Which will "improve connectivity and match stability". In other words the dictionary definition of Dedicated Server. This is great news because For Honor's melee combat and online modes are a lot of fun
, so the switch will eliminate a lot of the lag issues and exploits found at launch. The update will come as the game prepares to roll out Seasons 3 and 4 of For Honor competition starting next month.
Creative Director Roman Campos-Oriola noted in the following post that "listening to the community and analyzing their feedback has been really key, because we quickly understood we had to work hand-in-hand with them in order to improve the game". This line of thinking relates not only to the switch to dedicated servers but also the suite of updates and new content that For Honor has seen since launching in February.
Talking about dedicated servers Game Director notes that the change is "A big job. I won’t lie to you, it’s a very big change. We often use a metaphor, internally, that we’re changing the engine of a car while it runs. So it’s a lot of work, but it’s work that has already started quite some time ago. But it will take time, and it will go through several steps before we can release it progressively to the players."
For Honor will also continue to get new content in the form of new maps, new heroes, balance changes, and a new expanded tutorial and training arena. Here's a summary of what's coming.
Dedicated Servers – The development team at Ubisoft Montreal is currently working on a dedicated server infrastructure. In conjunction to the dedicated server implementation, enhancing peer-to-peer stability and matchmaking remain priorities for the team.
Two New Seasons – In August and November, For Honor will receive new season updates, introducing adjustments to the way players fight on the battlefield. Content from each of these seasons includes new heroes, maps, gear variations, gameplay updates and more. All season pass owners will receive early access for the new heroes released during the season. Further details will be revealed at a later date.
New Game Features – Competitive play with a duel tournament feature and ranked 4v4 matches, as well as a brand-new 4v4 PvP game mode, will be added to For Honor in the coming months.
New Training Mode – A more robust training option for both new and veteran players to hone their skills before heading to the battlefield.
Global Balancing Updates – Building on the updates since launch, For Honor will receive more changes aimed at balancing heroes and game modes. Some of these changes will improve elements of the fight system to make attacking more advantageous while putting more pressure on defense. All these changes will be tested via public test environments on PC with the first test starting today.
For more info and an in-depth interview with the team, head here