Irrational Games has made no secret as to how important their central AI companion character Elizabeth is to the game's story and mechanics, and how the studio has poured huge amounts of time and energy into trying to make her more believable and integral to the experience than any game before it. Today's trailer offers more insight into that creative process:
Go behind the scenes to learn about how Irrational Games worked to create Elizabeth, a companion character designed specifically to bring the player closer to the story. Meet the four women who devoted themselves to making Elizabeth more human than your average video game character, and the process involved in making her come to life.
BioShock Infinite launches globally on March 26th 2013 for PC, Xbox 360 and PlayStation 3.