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Post by KostaAndreadis @ 12:20pm 22/03/21 | 0 Comments
It's now been a few months since the release of Cyberpunk 2077, developer CD Projekt RED's highly anticipated but flawed epic. Which means many out there, including those that have played through the campaign, are waiting to see what steps will be taken to improve the game. And with the next major update, Patch 1.2, coming soon -- we've now got a preview outlining what's in store.

With the preview taking on the form of an in-universe N54 News broadcast. The first major change addresses police response in the game -- which was, well, pretty bad at launch with police spawning directly behind players. As per the video and note from CDPR below -- NCPD behaviour will now be a lot more realistic, with the added help of drones.

“This is an important step in addressing the behavior of the police in our game. It should decrease the problem of NPCs spawning behind players' backs and create an impression that it takes some time for the police to arrive at the crime scene after the crime has been reported. We've also added a recon "drone" unit to create the feeling of the police assessing the situation.” — Patryk, Lead Gameplay Designer & Łukasz, Technical Design Coordinator, CD PROJEKT RED

As per above this is something that will improve over time, and is an important step in getting that side of the experience to where it should be. The next update is pretty straight-forward in that is covers steering sensitivity for smoother and less floaty driving.

"Analyzing feedback on our driving model suggested a lot of players were having issues with the speed of the steering. Most complaints came from players using keyboards on PC or were on platforms with lower frame rates, and centered around how hard it was to keep cars off the sidewalks and such.

We have added a Steering Sensitivity slider to the Options menu. This allows the steering speed for all vehicles and all input devices to be slowed down, without affecting the maximum turn radius.

When experiencing lower frame rates, our cars were harder to control. We traced this to some code that wasn't handling extreme changes in frame rate properly. The steering speed is now very consistent from 20 to 60+ FPS.

Last, we looked at a bunch of tweaks to individual cars and adjusted some of them that were too twitchy in low frame rates, including the player's Archer Hella." — Séamus, Senior Vehicle Programmer, CD PROJEKT RED

Also coming is the ability to get your vehicle back on the road once stuck -- which is definitely welcome. Another quality of life addition is the ability to toggle how the dodge/dash movement works for those that dash when they don't mean to.

All in all, outside of the police behaviour, the preview does feel a little light when it comes to bug fixing and implementing missing features or fundamental open-world changes. Cyberpunk 2077 is still missing from the PlayStation digital storefront too -- so it remains to be seen how Patch 1.2 addresses console performance and overall stability.

Head here for the full Patch 1.2 preview.

cyberpunk 2077patch 1.2preview

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