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Post by Eorl @ 03:44pm 09/10/14 | 0 Comments
In a blog post today, GRID Autosport developer Codemasters has confirmed that support for virtual-reality system Oculus Rift will arrive in an update "very shortly".

"We’ve been tinkering with VR for a while now and have reached the stage where we believe it’s working pretty well," said community manager Ben Walke, "and as such, we’ve decided to allow you to experience it for yourselves."

"This support is only experimental, and as such, there are some in-game options that may cause crashes if you try to change them in game. [However], we have tested both the DK1 and DK2, and released support using SDK 0.4.1, which contains the Direct to HMD rendering mode, as well as extended desktop mode. We recommend using the Direct to HMD mode."

Once you've downloaded the patch, here's what Codemasters says you need to get going:
  • To setup these options properly, after running the game once and closing it, open the following file: C:\Users\[user]\Documents\My Games\GRID Autosport\hardwaresettings\hardware_settings_config.xml
  • Set the resolution line to
  • There are also some Oculus specific settings you can play with in this file, if you want to experiment:
  • For more about specific Oculus Rift settings, hop over to the full post at Codemasters' website.

    The developer recommends that as the menu system was not designed to run in VR mode, players should only enable VR "going into a race itself". It also suggests that you run the game in the Ultra-Low graphics preset initially - "particularly for DK2" - and only turn up your settings once your know your PC can handle it.

    grid autosportoculus riftracingvirtual reality
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