Post by KostaAndreadis @ 02:09pm 11/06/17 | 0 Comments
Announced last week, the latest entry in the Need for Speed looks to be taking a page out of the Fast & Furious playbook by becoming more about action and explosive chases, than racing. Now, the gameplay debut is aimed to showcase the more cinematic side of the game which means details like its large open world, multiple vehicles, and customisation, take a back seat to, err, triggering slow-mo take-downs and scripted sequences.
It certainly looks like a lot of fun, but we're a little concerned that it mostly looks like driving from one cinematic sequence to another -- with smashing cars to watch them crumple and smack into poles.
But, here's the good news. Visually the bright night and day system we get to see looks far superior to developer Ghost's last Need for Speed effort. Also, the live-action stuff is gone and being able to take control of three different drivers for the game's story campaign doesn't at all look forced or clunky. When describing the game we're told that we should expect a large open world filled with events, including races, and even classic cars to find -- called Relics. This feature alone fills us with confidence as it sounds a lot like the barn finds from the Forza Horizon series, where you come across a rust-bucket and then restore it to its former glory.
And then supercharge it for some street racing.
Need for Speed Payback will be available on Xbox One, PlayStation 4 and PC November 10.