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Post by Eorl @ 02:43pm 21/11/13 | 7 Comments
Valve has unveiled a new Q&A on their Steam In-Home Streaming service, a system that was announced in September alongside their SteamOS reveal allowing users to stream their games from one PC to any other in the house.

While the Q&A may be a bit light on in-depth details, it does reveal confirmation that users will not be able to interact with the host computer while it is streaming across to other devices.

"No, your computer is dedicated to running the game and input is coming from both the remote client and the local system. It would be very confusing if someone were trying to use the computer at the same time," reads the Q&A. Sadly Internet streaming has also been ruled out, at least for now.

Steam In-Home Streaming will begin its beta come the end of the year, with participants chosen at random from their community group.



steamsteamosstreamingvalve





Latest Comments
ph33x
Posted 02:50pm 21/11/13
NVIDIA GameStream does the same thing while you are streaming games to external devices such as Shield. They may work around it in the future though, as their GRID server farms can run 16 games on each host iirc.
Thundercracker
Posted 08:25pm 21/11/13
Can you imagine even trying to use something like this over the Internet? Even 20ms lag would drive you bananas.
Whoop
Posted 08:33pm 21/11/13
"No, your computer is dedicated to running the game and input is coming from both the remote client and the local system. It would be very confusing if someone were trying to use the computer at the same time,"
Might want to check that, don't you mean "input is coming from the remote client and NOT the local system" ? because otherwise it reads like you can use the computer while streaming? or am I just too tired to comprehend
Eorl
Posted 08:48pm 21/11/13
Might be a bit tired there Whoop. What its saying is that input will be coming from the remote client and translated into the local system as if it was its own input.
Tollaz0r!
Posted 08:50pm 21/11/13

Can you imagine even trying to use something like this over the Internet? Even 20ms lag would drive you bananas.


Unreal takes about 16-20ms to render an image.
ph33x
Posted 09:13pm 21/11/13


Unreal takes about 16-20ms to render an image.

That is when limited at 60fps, which typically most Unreal games have turned on stock.

Trying to remember the last Unreal game I had where I wasn't modding the config files, including Antichamber.
Tollaz0r!
Posted 09:19pm 21/11/13
Yeah 16-20ms is for ~60fps. I'd be happy to stream from my chunky PC to my Steam TV at 60fps. So the control input+transmission+processing time should be less then a 60fps frame time, so it'd be sweet.
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