The Duke Nukem Forever demo has landed.
For those of you in the First Access Club, you can now head over to the
official website to get your demo code. The PC version goes through Steam so you'll be getting a code to enter there, after which you should be up and running.
A new launch trailer has also been released as we're only days away now from the day many of us thought would never come. Watch below or
in high definition now.
promoted/edited forum item
Posted 02:52pm 03/6/11
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Posted 05:21pm 03/6/11
i meant the demo, not the full game.
Posted 05:26pm 03/6/11
Posted 05:43pm 03/6/11
looks like it will be fun though.
Posted 05:48pm 03/6/11
Posted 05:49pm 03/6/11
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Posted 06:01pm 03/6/11
Maybe stop jumping !? Or are you getting ready for multi player?
Posted 06:06pm 03/6/11
Posted 06:27pm 03/6/11
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Posted 06:32pm 03/6/11
Posted 06:55pm 03/6/11
You decide.
Posted 07:05pm 03/6/11
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Posted 08:06pm 03/6/11
Posted 08:07pm 03/6/11
Having not played the demo, is this the final boss from the original duke3d game? Because he was piss easy too even then.
Posted 08:09pm 03/6/11
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Posted 08:38pm 03/6/11
Glad i watched it for 25 minutes rather than download it. That was a terrible demo.
Posted 09:51pm 03/6/11
Posted 11:29pm 03/6/11
Posted 12:19am 04/6/11
Posted 12:35am 04/6/11
I'm guessing you mean the 1 eyed guy at the start in that demo walkthrough video. I can only guess that since really that whole thing is duke playing a video game of himself, that it's sort of ment to be easy and the final moments to duke3d. They wouldn't of added a super hard boss battle in the opening moments of the game. Time will tell though.
Posted 01:31am 04/6/11
Posted 01:44am 04/6/11
Posted 11:22am 04/6/11
Not a game changing experience, but a nostalgia session on how games use to be.
Games take themselves way to seriously these days, it's nice to have the odd game like bulletstorm and this to remind us all what games are really about. (well what they are about for me anyway.)
Posted 11:24am 04/6/11
Posted 11:25am 04/6/11
Duke was quite talkative for me and said quite a few things that made me laugh, like when picking up the s*** he says "a turd in the hand is worth two in the bush". Would of been better to see people freak out as you handle the crap though, like calling you a sick f*** or something. Drawing on the whiteboard was awesome. I drew balls on that monster guy and got praised for it so I felt like I was helping with the attack. Big boss was a tad easy even on the hardest setting which I played but I suspect that was only because it was the start of the game. Holoduke was cool too, how you become cloaked for the duration of it. I'm looking forward to 6 days from now.
Posted 11:28am 04/6/11
Posted 11:32am 04/6/11
edit: perhaps I should have refreshed the page before responding to scoob, lol
Posted 11:54am 04/6/11
The idea is maybe just to use the demo to give you a quick look at the game.
They dont want you playing the demo then continuing to play the demo and not buy the game.
Have Faith.
Posted 01:03pm 04/6/11
I haven't bought the game, but I think it would still be fun to play so maybe I will when the price goes down.
Posted 03:27pm 04/6/11
The random content is kinda entertaining.
"PORK CHOP SANDWICHES"
Got a LOL out of me. =\
Posted 04:29pm 04/6/11
Who is going to pay $90 for game that should have been put out 5 years ago?
Posted 04:50pm 04/6/11
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Posted 06:37am 05/6/11
Posted 05:03pm 05/6/11
You can also type in DNWEAPONS like the old game. You'll still only carry two, but the rest will fall on the floor for you to sought through. Few more guns than in the demo.
Edit: Aight. So I just explored the area and although there's pretty much nothing to do - it gives you a better feel for what the game could be though. I'd be happier if the demo started in the mansion.
Getting in the elevator ends your experience...just so you know.
last edited by Door at 17:03:35 05/Jun/11
Posted 11:45pm 05/6/11
I am here to kick ass and chew bubble gum and I am all out of ass. Also George Broussad explains the 2 weapon limit
Linky. Seems i'm one of the minority who thinks halo was a f*****g terrible game and only served to dumb down the FPS genre entirely. Weapon carry limits, regenerating health/shields, bad level design... yeah that's sure worth copying. The comment about a weapon wheel would of been perfect for consoles and it could of been totally removed from the PC version in lieu of the old classic style.
last edited by DM at 23:45:54 05/Jun/11
Posted 12:05am 06/6/11
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Posted 11:36am 06/6/11
Eorl, you can't really say they copped out because as they stated, there's not enough buttons on a stupid console controller for it to work properly.
Posted 12:08pm 06/6/11
Is there a level editor with the game ?
I made a Q3 Level years ago based on the Hollywood Holocaust level of Duke 3D.
Would be good to try and revive that level and maybe others for the new version.
I like the idea of only 2 weapons being carried.
I wouldnt mind forking out for a Console for this game but If it can be modded then surely a PC Version will have more shelf life ?
Posted 01:26pm 06/6/11
Yeah I know. But that's why you do what CD Project does, and release a PC version, then modify to console standards. Like how they use to do it.
Posted 01:52pm 06/6/11
No need really. Some guy has been given permission by gearbox to remake Duke3d on the Unreal3 engine:
http://en.wikipedia.org/wiki/Duke_Nukem_Next-Gen
Couple early screenshots here:
http://mygaming.co.za/forum/showthread.php/8654-Duke-Nukem-3D-is-also-being-remade-!
Posted 02:21pm 06/6/11
Posted 03:02pm 06/6/11
http://www.gamearena.com.au/videos/latest.php/5-inch-floppy-16--duke-nukem-forever
they interviewed the president of gearbox software as well
Posted 03:49pm 06/6/11
It was really jerky when I played it, not a frame rate issue, seemed to be the mouse movement was just extremely jerky. It gave me the s****, I couldn't keep playing it.