The US and EU versions of Borderlands for PC have reportedly slipped by a week, putting the game's desktop arrival a week back after the console versions. The reason has apparently come down to optimisation, which is in line with the sort of things Gearbox's Randy Pitchford was telling me just over a week ago about the team working on the game right up to the last minute, so it's most definitely likely this will be the case on Australia as well.
In case you missed our local coverage after 2K Games Australia graciously brought the enigmatic Gearbox CEO over to our shores (which are currently
your shores given Dan and I are in Japan), you can check out our
interview with him here, and even more on the game from
our game page here.
Posted 01:59pm 24/9/09
Posted 03:36pm 24/9/09
Posted 03:42pm 24/9/09
Posted 03:44pm 24/9/09
Posted 04:22pm 24/9/09
Yeah, I remember working till about 3 in the morning the night before Looney Tunes was due to be submitted to Microsoft, completely re-writing the level loading code because we found out at the last minute that one of the levels was too big and didn't load properly when played in multiplayer.
I'd like to think the bigger, more established, more organised companies don't fly by the seat of their pants like that, but I can imagine the same sort of thing (if maybe on a smaller scale) still happens everywhere.
Still, even though I can understand it, I'm annoyed I have to wait another week for my Borderlands fix :( And resist the temptation to buy it on console in the meantime.
Posted 04:40pm 24/9/09
Posted 04:57pm 24/9/09
Posted 12:41am 25/9/09
I have this thought every single time I get on a plane.
Gee, if deep down the air travel business is implementing the same dodgy cost cutting measures or making stupid mistakes that I see on a daily basis in other companies is the plane going to stay in the sky long enough to reach the destination?
Posted 09:09am 25/9/09
Bigger, more established companies like EA? :P
It happens almost everywhere