

This is important to point out because God of War’s third-person action is presented in a single-take. A term one usually associates with films, it’s that thing where the camera doesn’t cut-away. In God of War you get a single shot for the entirety of the 30-hour or so campaign. As a cinematic device it adds incredible scale to the world and characters. Where outside of the unobtrusive HUD, opening up menus, upgrading items, or checking out skill trees, there’s virtually no break in the flow.


Our Full God of War PC Review



god of warpcpc review4k4k 60fps





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