In case you missed it,
Duke4.net has the skinny on the multiplayer component (courtesy of some OXM scans) to
Duke Nukem Forever, the game that was saved by Gearbox Software.
While what we have are only print-magazines scans, they still disclose the first details on the (Xbox 360 version) game's multiplayer, which will apparently offer up eight players maximum at any one time in four vs four teamplay modes. There are four gameplay modes in total which include Deathmatch, Team Deathmatch, Hail to the King (capture the hill) and Capture the Babe (CTF). There'll be 10 maps at launch (meaning more to come in DLC) and in Capture the Babe, you'll have to "smack" the babe periodically to keep her quiet.
These details lack any mention of co-operative campaign play, a feature that was much-loved back in Duke Nukem 3D, so it's pretty safe to assume that it's not happening in Forever.
While a formal announcement has yet to come out of 2K or Gearbox, given that the Xbox 360 version is reportedly restricted to 8 players, it's also a reasonable assumption that the game won't offer any form of dedicated server support.
Posted 12:32pm 22/3/11
Posted 12:52pm 22/3/11
Posted 12:55pm 22/3/11
Posted 01:04pm 22/3/11
Posted 01:23pm 22/3/11
EDIT: Ok, just skimming thru it again. It was some sort of media event 2K Games and Gearbox put on in Las Vegas. The game was running on an Xbox.
Posted 01:29pm 22/3/11
Posted 01:30pm 22/3/11
Posted 01:36pm 22/3/11
Posted 01:45pm 22/3/11
Looking forward to back handing the babe/flag
Posted 02:02pm 22/3/11
Posted 02:05pm 22/3/11
Posted 02:06pm 22/3/11
Posted 02:09pm 22/3/11
Posted 02:13pm 22/3/11
from what I could tell their main gripe with it was the way a game like duke nukem needed to be approached, really needed to happen 10 years ago, as they "are trying to make a winning formula from last decade somehow work in this one" ( their words)
That and the dated looking graphics had them up in arms as well.
Posted 03:25pm 22/3/11
Posted 03:29pm 22/3/11
Posted 03:37pm 22/3/11
Posted 03:41pm 22/3/11
Posted 03:43pm 22/3/11
There seems to be a lack of old school run around and shoot the crap out of everything that moves type co-op, thankfully we have Serious Sam to fill that void. Alot of the co-op games these days tends to be focused around your team based cod/cs type game where you think about what your doing and use some sort of tactics. Sometimes it just more fun to switch your brain off.
It'll be interesting to see what mod support will be like, maybe someone will take co-op into their own hands.
Posted 03:56pm 22/3/11
Posted 03:58pm 22/3/11
Posted 04:34pm 22/3/11
Posted 04:54pm 22/3/11
I would like to think they're going to be showing special love to the PC community given the history of Duke so I'll hold out hope that they'll go the server route and there'll be more impact when you're playing this thing on PC (the fact that they would announce the MP details from an Xbox 360 demo of the game certainly does not fill me with glee though).
Posted 05:00pm 22/3/11
needs atleast 12-14player total
Posted 06:41pm 22/3/11
PCPP gave it 99% in its 1999(?) review, it must be good.
Posted 01:41am 23/3/11
This is clearly acceptable behaviour. :P
Posted 01:46am 23/3/11
Seriously, what wierdo doesnt like giving his girl a slap on the ass? Thats about as lame as not coping some boob while shes trying to sleep.
Posted 01:59am 23/3/11
Posted 02:08am 23/3/11
Unless your missus has gotten fat or your testosterone has gone to s***, i dont see why thats an excuse.
Posted 08:25pm 23/3/11
Posted 11:55pm 24/3/11
Delayed! Shock! Horror!
http://www.thinq.co.uk/2011/03/24/duke-nukem-forever-gets-one-last-delay/
Doh, nevermind there is another thread after all.