The GeForce RTX 4060 is out this week, and NVIDIA let us check out the new mainstream GPU early to see what DLSS 3 brings to Cyberpunk 2077 and the still-gorgeous Night City.
Post by KostaAndreadis @ 03:35pm 20/07/16 | 3 Comments
The first bit of proper DLC for the excellent Total War: Warhammer introduces a new playable race, the Beastmen. Part men, part err, beast. The new horde-like race features a very different play-style to experience as highlighted in a new grand campaign walkthrough from Creative Assembly. Similar in style to Chaos, playing as the Beastmen means razing cities and causing grief to pesky humies.
Unlike Chaos forces, commanding multiple Beastmen hordes wont result in infighting among troops. And with a new race-specific stance exclusive to the Beastmen, they're also able to ambush armies without having to hide in the trees.
In addition to being a new playable race in the Grand Campaign, Call of the Beastmen will also include a separate story-driven campaign for everyone's favourite goat-men hybrids.
Total War: Warhammer - Call of the Beastmen launches July 28.
the point system is obviously meant to represent resources/scarcity
it would be stupid to have economic systems in place that restricts army size (recruitment and upkeep costs) and still be artificially limited by something that is meant to be representitive of that.
Posted 05:03pm 20/7/16
Posted 10:24pm 20/7/16
Dont get me wrong, really really fun, but one of the major elements of warhammer is missing - creating the armies around points etc.
Also, buggy as hell. So many crashes :(
Posted 11:38pm 20/7/16
it would be stupid to have economic systems in place that restricts army size (recruitment and upkeep costs) and still be artificially limited by something that is meant to be representitive of that.