Post by KostaAndreadis @ 02:25pm 22/08/16 | 5 Comments
With an impressive showing of the 3.0 alpha due later this year, it looks like Star Citizen is starting to come together. You've got space flight, landing on a planet, docking with a station, and then walking around to obtain missions. Yeah, real game stuff. And it all looks very impressive.
The star of the presentation, which clocks in at just under an hour of game-time, is the jaw dropping planetary landing. A vast, detailed, proceduraly generated landscape that you can jump out of your ship to run around in. And then hop back in to take off. One of the cool features is that the draw distance will be totally reliant on people's hardware, so if your rig can handle it you'll be able to look off into the horizon, marveling at the stunning detail. But exploring planets is one thing, and when you factor in the story driven content, the mix of man-made locations and objectives with generated landscapes make it feel like a living, breathing, sci-fi world.
Now, the question as to when all of this will be ready is anyone's guess. As currently the team is still focused on releasing the stand-alone single-player 'Squadron 42' campaign later this year.