Earlier this week I had the opportunity to speak with Raphael Colantonio, Co-creative Director at Arkane Studios, about Prey. I asked him directly about the lack of a PC demo, and whether people could infer a lack of confidence in the PC version as a result.
"It's just a resource assignment thing. We couldn't do a demo on both the console and on the PC, we had to choose. And besides, PC has Steam. Steam players can just return the game [prior to playing] 2 hours so it's like a demo already. I also want to clarify that there's no PC port. I keep on hearing 'oh they're going to screw up the PC port' there is no PC port. We do the game on PC. It's a PC game. It's a different engine to Dishonored as well. So we might have our own sets of problems, but we are of course very careful because of what happened with Dishonored 2. So we wanted to make sure the PC version of Prey is good."
"We have always developed our games on PC, we're PC developers. The thing on PC though, sometimes it's just the wrong timing. The drivers just came out at the same time as your game, or the hardware combinations out there are so numerous that we can't test absolutely everything and sometimes that's just what it is. Bad timing, bad luck. But we've worked on it a lot. I'm not saying there won't be any problem at all, but I'm pretty confident right now."
We'll have more from that interview coming later on, including more revelations. What do you think of Raph's answer? As someone who didn't have any issues with Dishonored 2 on PC
I think it stands up, but I was very aware that people were having issues.