That is, according to a new SuperData Research and Unity Technologies. Which puts the mobile digital market roughly on the same level as all global box office sales. Which, is huge. And kind of sheds a new light on the whole "turn off your mobiles" racket they play before the latest Marvel Presents Superhero Movie #467. Could it be that they know their competition is closing in? And so Val Morgan and co are playing hardball? I smell a conspiracy. Someone get Alex Jones on the case.
Ahem. Anyway the report goes on to state that this figure of $40 billion dollarinos represents an 18% growth over the year before. Which is great for the financial side of things, but not the sort of news you want to hear from your doctor during your annual check-up. Ami-rite? *Insert Comic Drum Sound*
The report, titled "Can't Stop, Won't Stop: The 2016 Mobile Games Market", includes mobile titles across 2D, 3D, VR, and AR. Asia represents over half of the market, with the other two major regions being North America and Europe.
And, because we're talking about numbers, puzzle games represent about 58% of what people play on mobiles, with the rest probably playing Clash of the Kingdoms of Microtransactionland.
A copy of the full report can be found
here.
Posted 05:33pm 03/2/17
Posted 05:58pm 03/2/17
And they're not really mutually exclusive either, its not like someone would go "Nah, I don't think I'll buy Mass Effect 3, I've got Candy crush on my phone to play instead". Plenty of room in the world for all sorts of games.
Posted 11:27pm 03/2/17
Posted 01:23am 04/2/17
Posted 05:01pm 04/2/17