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Post by Steve Farrelly @ 07:08am 31/05/19 | 0 Comments
In an interview with AusGamers at the recent reveal of Call of Duty: Modern Warfare, the game's lead narrative director and ex-Naughty Dog alumn, Taylor Kurosaki, broke down just what a 'reimagining' of the seminal Call of Duty 4: Modern Warfare meant to a reinvigorated Infinity Ward, while also offering up details on retaining the popular Captain Price character.

"We've got Captain Price, but I think it's important to realise that we didn't go for a facsimile of the original Captain Price," Kurosaki explains. "We could have done that. We could have found a lookalike and a soundalike and, like, [revive] the original Captain Price, and Captain Price was in Modern Warfare 2 also. So, let's look at Captain Price from all of Modern Warfare. He's not a real human being. He was... his visuals were conceived of on a tablet on a character artist’s desk. His voice was brought to bear by an actor who doesn't look anything like the visuals. And his movements were generated by stunt men, basically, and animators. And so, again, reimagining, it didn't feel right for us to find a soundalike or a lookalike; try to do a carbon copy of a Captain Price. Because the best thing you're ever going to get is, "Oh, it's mostly like that guy but you know, it's not exact".

And so what we did is we put out the search for finding an actual human being who can embody the spirit of that character," he adds. "When they remade James Bond, when they remade Casino Royale, Daniel Craig was a not a facsimile of Pierce Brosnan, or a facsimile of Roger Moore, or Sean Connery. He was his own guy; he was his own take on that character. And I thought that that was really an important thing for us to do and I couldn't be more excited, and the team couldn't be more excited for the actor that we found to fill those shoes. It really does feel like that character, everything that you love about that character, in a breathing, living human being."

You can read our full in-depth interview with Kurosaki right here, and stay tuned for an equally in-depth preview of the gameplay we were shown, and the new tech driving it, on AusGamers shortly.



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