Valve has revealed their latest hero for free-to-play MOBA title Dota 2, the Skywrath Mage. Currently available on the test client of Dota 2, the new hero is proving to be quite a sturdy opponent with the ability to dish out massive amounts of magical damage in short amounts of time.
Utilising all four of his abilities Skywrath Mage can deal a very large amount of damage but also offers a 40% slow with his Concussive Shot (E) ability. The Mage's ultimate (R) is quite devastating if catching prey alone, with "600/900/1200 damage dealt within a moderate AoE to any heroes caught inside his ultimate." To follow that up is the Ancient Seal ability, which offers 3/4/5/6 seconds of silence to the targeted enemy but also receives 16/24/30/36% extra magic damage. You start to get the picture that Skywrath Mage is definitely a glass canon.
Alongside the new hero reveal, Valve has also added a new "Download" tab which will store all saved replays for convenience. You can check out the full patch notes over at
PCGamesN.
Posted 11:44am 19/4/13
As i am trying to convert to DoTA and this would help me big time!
Posted 11:46am 19/4/13
Posted 11:49am 19/4/13
E: Actually I lie, there is one on the wiki over here.
Posted 12:00pm 19/4/13
Thank you :)
I still prefer HON over DoTA, Couple things that annoy me is there is no but where you can press or hold that will centre your Hero. Minimap cant be changed to the other corner (as i prefer this because sometimes when trying run away you accidently click on the map and you Hero goes the other way). And i also find the Hereo quite small as they are the same size as the creeps
Posted 12:06pm 19/4/13
Space bar does this for me?
This has been the bane of my existence when playing Radiant and still f**** me from time to time 700 games in. I'm getting used to it but from what I can tell watching games of DOTA2 players who are not s*** (ie not me) they tend to click closer to the hero that I do and more often. I tend to do wider F*** GO OVER HERE clicks.
Posted 12:05pm 19/4/13
Posted 12:29pm 19/4/13
Also, they run in house games on Wednesday that are cast on twitch and have commentary. I dabbled in the commentary last week, was a lot of fun.
Also a tourney running tomorrow. Kinda wish I had 5 I could play with to do this. http://nlgseries.com/?site=cups&action=details&cupID=228
Posted 12:43pm 19/4/13
Posted 12:49pm 19/4/13
And now I'm that guy looking for invites on internet forums. You have the power to stop this!
Posted 12:51pm 19/4/13
Posted 12:52pm 19/4/13
Posted 12:59pm 19/4/13
Thanks dude :)
cheers Eorl, grabbed one off TiT, eski103 - add me if you feel like bashing some newb
Posted 01:35pm 19/4/13
Posted 02:29pm 19/4/13
Posted 02:32pm 19/4/13
How did you not get an invite? I've got 16 in my steam account haha.
Posted 02:34pm 19/4/13
dota_minimap_misclick_time "0.3"
.3 or .5 saves me from misclicking the minimap. Never had the problem since changing it.
My whole autoexe.cfg has this if anyone wants to copy it.
Just make it and throw it in \Steam\steamapps\common\dota 2 beta\dota\cfg folder and winner winner chicken dinner.
Posted 02:40pm 19/4/13
Posted 04:31pm 19/4/13
Posted 04:34pm 19/4/13
I think what it does is delays the click for 0.3 sec so if you accidently click on the map it wont change direction
Posted 04:44pm 19/4/13
Minimum time after the mouse enters the minimap before we accept a move command. Used to prevent misclicks.
Default value: 0
http://www.gamerconfig.eu/command/dota-2/dota_minimap_misclick_time/
Posted 04:47pm 19/4/13
Is that just for those gumbies that clickclickclick like they're playing Diablo?
Posted 04:51pm 19/4/13
The only problem i can see with this cmd is for heroes that have global spells. Like say natures prophet, if you're trying to escape. I usually click on the mini map to get out of there but this would now cause a delay. Or using ancients app ult, another delay on this. I know its not long but still a delay.
Posted 05:27pm 19/4/13
I'll take one later with what each thing I have does.
When you're trying to make pro dukes when fleeing for your life and you are heading towards the radiant fountain, I, and many others had problems with accidently hitting the dire corner of the map. So we'd head back and die.
It adds a slight delay, which is good.
I haven't really seen any detrimental effects of this. Even when using heroes like NP. There are always work arounds that offset the delay, such as moving camera or what not.
Posted 06:55pm 27/4/13
Finally got around to posting it, this is what it looks like for me. The ring is the xp range. The little arrow for the skill shows me the range.
Posted 10:34pm 27/4/13
Posted 10:12am 28/4/13
Well I like to have it up anyway. I can be certain I am in or not in range, plus from there you know where blink/hook/etc skills will go.
Not all ranged heroes are 600rng though. Once you start using the range indicator, it's hard to go back. It makes staying in solo offlane a lot easier.
Posted 11:34am 28/4/13
Posted 06:21pm 28/4/13
Posted 07:01pm 28/4/13
Posted 07:10pm 28/4/13
I felt smite was like lol. It lacked the depth that dota 2 has. It was fun, but since switching to the Aus servers for Dota2, nothing can compare.
Posted 07:18pm 28/4/13