AusGamers had a chance to chat with Watch Dogs senior producer Dominic Guay about a number of topics for their new IP, including just that: the hurdles cleared in bringing something like Watch Dogs into the market, especially given it was started all the way back in 2009.
"We had to kind of anticipate, in advance, where things would be landing, which is a risk element," Guay told us of developing ahead of a next-gen transition. "There was no next-gen hardware back in 2009, even on anyone’s radar, except if you’ve been in this industry for awhile, you know every seven, eight, nine years, you get a new cycle. So we kind of guestimated what that would be, and we built the PC rig that we thought was close to what could be next-gen platforms.
"So when Sony and Microsoft announced, we were really happy that it was close to what we had aimed for."
The full interview covers creating believable life in an open-world with realistic behaviours, escaping the cops, what it truly means to hack in Watch Dogs and much, much more.
Click here for our full Watch Dogs Dominic Guay video interview and transcript