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Post by Eds @ 11:12am 18/11/09 | 28 Comments
As most of you know Pandemic Studios Brisbane had its doors shut at the beginning of this year, which was a really sad day for the industry.

Today was another blow as EA closed the LA branch of Pandemic and thus ended the company for good.

As an ex-+AU Pandemic employee I am really sad too see it go, it was a fantastic company too work for and former owner Josh really had the core values of gamers at heart.

Found this news link for more. promoted forum item



pandemic





Latest Comments
ravn0s
Posted 11:42am 18/11/09
"Pandemic Studios and its franchises will be relocated to the EALA facility in nearby Playa Vista," explained the company. "This move has resulted in a reduction in the work force at Pandemic...That said, the Pandemic brand and franchises will continue to live on. A core team of Pandemic developers will move to EALA and continue development on Pandemic games with a focus on quality, cost management and schedule integrity."


http://www.shacknews.com/onearticle.x/61284
Eds
Posted 11:48am 18/11/09
They are keeping a few staff and the branding yes, but it will never be the same as it once was.
Martz
Posted 02:32pm 18/11/09
What games have these guys made that I might have played?

Ps: f*** you EA.
elRobbo
Posted 02:36pm 18/11/09
Mercenaries 2 is one of their big ones
Matt
Posted 03:03pm 18/11/09
with a focus on quality, cost management and schedule integrity

ie the remaining employees are going to be overworked and underpaid
Eds
Posted 03:07pm 18/11/09
THIS Was pretty interesting as well I thought.
Strik3r
Posted 04:18pm 18/11/09
Pretty sure Pandemic studios in LA did Battlezone which was a fairly awesome game !
Plasma
Posted 05:39pm 18/11/09
R.I.P. Pandemic. Battlezone (the remake) was a huge inspiration for NS.


http://twitter.com/NS2/statuses/5811810718
Yapa
Posted 06:53pm 18/11/09
Battlezone 1 and 2 were AWESOME games and really need to be re-visited!

They also made Dark Reign 2 which was a good game but failed to satisfy many Dark Reign 1 fans which was made by Auron, also an aussie dev who went down I think :(

Yapa
Pinky
Posted 07:51pm 18/11/09
Mercenaries 2 is one of their big ones

I used Glenn Fiedler's blog as a reference once. This article in particular.
imitation
Posted 08:44pm 18/11/09
Yo I'm playing Lord of The Rings Conquest on PS3 the last couple of days, this game is f*****' horrible you guys stink. But seriously I knew a nice guy who worked there was a shame to hear about this.
greazy
Posted 09:00pm 18/11/09
I have no idea how a company that made such average games was bought out for ~900mil.
Hogfather
Posted 12:07am 19/11/09
IS it just me or does working in the games industry seem like a f*****g rip off? Poor c**** are always doing ridiculous hours and have s***** job security.

I get the allure of being an awesome game developer, but at the end of the day aren't you still just smashing out code? I can't imagine that working on the guts of a game is really that much more glamorous than business logic in a job management or CRM system..

Hats off to yas anyway, you must really love the s*** out of making games.
stinky
Posted 02:37am 19/11/09
Yesterday was a very sad day ... I spent the best 5 years of my life with Pandemic and now they're gone, and all I got is a lousy t-shirt ( which I'm wearing ).
Raider
Posted 02:55am 19/11/09
They also made Dark Reign 2 which was a good game but failed to satisfy many Dark Reign 1 fans which was made by Auron, also an aussie dev who went down I think :(


Are u you kidding me? Dark Reign 2 was complete and utter balls, they mutilated the series.
Plasma
Posted 09:03am 19/11/09
I remember my brother getting DR2; he logged into multiplayer to see like 10 people playing.
Eds
Posted 09:06am 19/11/09
I spent the best 5 years of my life with Pandemic and now they're gone, and all I got is a lousy t-shirt ( which I'm wearing ).


haha, sucker, I got 5 t-shirts.
Khel
Posted 01:56pm 19/11/09
I get the allure of being an awesome game developer, but at the end of the day aren't you still just smashing out code? I can't imagine that working on the guts of a game is really that much more glamorous than business logic in a job management or CRM system.


Well, I can't give any sort of definitive answer, but I can give my own opinions on the subject, for what its worth.

Yeah, its certainly not glamorous, and you're never going to pull down the salary that something like an enterprise java developer could ask for, but personally I find it more satisfying than any of the stuff I've done in the past. Sure, you are still just smashing out code, and the work is harder than if you were just doing business stuff, and the hours can be crap, but I dunno, I just love it. I guess at the end of the day its just more fun writing a combat system, or playing with physics, or writing some code to spawn procedural blood, than it is bashing away at some business app. Its also more challenging, which I like, and its much more varied, doesn't feel as stale and lifeless as business stuff did to me.

I like the workplace culture too, turn up to work in shorts and a t-shirt, engage in spontaneous nerf gun battles throughout the day, bust out some beers and lan games after work. Everyone works hard, but everyone is pretty laid back and up for a bit of fun too, I guess thats the sort of people it attracts. While I didn't work for the greatest games company, the people I worked with were awesome, and I got a taste of what a "real" games company was like when I went to EA Melbourne, with their huge offices and video game arcade machines scattered around the place and massive Dead Space and Brutal Legend cardboard standups. Looked like a cool place to work. I guess its just an industry that doesn't take itself as seriously and isn't as straight as the world of business programming, and that works for me.
VRBones
Posted 01:11pm 25/11/09
Glenn Fiedler did an update about the fall of Pandemic, along with some interesting dev pics through crunch time.
Hogfather
Posted 01:35pm 25/11/09
Khel: So less money, more work, less job security, but you get to write more fun code. I get it, but its not for me.

It does sound like a lot of fun though, but I'd rather do it when I'm not under the pump.

One day I'll have an epic software development empire and spend most of my days playing in the game development department that bleeds money and never actually ships anything haha. You can come work with us then!
stinky
Posted 02:00pm 25/11/09
Good news everyone! Pandemic just announced they're making a third Mercenaries game! huh? what? ummm way to kick a man while he's down EA!

http://www.gamasutra.com/view/news/26224/Pandemic_Announces_Mercenaries_Sequel.php
Dazhel
Posted 02:20pm 25/11/09
So less money, more work, less job security, but you get to write more fun code.


I bet the code's not that fun either. The horror stories of debugging timing dependant hard crashes in a multithreaded multiplayer application don't appeal.
Coding for fun is better done off the clock IMO.
Khel
Posted 04:54pm 25/11/09
I dunno, I find it fun, sure you have s*** days, sometimes REALLY s*** days, but you can say that about any job and I still have more good ones than bad ones. All depends on what you find fun I guess :)
Mantorok
Posted 05:19pm 25/11/09
Dazhel
Posted 05:30pm 25/11/09
^ PC LOAD LETTER - What the HELL does that MEAN!?


I dunno, I find it fun


Yeah, different strokes I guess.

Opec
Posted 06:07pm 25/11/09

^ PC LOAD LETTER - What the HELL does that MEAN!?


You know what I've thought about this, and whilst I have not seen PC LOAD LETTER, I have seen LOAD LETTER. That just means the paper setting was the wrong size i.e. letter instead of A4 in the default tray.

/ends nerd input.
Dazhel
Posted 06:20pm 25/11/09
épic™
Posted 06:48pm 25/11/09
THIS Was pretty interesting as well I thought.


f*****g a that is interesting. that sounds dodgy as hell.

ust two years ago at Electronic Arts (NASDAQ:ERTS), with only eight months on the job as Chief Executive Officer, John Riccitello announced a buyout of Pandemic and Bioware studios from his former firm Elevation Partners, of which he was one of the founders. The purchase price looked astronomical for a developer: 840 million. To put that in perspective, Take Two (TTWO) Interactive, Inc. purchased Bioshock developer Irrational Games for 11 million and Civilization publisher Firaxis for 27 million in 2006.

Today, we are learning that Pandemic Studios, one half of that 840 million dollar acquisition, is being closed down, suggesting that the studio is worthless to EA at this point – only two years following the deal.

According to SEC documents, Mr. Riccitello pocketed up to 4.9 million on that deal, and no doubt helped his fellow co-founders of Elevation Partners walk away making a nice profit on that deal. EA’s shareholders have been left with the bill - and a stock that has fallen 70% since that deal was completed.
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