Today was a very big day in the Triple-A gaming space with major gameplay reveals for both Doom and Fallout 4 as well as more from publisher Bethesda. AusGamers' best gathered around the fire to talk about what it all means.
Here's a slice from our conversation, which we want you to join in the Comments section (there's a lot of Fallout 4 in the article proper):
Steve: So lads, did we just see E3 destroyed and owned by Bethesda? Four games announced, including a Hearthstone contender, as well as a new digital platform to house, not just their product and media, but also the community’s own creations -- firstly with Doom -- by way of the just-announced Doom Snapmap for ALL platforms… big stuff. Also Fallout 4 this year with, errr, all that stuff.
Click here for our full Bethesda pre-E3 press conference breakdown
Kosta: Okay, so probably best to start with DOOM. Why? Well, because that’s exactly where Bethesda started. And, it did look pretty cool. And gory. And violent. So, so violent. Which I guess is what DOOM is all about in a way. Cool weapons, and lots of demon killing. Which is basically what the dude from id Software said before unveiling the demo. Probably the best stuff in the footage was the shotgun stuff, and the fact that enemies explode into little collectible ammo and health doodads. Which is definitely an old-school touch. In fact, a lot of it looks like the anti-DOOM 3. Less survival-horror and moody lighting, and more running-and-gunning in well-lit environments. Double jumping.
Joaby: I get why people are down on violence being shoehorned into every videogame, but DOOM... it gets away with it, right? If anything gets away with violence in games, it's the grandaddy of shooters. I wasn't thrilled with the single-player stuff I saw though, to be frank. RAGE had a problem where enemies would react statically to incoming damage using just a handful of animations, and I swear I already saw one of them in their single-player demo for DOOM. I'm very much not a fan of shooters where damage is not immediately quantifiable for the player, and I saw quite a bit of that in the DOOM presentation.