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Post by Eorl @ 10:46am 16/03/13 | 9 Comments
Square Enix has today published a new update for those players on PC for their recent reboot title Tomb Raider, aimed at fixing various bugs and crashes but also notably the memory costs for TressFX.

The new hair setting was previously quite taxing on even the most high-end systems, causing large framerate drops when turned on. The new update has now lowered the amount of memory costing for the realistic hair but also increased simulation and graphical qualities.
We have just made public a new version of the PC version of Tomb Raider, build 1.0.722.3. This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.

In addition to various PC specific fixes this patch brings all the fixes available in the 1.02 console patch to the PC as well, but note that the majority of those was already included in the originally released PC game or version 718.4.
Among the new changes are also fixes to Nvidia graphics card users who found the title more taxing then AMD users. A new driver has been released that coincides with the Tomb Raider patch, hopefully increasing performance among several GeForce GPUs.
We’ve been working closely with NVIDIA to address the issues experienced by some Tomb Raider players. In conjunction with this patch, NVIDIA will be releasing updated drivers that help to improve stability and performance of Tomb Raider on NVIDIA GeForce GPUs. We are continuing to work together to resolve any remaining outstanding issues. We recommend that GeForce users update to the latest GeForce 314.21 drivers (posting today) for the best experience in Tomb Raider.
You can grab the new drivers here for 32-bit and here for 64-bit, and can also find the full patch notes available on Steam here.



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Latest Comments
Whoop
Posted 01:35pm 16/3/13
To be honest, I HATE the tressfx hair. I don't know how it behaves on an AMD/ATI machine but on mine it looks "pretty" but it doesn't get affected at all by the environment or her movements. I was standing in the wind last night and her hair was just dead straight and perfectly still while all the bushes were moving around like it was a dance rave. While she's running it moves, but it's more like the end of each hair is weighted down and it just moves out of inertia, nothing at all like real hair.

Also it clips like a bastard, just moving through her gun or bow as it falls back down after she stops moving. The hair is just "there" with no real interaction with anything other than her shoulders / back. It's totally unaware of anything else she may be carrying.

It actually bugs me more than having the weird matted lacquer wig style of "normal" hair.
AirblastEnema
Posted 02:54pm 16/3/13
Tress hair looks fine on my NVidia 660. I have not had as bad of crashes as everyone else it seems, HOWEVER, as of the patch a few hours ago, the TRESS HAIR IS BROKEN.

It is behaving erratically, and when she is standing still, in-doors, it is bouncing around ridiculously. It no longer looks realistic. It looked AMAZING in the previous patch, and to be honest was 25% of what I loved about the game.

Please fix it Eidos!
Whoop
Posted 03:18pm 16/3/13
^^ ahah install fraps or something, I wanna see this possessed hair.

I don't know if I'm just imagining it or what but after this latest patch the game just looks ugly. It's like they slightly lowered the textures a bit. I was playing last night with 1280 x 720 and it was nothing to write home about but when I started it up today I thought it had defaulted to 640 x 480, it looked ugly as hell. Antialiassing seems to be broken slightly or something.
JonathanH
Posted 06:17pm 16/3/13
I am having the same hair bug about 20% of the time Lara decides to get a bob haircut, the long hair flickers on and off when gpu intensive loading happens.

Also hair is shiny in the dark -_-
Midda
Posted 11:35pm 16/3/13
I just ran the benchmark and noticed a fairly huge improvement on Ultra settings, even on my AMD card. Too bad this didn't come before before I got 100% completion. =/
BladeRunner
Posted 11:40pm 16/3/13
It seems to run smoother for my GTX570 now. I just finished playing a 3-4 hour session of raiding tombs just now with the new driver and patch. In one part her hair looked grey-white in a dark cut-scene where she was hanging on to something to stop falling.
TufNuT
Posted 11:58pm 16/3/13
You know I hate it when game dev's team up with one graphics card provider so that , the one can optimize their drivers for release day while the other cant.. it f*****g s**** me, its not like someone with GTX680 is going to go buy a f**** AMD card just for the game or vice-versa..

its pointless game devs should work with both Nvidia and ATI/AMD to you know, deliver a better gaming experience.

All they do by doing this is reduce the number of copies they will sell on release day, I mean I cant be the only one who waits for the drivers to be optimized before buying a game am I?
Whoop
Posted 03:26am 17/3/13
^^ Clearly an nvidia fanboy. Heaps of games have been optimized for nvidia in the past, one game gets optimized for AMD and eeeeeveryone has a cry.


All they do by doing this is reduce the number of copies they will sell on release day, I mean I cant be the only one who waits for the drivers to be optimized before buying a game am I?

Yes, you are.

I don't even look at what card it's meant to run on, let alone wait for optimized drivers for whatever game it is. All I check are the minimum requirements as far as memory and operating system go.
carson
Posted 08:48am 17/3/13
All they do by doing this is reduce the number of copies they will sell on release day, I mean I cant be the only one who waits for the drivers to be optimized before buying a game am I?

It's safe to say you are.

I don't even look at what card it's meant to run on, let alone wait for optimized drivers for whatever game it is. All I check are the minimum requirements as far as memory and operating system go.

Same here. In my eyes, the main thing that Nvidia has over AMD anyway is PhysX. That s*** is hot.
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