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Post by Steve Farrelly @ 05:13pm 04/09/13 | 3 Comments
AusGamers had a chance to chat with Watch Dogs senior producer Dominic Guay about a number of topics for their new IP, including just that: the hurdles cleared in bringing something like Watch Dogs into the market, especially given it was started all the way back in 2009.

"We had to kind of anticipate, in advance, where things would be landing, which is a risk element," Guay told us of developing ahead of a next-gen transition. "There was no next-gen hardware back in 2009, even on anyone’s radar, except if you’ve been in this industry for awhile, you know every seven, eight, nine years, you get a new cycle. So we kind of guestimated what that would be, and we built the PC rig that we thought was close to what could be next-gen platforms.

"So when Sony and Microsoft announced, we were really happy that it was close to what we had aimed for."

The full interview covers creating believable life in an open-world with realistic behaviours, escaping the cops, what it truly means to hack in Watch Dogs and much, much more.

Click here for our full Watch Dogs Dominic Guay video interview and transcript.

open-worldausgamerswatch dogsvideo interviewubisoft
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Latest Comments
Posted 09:26am 05/9/13
Really looking forward to this, think i need a new PC, played Rome: Total War II last night and my cpu is at 100% :(
Posted 01:34pm 06/9/13
Great interviews Steve, probably the best thing about Ausgamers, I always enjoy them as you ask intelligent questions.
Posted 02:55pm 06/9/13
"Thank you very much Aiden"

HE IS AIDENNN!?!?!?! he really IS Batman.....
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