Rounding out the third of its three major announcements, following
SteamOS and
Steam Machines, Valve Software has revealed
the Steam Controller, its own take on a physical input device, intended to offer game players an interface that aims to offer the strengths of both a keyboard and mouse experience and a conventional console controller.
Traditional gamepads force us to accept compromises. We’ve made it a goal to improve upon the resolution and fidelity of input that’s possible with those devices. The Steam controller offers a new and, we believe, vastly superior control scheme, all while enabling you to play from the comfort of your sofa. Built with high-precision input technologies and focused on low-latency performance, the Steam controller is just what the living-room ordered.
The most prominent new feature of the device are the dual circular trackpads, which take the place of a conventional controller's analogue sticks and promise an input resolution approaching that of a desktop mouse. The trackpads are described as "light touch" devices with high fidelity haptic feedback that will purportedly be much more targeted than traditional rumble motors, and even function as rudimentary speakers.
The other key feature is a touchscreen in the centre of the control, which looks to be similar to that seen in the upcoming PlayStation 4, or the OUYA controller, but appears to be an actual digital display, that can also be overlayed over the game action with Steam integration.
There's a total of sixteen clickable buttons, with the four conventional triggers of the top, and an additional two in the lower finger position on the device's rear.
The Steam controller has been designed to support all past, present and future Steam games, and will offer players the ability to customise every binding on the pad to their preference and share those configurations among the Steam Community.
Valve has also promised that the design will be completely open and hackable, inviting others to contribute, which seems to imply that they'll be publishing full schematics and allowing third partys and general users alike to manufacturer their own versions of the device.
The Steam Controller will be dished out for public beta testing along with the previously announced
prototype Steam Machines, with 300 lucky Steam users getting one shipped to their door before the end of 2013 -- although prototype versions as said to include a four button panel in lieu of the touchscreen display, and will be wired, rather than wireless. More details and an in-depth description of each aspect of the device can be found on the
announcement page.
Valve has also promised to share more about its design process, and the specifications of its prototype Steam hardware "next week".
Posted 07:27am 28/9/13
Posted 07:48am 28/9/13
Posted 09:37am 28/9/13
Posted 09:52am 28/9/13
Posted 10:22am 28/9/13
Like playing an FPS on a laptop trackpad?
Posted 11:23am 28/9/13
Interested to see how this goes. Originally when it was thought that a new controller was the third announcement I wasn't very excited because I thought it would just be generic third party controller #51532225 but this is actually different and could possibly go a way to bridging the gap between control and mouse.
Posted 12:21pm 28/9/13
Posted 01:06pm 28/9/13
i don't think they are. i think those buttons translate to the 2 track pad buttons and the 2 buttons on the backside of the controller.
this is how valve has mapped out the portal 2 bindings
last edited by ravn0s at 13:06:31 28/Sep/13
Posted 02:13pm 28/9/13
http://tommyrefenes.tumblr.com/post/62476523677/my-time-with-the-steam-controller
last edited by ctd at 14:13:44 28/Sep/13
Posted 07:12pm 28/9/13
The most obvious question is to ask why would Valve design a controller that just didn't flow/work naturally? It'd be social/business suicide and I'm sure they have stupidly high amounts of testing to get it just right. Going by one of CTD's links it sounds like the customisation is easily changeable on the fly so that shouldn't be too big of a worry. Besides, not like you couldn't just plug a wireless keyboard/mouse into the box or better yet use a stationary desktop in office/study (if you have that option of course).
Guess we'll just play the wait and see game. Oh also Valve mentioned in the first announcement that they'll have more announcements on the 2014 AAA titles later during the year, so keep the hope up for HL3!
Posted 07:57pm 28/9/13
Also why did the portal guy swap the left and right mouse button sides.
Posted 09:11pm 28/9/13
Something like that.
Posted 09:41pm 28/9/13
Posted 08:37am 30/9/13
stolen from FAQ
Posted 08:42am 30/9/13
Ahahah wp Valve