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Post by KostaAndreadis @ 02:29pm 26/06/15 | 7 Comments
Knights of the Fallen Empire, the new expansion for Star Wars: The Old Republic (set for release on October 27th) is set to be a interesting left turn for the game. And the big-budget MMO genre as a whole. With a focus primarily on story, and a grand cinematic one at that, Knights of the Fallen Empire is being touted by BioWare as a return to their storytelling roots.

Now, being an expansion to an existing MMO you might be thinking that you'd need to grind through the main game in order to level up before tackling this new story-driven content. You'd be wrong of course, as BioWare will be giving players the option to dive straight into Knights of the Fallen Empire with an already Level 60 character. One that can be customised to suit your preferred play style.

Step into an epic story-driven adventure as your character becomes The Outlander, a veteran of the Great Galactic War. A third faction threatens the galaxy as we know it, and your choices will determine the fate of both the Sith Empire and Galactic Republic. Knights of the Fallen Empire includes the first nine chapters, fueled by BioWare-style cinematic storytelling, that kicks off a new player-driven story arc that puts you at the center of a conflict where your choices have impact on outcomes including unexpected twists and betrayals.


First nine chapters? Yeah, this definitely marks a new direction for the game, one that BioWare is already set to continue after the release of Knights of the Fallen Empire with more story-driven content.



Which, gives us another reason to embed the impressive CG trailer that debuted at E3. Even tough pre-rendered cinematic trailers for MMORPGs are usually so far removed from the actual end-product that they're essentially a lavish waste of money, this one is different! As it introduces a story that will drive an intergalactic adventure in the vein of other classic single-player RPGs from BioWare, the below cinematic is anything but a marketing placeholder.



It's actually quite impressive, and works extremely well as a short film set in the Star War universe. As the introduction to a story-driven RPG set in the Star Wars universe, its even better.



the old republicbiowarestar warsmmorpgexpansion





Latest Comments
infi
Posted 02:52pm 26/6/15
i played the s*** out of KOTOR2. this will be a ton of fun
Khel
Posted 03:05pm 26/6/15
The way they keep saying "Bioware style storytelling" makes it sounds like its being made by someone who isn't Bioware that is doing their best to copy Bioware. Is it being made by Bioware legit or has it been farmed out to someone else?
The Nerfatar
Posted 06:18pm 26/6/15
Afaik SWTOR's Bioware team was always an offshoot of real Bioware, just using their standard design patterns. Either way, the original story stuff all turned out pretty good (albeit with some main classes stories being kinda repetitive and empty). They must have been pretty heavily influenced by Bioware, because they even got their s***** map design system down too for the most part.
BladeRunner
Posted 09:18pm 26/6/15
I just can't get back into SWTOR. I would rather they throw the profits from TOR into a new KOTOR game.
niteheh
Posted 04:59am 27/6/15
The Old Republic absolutely shined when it's bombarding you with story, but falls flat when you're doing another generic fetch quest. They could have made an amazing single-player RPG, but unfortunately made a MMO.
Zapo
Posted 05:48am 27/6/15
The Old Republic absolutely shined when it's bombarding you with story, but falls flat when you're doing another generic fetch quest. They could have made an amazing single-player RPG, but unfortunately made a MMO.


Agreed. However, if you are willing to pay for a subscription, you can get an experience buff which means you can IGNORE all other quests and just focus on the story/class quests. I tried it a while ago and it actually works. Just skip most of the truly meaningless s***, and focus on the slightly more meaningful stuff :D
The Nerfatar
Posted 01:36pm 27/6/15
Which imo is a bad idea, because the planetary quests are often pretty good and no more fetch quests than the class stories (in fact the class stories are more often the fetch quests, trying to make sense of forcing the player through the same zones as the other 7, usually to find some random mcguffin).

e.g. Voss is really unique in the SW story universe and ties into the main story for every class. Belsavis Imperial results in unleashing the dudes who were the end game bosses for like 2 years. Balmorra Empire sets the stage for the Consular on Balmorra, etc.
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