The next-generation of videogame graphics will be defined by real-time ray-tracing. From Cyberpunk 2077 to Dying Light 2, we go through the ray-traced games on the horizon.
Real-Time Ray-Tracing and The Next-Gen Games We’ll Play
Hideo Kojima's latest looks wonderful running on a modern PC rig, and it's still as weird and strange and alluring as ever.
Death Stranding on PC - A Stunning Odyssey
From mash-up to sampling to festival culture and dance music, Harmonix’s latest puts player choice and expression front-and-centre.
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The latest June 2020 quarterly update on Diablo IV is a treasure trove of new info, so let’s break it down.
Diablo 4 Update – Open World, Events, Legendary Gear, and More
Post by Dan @ 03:50pm 08/08/14 | 0 Comments
A lot of technical discussion on videogames centres around content and aesthetics -- the visual fidelity of the cinematics, the fluidity of animations, polycounts, framerates, narratives, character development, etc, etc. But despite being a vital part of any online multiplayer game, networking architecture doesn't tend to get much air time.

In part one we described what dedicated servers are, and their advantages over player-hosted, peer to peer alternatives. But not all dedicated servers are created equal, so going further this time, we explore the differences between closed and open server models used in multiplayer games. Read on for Part 2 - The Difference Between Closed and Open Server Models



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