We take an in-depth look at Avatar: Frontiers of Pandora and tell you why it should be heavily on your radar!
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Range-wise, the ROG Rapture GT6 is phenomenal, and it's ideal for all gaming and non-gaming-related tasks.
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The GeForce RTX 4060 is out this week, and NVIDIA let us check out the new mainstream GPU early to see what DLSS 3 brings to Cyberpunk 2077 and the still-gorgeous Night City.
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On emergent gameplay, canon, era and period and on Kay and Nix's relationship, among much more!
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Post by Dan @ 03:50pm 08/08/14 | 0 Comments
A lot of technical discussion on videogames centres around content and aesthetics -- the visual fidelity of the cinematics, the fluidity of animations, polycounts, framerates, narratives, character development, etc, etc. But despite being a vital part of any online multiplayer game, networking architecture doesn't tend to get much air time.

In part one we described what dedicated servers are, and their advantages over player-hosted, peer to peer alternatives. But not all dedicated servers are created equal, so going further this time, we explore the differences between closed and open server models used in multiplayer games. Read on for Part 2 - The Difference Between Closed and Open Server Models



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