We've taken LIFX lighting through the gaming and entertainment ringer. Does it amplify the experience?
LIFX x Razer Chroma Connect Review - Illuminating Gaming
Like the Strogg enemies of Quake II, this Frankenstein-like mishmash of old and new breeds killer results.
Quake II RTX - Shining a Light on id Software's Classic
Aussie-made Speaking Simulator is a wild ride in the simulation gaming world, but can it complete its sentence in full?
Tongue in Android Cheek - Speaking Simulator Review!
We sit down with Typhoon Studios’ Alex Hutchinson to talk about the studio’s first game, comedy, co-op, and striving to be the fourth-best.
Journey to the Savage Planet - Developer Interview
Post by KostaAndreadis @ 12:14pm 07/11/19 | 0 Comments
There's Google Stadia, Microsoft's Project xCloud, and others, all getting in on the assumed streaming future for how we will all one day play videogames. And now, based on some code leaks by the fine folks at SteamDB, there could be something called Steam Cloud Gaming coming from Valve.

Which admittedly wouldn't be all that surprising considering Valve's track record of adopting technology and the current - and very solid - state of Steam's digital infrastructure. At the very least this is evidence enough that the company is testing the possibilities of game-streaming over a network, with Steam as the client-side interface. The code references look to be additional options for developers to opt-in to the service.

The framework is sort of already there in Steam with the ability to stream games from one device to another, via the same Steam account, on separate networks. Naturally a Steam Cloud Gaming service would be a pretty large undertaking for Valve - and if code mentions are starting to appear now, then maybe we'll start hearing about Alpha and Beta tests sometime in 2020.

valvesteamcloud gamingstreaming

Latest Comments
No comments currently exist. Be the first to comment!
You must be logged in to post a comment. Log in now!