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Post by Steve Farrelly @ 12:39am 10/11/20 | 0 Comments
We had some tech issues, probs Thor's Mjolnir just interrupting frequency, but here's our in-depth Assassin's Creed Valhalla review. More than 50 hours in and not tired yet, this is shaping up to be the game that maybe forever gives, here and into Asgard.

Here's a snippet:
In Assassin’s Creed games past, exploration is, for lack of a better word, “forced”. Less so with the past two, but even still, they both featured a structured layer-upon-layer concept of discovery. Valhalla is an open book. Your Saga, to remain repetitious. What this means is World Events and discovery or noseying about POIs is par for the course. AI remains not so great, to be honest. You can dispatch enemies who might have had brekky together and one won’t know the other is gone unless his vision cone detects it. Or you alert him or her. It’s better, but it can be even better.

That said, enemy camps and AI do not make the open-world, and Ubi has been solid in its delivery of what is arguably their greatest feat to-date. I loved Egypt, Kosta loved Greece, but there’s something about the juxtaposition of the fish-out-of-water tale here; based entirely on how it all likely played out back in the day. You’re loved, or hated. Until you do that lovely thing, then the ‘Heathen Dane’ handle leaves you, while the Vikingr handle remains when you dispatch occupying forces or simply swing an axe in defence, or defiance.
Click here for our Assassin's Creed Valhalla review.

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